• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->

News - July 20th 2022 EQ Server Unlock Schedule (potential 24hr downtime) + Patch Notes (1 Viewer)

Sic

[sic]
Moderator
Joined
May 5, 2016
RedCents
25,730¢
Pronouns
He/Him

G’day Norrathians!

We have a lot happening on July 20, 2022, during our scheduled downtime, so we’d like to give you a rundown on how things will be done on that day.

First thing first, the downtime will start at 4:00AM PDT* and the estimated downtime will be 24 hours. While we cannot say at this time that it will or will not take the full 24 hours, we want to be certain that enough time is given to make sure things are not rushed and everything is checked properly.


Please check the following schedule regarding the unlocking of The Serpent’s Spine on Aradune and Rizlona as well as The Ruins of Kunark on Yelinak.

If servers are safely able to be unlocked before 4:00 PM PDT*:
  • All servers except Aradune, Rizlona and Yelinak will be unlocked
  • Aradune, Rizlona and Yelinak will unlock at 4:00 PM PDT*
    • This is to provide people time to gather their guilds and start the expansions at the same stating time.
If servers are safely able to be unlocked at 4:00 PM PDT*:
  • All servers will be unlocked
If servers are safely able to be unlocked after 4:00 PM PDT*:
  • All servers except Aradune, Rizlona and Yelinak will be unlocked
  • Aradune, Rizlona and Yelinak will unlock 1 hour afterthe other servers
    • This is to provide people time to gather their guilds and start the expansions at the same stating time.
As always, we appreciate your understanding and patience.
Thank you and happy hunting,

Your EverQuest Team

Click expand for patch notes
patch notes said:
July 20, 2022
_____________________


*** Highlights ***

- The Miragul and Phinigel servers have merged into Vox.


*** Items ***

- Trinket of the Far Frozen Wastes will now teleport you to a less dangerous location.
- Frightening Food Flask and Ashen Ampule will now give stacks of 20 food and/or drink items per use.
- Fixed an issue with "Raediva Nostrum" displaying the wrong lore text.
- Updated the spell Sympathetic Minion attached to Faded Orb of the Magus, Glowing Orb of the Magus, Splendid Orb of the Magus, Brilliant Orb of the Magus, and Radiant Orb of the Arch Magus so that it summons swarm pets.
- Suffix titles for Ogre and Feir'Dal Heritage crates will now show correctly in reward previews.


*** Quests & Events ***

- Shei Vinitras Raid and Mission: Slightly reduced the height of the Auras on the sweepers datiar xi tekar in this event to reduce the likelihood that players on the raised platform will be hit.
- The following achievements have been temporarily removed while we investigate issues with the underlying quests:
- - The Hero's Journey - Ak'Anon Quests - Tinmizer's Fabulous Compactor
- - The Hero's Journey - Cabilis Quests - Blood Ink
- - The Hero's Journey - Cabilis Quests - Illweed Parchment
- - The Hero's Journey - Neriak Quests - Death of Lyda Nasin
- - The Hero's Journey - Oggok Quests - Craknek Hero
- - The Hero's Journey - Surefall Glade Quests - Gnoll Paws
- Additionally, the following achievement now indicates that the quest as written is meant for Paladins - The Hero's Journey - Erudin Quests - Fisherman Convert.


*** Spells ***

- Magician - Fixed an error with the body type of pets summoned by Monster Summoning spells that prevented Reclaim Energy from working as expected.


*** AA ***

- Archetype - Sympathetic Amplification - Added a new 7-rank passive AA available to Druids, Enchanters, Magicians, Necromancers, Rangers, Shaman, and Wizards that increases the base effectiveness of spell-triggered magical effects from equipped weapons and augments by a percentage. Rank 1 of this new AA can be purchased at level 80, if the Underfoot expansion is unlocked, and all ranks are eligible for auto-grant.
- Bard - Focus - Troubadour's Synergy - Fixed an issue that prevented Troubadour's Synergy Effect from removing Troubadour's Synergy upon triggering. Also fixed an issue that caused Troubadour's Synergy to interact unexpectedly with Necromancer's Necrotize Ally.
- The Bard and Shadow Knight AAs Funeral Dirge and T`Vyl's Resolve have seen unsustainable growth over the last several expansions. As a result, both spells are now notably more powerful than is healthy for overall class balance. The following changes have been made to bring these spells back in line.
- - Funeral Dirge
- - - Increased the maximum duration of the base spell at max rank to 66 seconds
- - - Made the base spell unresistable
- - - Reduced the incoming melee damage debuff of the base spell at ranks 23-26 to 22%
- - - Increased the fade damage of the Shrieking Death proc across ranks 1-22 to a maximum of 35,000 damage
- - - Reduced the fade damage of the Shrieking Death proc across ranks 23-26 to a maximum of 75,000 damage
- - T`Vyl's Resolve
- - - Reduced the reuse time of the base spell at max rank to 8 minutes
- - - Increased the damage of the initial melee skill attacks across all ranks to a maximum of 900 damage per attack
- - - Made the Weakness proc unresistable
- - - Increased the incoming melee damage debuff of the Weakness proc at ranks 1-2 to 16% and 18%
- - - Reduced the incoming melee damage debuff of the Weakness proc at ranks 4-7 to 20%


