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IHCZerker

Release IHCZerker 1.2.1 - Berzerker bot - Updated 1/22/18 1.2.1

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Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Question, I play ogre's and so far everything runs smoothly and for the most part perfect.

But like you I crawl, and quite a few times they will seem like they are "out of range" of the mob, and kind of get stuck there spinning because stick isnt working correctly. I get a whole lot of You cannot see your mob.

Is there any settings I can change to adjust this? Tried stickrange and a few others but doesnt seem to help.

Also is there a way to maybe add self buffs to the ini? Be nice to throw in poison pots and other self buffs in there.

Thanks!
 
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Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Hey IHC, one question, what are the disc pairings you have setup for the "burns" I noticed Savage Spirit going during brutal which is the opposite of what it should be. Savage spirit should be paired with Disconcerting (When Savage spirit is up, but don't save disconcerting just for when SS is up if that makes sense (SS is every 10 mins, disconcerting is every 3 mins).

SS:
Classes: BER/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
Duration: 66s (11 ticks), Dispelable: No
1: Cast: Savage Spirit Penance on Fade
2: Increase Critical Hit Damage by 275% of Base Damage (Non Stacking)


Disconcerting:
Slot Description
1: Increase Chance to Critical Hit by 53% with 2H Slashing
2: Increase Chance to Critical Hit by 53% with 2H Piercing
3: Increase Chance to Critical Hit by 53% with Frenzy
4: Increase Chance to Critical Hit by 53% with 2H Blunt
5: Increase Base Hit Damage by 11%
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Question, I play ogre's and so far everything runs smoothly and for the most part perfect.

But like you I crawl, and quite a few times they will seem like they are "out of range" of the mob, and kind of get stuck there spinning because stick isnt working correctly. I get a whole lot of You cannot see your mob.

Is there any settings I can change to adjust this? Tried stickrange and a few others but doesnt seem to help.

Also is there a way to maybe add self buffs to the ini? Be nice to throw in poison pots and other self buffs in there.

Thanks!

Yup I get the "out of range" a lot also, gonna assume this is in tunnels and hallways? Big races kinda suck in those area's, I do have an event thats supposed to handle this but when you spiderman up on a wall or behind some object it seems like your stuck until combat is over. This is something I'm going to look into a bit further, I think maybe the stuck logic in moveutils might need some tweaking or something. One kind of ghetto solution I been using is to shrink my big guys, but thats not a proper solution.
As for self buffs, sure, suppose I can add in some item buff code and people can use what they like.

Hey IHC, one question, what are the disc pairings you have setup for the "burns" I noticed Savage Spirit going during brutal which is the opposite of what it should be. Savage spirit should be paired with Disconcerting (When Savage spirit is up, but don't save disconcerting just for when SS is up if that makes sense (SS is every 10 mins, disconcerting is every 3 mins).

SS:
Classes: BER/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
Duration: 66s (11 ticks), Dispelable: No
1: Cast: Savage Spirit Penance on Fade
2: Increase Critical Hit Damage by 275% of Base Damage (Non Stacking)


Disconcerting:
Slot Description
1: Increase Chance to Critical Hit by 53% with 2H Slashing
2: Increase Chance to Critical Hit by 53% with 2H Piercing
3: Increase Chance to Critical Hit by 53% with Frenzy
4: Increase Chance to Critical Hit by 53% with 2H Blunt
5: Increase Base Hit Damage by 11%

Disc pairings are based on this thread....with a little bit of adjustment mainly for the in between stuff
http://forums.eqfreelance.net/index.php?topic=10213.0

I think the idea here is epic is replacing disconcerting with SS/Brutal running. I can see a problem for folks that dont have epic or if epic is down. Since epic and disconcerting have such short refresh times they kinda get rotated when all the other disc's are down. Some of the adjustment I made was to hold SS and most of the primary burn items for 12min ( brutal refresh time ) since most have around a 10min refresh, allowing for a 2 full primary burns and 1 partial primary burn in a 24min period ( basically rotating full primary and partial primary as brutal becomes available ).

I havent been able to find a lot of updated info since the disconcerting change, so I worked with what I could find. If you have a better source of info or could lay out a different set of pairings I'd be more than willing to code them in and try it out. The idea here is for this to be the best dps zerker bot and I'm not an expert on the class so I'm open to any input or new ideas.

