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Question - Is KissAssist able to handle debuffs on multiple targets?

Joined
Oct 18, 2013
RedCents
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I am able to throw things such as snare, slow, etc in the DPS section, but that will only affect the main target. If I pull and 3-5 come, there's gonna be, for example, only one slowed mob.
Shambot seems antiquated and would only address one of these issues.

I figured something like a separate snare/root section, for "snare mob at ##% and continue trying until snared" would be nice to have, so it doesn't stop trying to snare at 20% life (which is typically when you would want snare to be used). Slows should go through the list of mobs on the extended target and hit them all with whatever spell is noted in the .ini

Thoughts?
 
Currently there is the ae section to handle multiple mobs with AoE spells. I am still debating whether to put in in single debuffs for multiple mobs. It has been requested quite often so i may drop it into Kiss 7.
 
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I see how that would work, although for example I am leveling a shaman who only has low level single target slows, and a druid who only has single target snares. The snaring isn't an issue albeit snare is still something nice to have since mercs kinda do their own thing on which target to kill first.
I assume the general answer at this time for Kiss 6.X is to "use AE spells" for debuffs.
 
Currently there is the ae section to handle multiple mobs with AoE spells. I am still debating whether to put in in single debuffs for multiple mobs. It has been requested quit4e often so i may drop it into Kiss 7.

I would like an new section with debuffs.
 
KISS=Keep it simple stupid. No debuff section. I am working very hard to make them work correctly in the DPS section though. I have also decided to add single debuff all mobs in camp.
I am thinking it will be part of the AE section. AE1=Tashini|3 where if a single target spell will debuff all mobs it finds if more than 3 in camp.
 
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KISS=Keep it simple stupid. No debuff section. I am working very hard to make them work correctly in the DPS section though. I have also decided to add single debuff all mobs in camp.
I am thinking it will be part of the AE section. AE1=Tashini|3 where if a single target spell will debuff all mobs it finds if more than 3 in camp.

So AE1=Mending Counterbias|1 will allways slow everyone in camp ?
Should maybe the different way.

AE1=Mending Counterbias|3 will debuff UP to 3 mobs.

This way i could do:

AE1=Mending Counterbias|3 (Singles up to 3)
AE2=Shakare's Drowse|4 (AE 4+)

Could you then please expand the AE Section from 5 to 15.

Could you also please take a look at the MAGE AA Medium Modulation Shard. It just dont work

Rich (BB code):
Buffs1=Medium Modulation Shard|Summon|Summoned: Medium Modulation Shard|1
Buffs2=Summoned: Medium Modulation Shard|Mana|85

He will summon the shard, but keep the shard in hand (keep in mind you need to target yourself for this shard!) - Same for the Large Modulation Shard.

If you drop it by hand into the inventory he will use it np.

Will Mage Equipping other groupmember pets be supported in KISS7 ?

In any way : awesome work. KISS (and btw, your post in the MQ2 Forums about it) was the reason to subscribe here.
 
I will have to think about that more. You present a valid argument. Currently it would cast both of the slows if there were 4 mobs in camp.

The mage aa rod thing will be fixed in KA7

Give toys to other pets will not be in the initial 7.0 release but I will be adding it.
 
Question - Is KissAssist able to handle debuffs on multiple targets?

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