*** Overseer ***

- Fixed an issue with the Overseer Quest, Recruit Bimbalicus the Soulbleeder, that caused Bimbalicus to be a required agent... when recruiting Bimbalicus.
- New Achievement Category
- - "Overseer" has been added as a new achievement category
- - Achievements in this category are "World" achievements, meaning they can only be completed once per world for a given player account - As a result, all rewards granted by these achievements either apply to every character on a given account and world or can be traded between characters on the same account and world
- New Achievement Types
- - "Special" achievements are for collecting Overseer Agents from outside of the Overseer feature, such as Fippy Darkpaw (more on him below)
- - "Holiday" achievements are for completing seasonal Overseer Quests - The first achievement in this category is for the Scorched Sky event but expect more soon!
- - "Faydwer Agents" are achievements for collecting the current set of non-special, non-holiday Overseer Agents
- - "Faydwer Quests" are achievements for reaching higher levels in each of the main Overseer Quest categories; Plunder, Military, Stealth, Crafting, Harvesting, Research, Diplomacy, Trade, and Exploration
- New Achievement Rewards
- - Achievements for completing Holiday Overseer Quests and collecting Common, Uncommon, and Rare Overseer Agents grant Sealed Tetradrachm Coffers, which are Heirloom items that can be consumed to gain a large number of Tetradachm currency
- - Achievements for collecting Elite Overseer Agents grant several unique rewards; the Gnomish Hovering Transport mount, the Visage of the Bixie Worker illusion, and 10 Flame-Scorched Ornaments
- - Achievements for reaching higher levels in each main Overseer Quest category grant numerous Agent Packs
- - Achievements for reaching max level in multiple Overseer Quest categories grant 3 exclusive Elite Overseer Agents; Avatar of Anashti Sul, Avatar of Luclin, and Avatar of Quellious
- New Quests
- - Several new Overseer Quests have been created for each of the new Elite Overseer Agents, including recruitment quests that become available once their requisite achievements are completed
- Starter Bundle Changes
- - The Overseer Starter Bundle, when purchased from the marketplace, now completes the new Overseer - Special - Collect Fippy Darkpaw achievement, which in turn grants the Overseer Starter Bundle item
- - This change lets a player who has already purchased this bundle gain the purchased item on every world where they have a character, including the world they originally redeemed the item
- - Additionally, Fippy Darkpaw now has his own recruitment quest that becomes available once the Collect Fippy Darkpaw achievement is completed


*** Progression Servers ***

- Expedient Recovery can no longer be used in combat enabled zones on level locked servers.
- Enabled /pickzone in Jaggedpine Forest.


*** Miscellaneous ***

- Corrected an issue with targeting offline characters from the group window.
- Disabled Bloom Lighting by default.
- Added the /memspellslot command which allows memorizing a spell into a specific spell gem slot. The command accepts two parameters: the spell gem slot and the spell's name or ID.
- The client will now always launch in windowed mode rather than fullscreen.
- /tar, /con, and social emotes like /dance and /hug should now work with pet names and %m.
- Added a default of fellowship auto-consent for corpse dragging. This can be changed by setting AutoConsentFellowship=0 under Defaults in a character's .ini file.


*** UI ***

- Fixed the weapon ratio in the Item Display Window to be updated correctly for players below the recommended level.
- Added additional options to /advloot to allow for setting an option for all loot in the window. Example: "/advloot shared setallto leaveall". See the Advanced Loot help window for more details.
- Fixed the advanced loot window getting into a bad state after the /kickplayers raid command is used.
- Updated the Target Window to no longer require Target_HPPercLabel to be present.

- Changed -

- EQUI_Animations.xml
- EQUI_Templates.xml


*** Previously Updated ***

- Agents of Change - Fixed the minimum level check to enter AoC instances on Vaniki.
- Vaniki: Added a version of the Ireblind Imp for the berserker epic that will spawn in Agent of Change instances of Fear before Omens of War launches.
- Vaniki: Lowered a level check made by Kelkim Menkia for the bard epic.
- Vaniki: Lowered a level check made by Elder Animist Dumul for the beastlord epic.
- Vaniki: Increased the global rare spawn chance on Vaniki by 50%.
- The Level Locked Progression challenges that grant titles now grant 999 quantity.
- Fixed a zone crash related to Divine Intermediation and similar effects.

