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Bug - Is there a fix to the tank stuck on corpse bug yet ?

adfallon68

New member
Joined
Mar 13, 2014
RedCents
I saw a separate thread about this from a month ago, and I'm wondering if it's fixed yet ? I am having a problem with the tank constantly getting stuck targetting a coprse that was just killed and not switching to an add already mezzed in camp. It will repeatedly spam Add(s) detected in camp, but keep the corpse and not target the add that is mezzed. Eventually if I'm afk, something bad happens and tank or puller dies, healer goes OOM, etc.

If I just hit Escape on the tank when he has the corpse targetted, he immediately targets the mezzed add and engages. But he won't let go of the corpse on his own. He doesn't need to be retargetted manually, just remove current corpse target.

I'm running into this on 2 different machines that I use, with 2 different tanks, ini files, camps, etc.
 
reported this a few versions ago also :)

replace

Rich (BB code):
            /if (${AggroTargetID} && ${Spawn[${AggroTargetID}].Distance}<=${CampRadius} && !${MyTargetID} && !${AddSpam}) {
                /popup Add(s) in camp detected

with

Rich (BB code):
            /if (${AggroTargetID} && ${Spawn[${AggroTargetID}].Distance}<=${CampRadius} && !${MyTargetID} && !${AddSpam}) {
                /popup Add(s) in camp detected
		/keypress esc
 
Fix I posted originally was

Rich (BB code):
        | Prevent puller from stalling if adds in camp and still returning from pulling mob.
            /if (${Select[${Role},puller,pullertank,pullerpettank]} && ${Pulled} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>=15) /return
            /varset AddsInCamp 1
            /if (!${Target.ID} && ${Select[${Role},tank,pullertank,pullerpettank,hunter]}) /squelch /target ID ${Spawn[${AggroTargetID}].ID}
            /if (${MezOn}) /call DoMezStuff
add the line in red /if (${Target.Type.Equal[corpse]}) /return
Rich (BB code):
        | Prevent puller from stalling if adds in camp and still returning from pulling mob.
            /if (${Select[${Role},puller,pullertank,pullerpettank]} && ${Pulled} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>=15) /return
            /varset AddsInCamp 1
            /if (!${Target.ID} && ${Select[${Role},tank,pullertank,pullerpettank,hunter]}) /squelch /target ID ${Spawn[${AggroTargetID}].ID}
            /if (${Target.Type.Equal[corpse]}) /return
            /if (${MezOn}) /call DoMezStuff
 
Fix I posted originally was

Rich (BB code):
        | Prevent puller from stalling if adds in camp and still returning from pulling mob.
            /if (${Select[${Role},puller,pullertank,pullerpettank]} && ${Pulled} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>=15) /return
            /varset AddsInCamp 1
            /if (!${Target.ID} && ${Select[${Role},tank,pullertank,pullerpettank,hunter]}) /squelch /target ID ${Spawn[${AggroTargetID}].ID}
            /if (${MezOn}) /call DoMezStuff
add the line in red /if (${Target.Type.Equal[corpse]}) /return
Rich (BB code):
        | Prevent puller from stalling if adds in camp and still returning from pulling mob.
            /if (${Select[${Role},puller,pullertank,pullerpettank]} && ${Pulled} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>=15) /return
            /varset AddsInCamp 1
            /if (!${Target.ID} && ${Select[${Role},tank,pullertank,pullerpettank,hunter]}) /squelch /target ID ${Spawn[${AggroTargetID}].ID}
            /if (${Target.Type.Equal[corpse]}) /return
            /if (${MezOn}) /call DoMezStuff

Not sure hes using an updated kiss because that fix is already in it :)
 
I yanked 7.5 and reverted everything to 7.4. My integration of PullerPettank messed to much stuff up. I am going to post 7.4.2 tonight with all the most recent fixes minus petpullertank. 7.4.1 has been posted with the corpse target stalling fixes.
 
I added that line, thanks. That seems to have fixed it, at least initially after updating. I'll keep an eye on i t.

I'm also wondering now, why I'm still using 7.1 on a couple PCs in our house. I have RGUpdate checked to Overwrite macros. I've been downloading each update along the way as they have come out. I point to the updated file that I just downloaded in RGUpdate, specify the folder Redguides and run it. It updates, or I wouldn't be able to log in since there would be a mismatch of MQ & EQ client. I just checked again now to confirm both computers have Overwrite macros checked in RGUpdate. But they're both running version 7.1.

What else am I missing ?
 
Bug - Is there a fix to the tank stuck on corpse bug yet ?

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