- The EverQuest Team
 
I can only speak for Yelinak, but so far it has been the least 'hardcore' tlp server I've ever heard of, or played on. There are no batphone guilds at all from what I've seen, random smaller guilds get to do OW raid bosses with 0 contesting, and I believe one of the bigger guilds even put forth a guild rule that their members are not allowed to dps race any of the VP key pieces (at least this is the rumour!) I also think the general consensus is that the people raiding on yelinak are generally new(er) to raiding, and a lot of folks have come over from P99 and as such don't really have a lot of knowledge when it comes to TLP 'rules' and hardcore raiding. There are people complaining about guild raids going really poorly on other forums that generally cater to the more elitist high-end raiding personalities.
I would like to think of it as a positive thing, either the community is getting more mature and people are simply more chill about a video game, or all the elitist 24/7 batphone raiders went with Vaniki and/or stayed on Mischief. For me personally it has been a lot more enjoyable and relaxing to play this time around, since people have been a lot less likely to try and screw me over or show up in my camps to DPS race named mobs.
 
when he says "unlocked" does that mean anyone can play on any server at any time ? Even the free to play accounts ?
no

the servers get "locked" for downtime/patch
the servers are then "unlocked" when servers come back up and people can connect
 
I just mean, we’re on our what? 10th iteration of the same TLPs? Who is scheduling time of to be “First to complete The Serpent Spine” on Aradune? And at that point…does one hour really make the difference?

Don’t get me wrong, I’m sure they heard about it from some people in like…Classic to PoP (even though I also think “firsts” there don’t mean a whole lot), but at this point in Aradune’s life I’m surprised anyone cares.
 
I just mean, we’re on our what? 10th iteration of the same TLPs? Who is scheduling time of to be “First to complete The Serpent Spine” on Aradune? And at that point…does one hour really make the difference?

Don’t get me wrong, I’m sure they heard about it from some people in like…Classic to PoP (even though I also think “firsts” there don’t mean a whole lot), but at this point in Aradune’s life I’m surprised anyone cares.
I don't even remember the raids back then, it's been so long, but are they open zone raids still? So, the race to kill first still mattered?
 
it's pathetic they are going through with this patch at this point as riddled with meth addicted bugs. lets be honest test has been bogged with issues for a week now , and now they want to rush it out to live servers before things are fixed.
 
July 20, 2022
_____________________


*** Highlights ***

- The Miragul and Phinigel servers have merged into Vox.


*** Items ***

- Trinket of the Far Frozen Wastes will now teleport you to a less dangerous location.
- Frightening Food Flask and Ashen Ampule will now give stacks of 20 food and/or drink items per use.
- Fixed an issue with "Raediva Nostrum" displaying the wrong lore text.
- Updated the spell Sympathetic Minion attached to Faded Orb of the Magus, Glowing Orb of the Magus, Splendid Orb of the Magus, Brilliant Orb of the Magus, and Radiant Orb of the Arch Magus so that it summons swarm pets.
- Suffix titles for Ogre and Feir'Dal Heritage crates will now show correctly in reward previews.


*** Quests & Events ***

- Shei Vinitras Raid and Mission: Slightly reduced the height of the Auras on the sweepers datiar xi tekar in this event to reduce the likelihood that players on the raised platform will be hit.
- The following achievements have been temporarily removed while we investigate issues with the underlying quests:
- - The Hero's Journey - Ak'Anon Quests - Tinmizer's Fabulous Compactor
- - The Hero's Journey - Cabilis Quests - Blood Ink
- - The Hero's Journey - Cabilis Quests - Illweed Parchment
- - The Hero's Journey - Neriak Quests - Death of Lyda Nasin
- - The Hero's Journey - Oggok Quests - Craknek Hero
- - The Hero's Journey - Surefall Glade Quests - Gnoll Paws
- Additionally, the following achievement now indicates that the quest as written is meant for Paladins - The Hero's Journey - Erudin Quests - Fisherman Convert.


*** Spells ***

- Magician - Fixed an error with the body type of pets summoned by Monster Summoning spells that prevented Reclaim Energy from working as expected.


*** AA ***

- Archetype - Sympathetic Amplification - Added a new 7-rank passive AA available to Druids, Enchanters, Magicians, Necromancers, Rangers, Shaman, and Wizards that increases the base effectiveness of spell-triggered magical effects from equipped weapons and augments by a percentage. Rank 1 of this new AA can be purchased at level 80, if the Underfoot expansion is unlocked, and all ranks are eligible for auto-grant.
- Bard - Focus - Troubadour's Synergy - Fixed an issue that prevented Troubadour's Synergy Effect from removing Troubadour's Synergy upon triggering. Also fixed an issue that caused Troubadour's Synergy to interact unexpectedly with Necromancer's Necrotize Ally.
- The Bard and Shadow Knight AAs Funeral Dirge and T`Vyl's Resolve have seen unsustainable growth over the last several expansions. As a result, both spells are now notably more powerful than is healthy for overall class balance. The following changes have been made to bring these spells back in line.
- - Funeral Dirge
- - - Increased the maximum duration of the base spell at max rank to 66 seconds
- - - Made the base spell unresistable
- - - Reduced the incoming melee damage debuff of the base spell at ranks 23-26 to 22%
- - - Increased the fade damage of the Shrieking Death proc across ranks 1-22 to a maximum of 35,000 damage
- - - Reduced the fade damage of the Shrieking Death proc across ranks 23-26 to a maximum of 75,000 damage
- - T`Vyl's Resolve
- - - Reduced the reuse time of the base spell at max rank to 8 minutes
- - - Increased the damage of the initial melee skill attacks across all ranks to a maximum of 900 damage per attack
- - - Made the Weakness proc unresistable
- - - Increased the incoming melee damage debuff of the Weakness proc at ranks 1-2 to 16% and 18%
- - - Reduced the incoming melee damage debuff of the Weakness proc at ranks 4-7 to 20%


*** Overseer ***

- Fixed an issue with the Overseer Quest, Recruit Bimbalicus the Soulbleeder, that caused Bimbalicus to be a required agent... when recruiting Bimbalicus.
- New Achievement Category
- - "Overseer" has been added as a new achievement category
- - Achievements in this category are "World" achievements, meaning they can only be completed once per world for a given player account - As a result, all rewards granted by these achievements either apply to every character on a given account and world or can be traded between characters on the same account and world
- New Achievement Types
- - "Special" achievements are for collecting Overseer Agents from outside of the Overseer feature, such as Fippy Darkpaw (more on him below)
- - "Holiday" achievements are for completing seasonal Overseer Quests - The first achievement in this category is for the Scorched Sky event but expect more soon!
- - "Faydwer Agents" are achievements for collecting the current set of non-special, non-holiday Overseer Agents
- - "Faydwer Quests" are achievements for reaching higher levels in each of the main Overseer Quest categories; Plunder, Military, Stealth, Crafting, Harvesting, Research, Diplomacy, Trade, and Exploration
- New Achievement Rewards
- - Achievements for completing Holiday Overseer Quests and collecting Common, Uncommon, and Rare Overseer Agents grant Sealed Tetradrachm Coffers, which are Heirloom items that can be consumed to gain a large number of Tetradachm currency
- - Achievements for collecting Elite Overseer Agents grant several unique rewards; the Gnomish Hovering Transport mount, the Visage of the Bixie Worker illusion, and 10 Flame-Scorched Ornaments
- - Achievements for reaching higher levels in each main Overseer Quest category grant numerous Agent Packs
- - Achievements for reaching max level in multiple Overseer Quest categories grant 3 exclusive Elite Overseer Agents; Avatar of Anashti Sul, Avatar of Luclin, and Avatar of Quellious
- New Quests
- - Several new Overseer Quests have been created for each of the new Elite Overseer Agents, including recruitment quests that become available once their requisite achievements are completed
- Starter Bundle Changes
- - The Overseer Starter Bundle, when purchased from the marketplace, now completes the new Overseer - Special - Collect Fippy Darkpaw achievement, which in turn grants the Overseer Starter Bundle item
- - This change lets a player who has already purchased this bundle gain the purchased item on every world where they have a character, including the world they originally redeemed the item
- - Additionally, Fippy Darkpaw now has his own recruitment quest that becomes available once the Collect Fippy Darkpaw achievement is completed


*** Progression Servers ***

- Expedient Recovery can no longer be used in combat enabled zones on level locked servers.
- Enabled /pickzone in Jaggedpine Forest.


*** Miscellaneous ***

- Corrected an issue with targeting offline characters from the group window.
- Disabled Bloom Lighting by default.
- Added the /memspellslot command which allows memorizing a spell into a specific spell gem slot. The command accepts two parameters: the spell gem slot and the spell's name or ID.
- The client will now always launch in windowed mode rather than fullscreen.
- /tar, /con, and social emotes like /dance and /hug should now work with pet names and %m.
- Added a default of fellowship auto-consent for corpse dragging. This can be changed by setting AutoConsentFellowship=0 under Defaults in a character's .ini file.


*** UI ***

- Fixed the weapon ratio in the Item Display Window to be updated correctly for players below the recommended level.
- Added additional options to /advloot to allow for setting an option for all loot in the window. Example: "/advloot shared setallto leaveall". See the Advanced Loot help window for more details.
- Fixed the advanced loot window getting into a bad state after the /kickplayers raid command is used.
- Updated the Target Window to no longer require Target_HPPercLabel to be present.

- Changed -

- EQUI_Animations.xml
- EQUI_Templates.xml


*** Previously Updated ***

- Agents of Change - Fixed the minimum level check to enter AoC instances on Vaniki.
- Vaniki: Added a version of the Ireblind Imp for the berserker epic that will spawn in Agent of Change instances of Fear before Omens of War launches.
- Vaniki: Lowered a level check made by Kelkim Menkia for the bard epic.
- Vaniki: Lowered a level check made by Elder Animist Dumul for the beastlord epic.
- Vaniki: Increased the global rare spawn chance on Vaniki by 50%.
- The Level Locked Progression challenges that grant titles now grant 999 quantity.
- Fixed a zone crash related to Divine Intermediation and similar effects.

- The EverQuest Team
 
Nice! The finally fixed pet weapon. Question for the broader community out there, has anyone figured out code for KissAssist ini to do the endless mana clicky thing? I thought i'd seen something a while back for MQ2mage...

Arrghhh I forgot this was today until just now and now I'm actually gonna have to work from home 😡 :cry: :bang: #firstworldproblems
Hehehe...ditto, I clicked 5 alt krono's last night I was going to start working on AA's today...whole day wasted. :bang:
 
I believe this was fixed and no longer works which is why it's gone
*** Spells ***

- Magician - Fixed an error with the body type of pets summoned by Monster Summoning spells that prevented Reclaim Energy from working as expected
.

So the endless mana clicky is kaput!?

Sad Cry GIF by Hollyoaks
 
My Lua version. Put it in your Lua folder. Extract to there. It'll pause/unpause KA (or any other combat system known to Boxr).

EDIT: Forgot to include the reacts I use to run it. Also, updated the zip to include a missing module and an updated lib module.

YAML:
  MageManaOff:
    action: /multiline ; /react disable MageManaOff; /react enable MageManaOn
    condition: "${Me.PctMana} > 90"
  MageManaOn:
    action: >-
      /multiline ; /react disable MageManaOn; /react enable MageManaOff;
      /lua run MM
    condition: "${Me.PctMana} < 10 && !${Me.Combat}"
 

Attachments

  • MM.zip
    6.5 KB · Views: 0
Last edited:
Not exactly 24hr patch.
I'm already in and doing stuff on my main server.

Running around Norrath without MQ2 is like going Regimental... tsk tsk...
⚔️

Something I miss a Lot when running EQ w/o MQ2 -- FPS control.
Time to tip the MQ2 devs and support them for all their hard work on these projects!
 
This might seem like a stupid question to ask, but, should we use MQ2 before an update is available? I can load it all up, but don't know what the downside would be (besides obvious operational issues due to conflicts from change in code of course)
 
This might seem like a stupid question to ask, but, should we use MQ2 before an update is available? I can load it all up, but don't know what the downside would be (besides obvious operational issues due to conflicts from change in code of course)
you can not use mq before mq is updated, it will not work

you should also definitely not try and load an out of date macroquest while everquest is running.

mq can't help you protect yourself from detection if mq isn't updated
 
The first Jaws movie came out when I was a kid so I was going to joke around and ask "Is it safe to go back in the water?", but the way folks are misinterpreting my humor I decided not to post the joke.

Oh wait. I think I just did. :)

Be well. Happy gaming.
 
Seems like the servers are still down, my Everquest splash screen only refers to ''unable to connect to the servers, for help bla bla bla''
 
Guys, when will RG be working? It has almost been 24hrs. Just looking for a time frame, thank you all
just like the pm you sent =p

it is always going to be up as soon as it is available - you can watch the resource if you want to get notified

Curious when Very Vanilla will be updated? You'll get a web notification (if we have permission), site notification, and email (optional) MacroQuest for Live servers: Use this URL to get notified: https://www.redguides.com/community/resources/very-vanilla-mq-live-servers.1974/watch
 
News - July 20th 2022 EQ Server Unlock Schedule (potential 24hr downtime) + Patch Notes

Users who are viewing this thread

Back
Top