Appreciate the feedback :)
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

it seems to work for the most part he uses some abilities but i have not look that closely to see what he is and is not using when his burns are up im seeing 50-70k dps nothing fancy but it works well enough for what im doing. Killing brothers island with my crew is a joke as my zerker is mostly raid geared as well as my bard and sk ill pay more attention to the lower zerker and see what he does and does not do, would be cool to get this mac to work from 85+ the best it can thats for sure.

and as always thanks a ton for your hard work this mac is so sweet.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Yup I get the "out of range" a lot also, gonna assume this is in tunnels and hallways? Big races kinda suck in those area's, I do have an event thats supposed to handle this but when you spiderman up on a wall or behind some object it seems like your stuck until combat is over. This is something I'm going to look into a bit further, I think maybe the stuck logic in moveutils might need some tweaking or something. One kind of ghetto solution I been using is to shrink my big guys, but thats not a proper solution.
As for self buffs, sure, suppose I can add in some item buff code and people can use what they like.

Perfect, will just illusion em down to where it will hopefully fix that, selfbuffs will help lol
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

as far as i can tell the mac is using all the dps stuff the zerker has for the level 91 zerker seeing 20-70k dps depending on burns cant say its amazing dps but its better then auto attack. ill keep you updated if i see something that needs to be added
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Shrinking and illusions didnt help the spin/you cannot see your target too much, but i disabled mq2advpath and that seems to have helped a ton. The /foll always gets stuck for me for some reason

edit: well I lied, although its less often still getting some annoying spinning where every so often they dont even hit the mob. I will figure this out!
 
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Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

hmmm on your custom stick command are you using a snap roll? or a behind once?
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

hmmm on your custom stick command are you using a snap roll? or a behind once?

It's been on the basic Null. Changed it to loose and looking good so far! Just have to be careful with the sarnaks and positioning :)
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

could try something like
Rich (BB code):
${If[${Math.Calc[${Target.MaxRangeTo}*0.8]} > 19,15,${Math.Calc[${Target.MaxRangeTo}*0.8]}]} hold moveback !front loose
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

I ran Lab's hero mission tonight and my zerker did not want to assist on the hullers what so ever also noticed he would not assist me on killing boxes and what not in the different HA's.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

It will only assist it the target adds to the xtarget.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Also, one thing that would be nice to add in is a check for the Ber Synergy. It is duration based and not hit count based. So with 3 zerkers can keep permanent up time almost. Used to use this check in my hollies

!${Me.Song[Fury's Synergy I].ID}
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Still leveling the zerkers, but can tell ya they havent used savage 85-99
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

hmmm on your custom stick command are you using a snap roll? or a behind once?

This was a nice catch, thank you! snap roll ( based on engage distance ) and behind are the defaults if no custom command is supplied. Glad I added this now

It's been on the basic Null. Changed it to loose and looking good so far! Just have to be careful with the sarnaks and positioning :)

Glad saar's suggestion is helping out on this. Loose used to be the default for this and I changed it cause it was causing positioning problems for some people, once again glad I added the custom stick command so it can work for everyone hopefully

could try something like
Rich (BB code):
${If[${Math.Calc[${Target.MaxRangeTo}*0.8]} > 19,15,${Math.Calc[${Target.MaxRangeTo}*0.8]}]} hold moveback !front loose

Thanks again, I'm gonna try this one myself.

I ran Lab's hero mission tonight and my zerker did not want to assist on the hullers what so ever also noticed he would not assist me on killing boxes and what not in the different HA's.

As toots said its an Xtarget issue, hoping my break invis code is going to fix this also by checking the ma's target

Also, one thing that would be nice to add in is a check for the Ber Synergy. It is duration based and not hit count based. So with 3 zerkers can keep permanent up time almost. Used to use this check in my hollies

!${Me.Song[Fury's Synergy I].ID}

Thanks for the idea, shouldnt be tough to add since there is already a check for other zerkers for alliance use.

Still leveling the zerkers, but can tell ya they havent used savage 85-99

And I bet they start using it at 100 soon as you buy brutal. Good catch on this, what a waste to have it and not use it till 100, thanks for the find!


I'd like to add that I've had a few questions and permission requests concerning this mac and I just want to say please feel free to mod/hack/customize any part of this to your liking or class, thats the best thing about these mac's and having direct access to the code :)
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Zerker's just hit 105 so getting UI set up. The grind from 100-105 hurt since was still wearing heroic so their lifesteal crap was hittin em good haha and endurance was a strain til 103.

Still getting UI set up but looks like most everything is firing except rampage? Good bit of DPS there, I have burn set to always so not sure why that isn't firing. But seriously love this. I hated to use kiss because melee didn't respond fast with attacking or following (I dont do the afk sit in camp shit much).

In a week I've grinded new team 85-105 and halfway thru EoK progression pretty much cause the 3 zerkers are a wrecking crew :)

Auto Shaman now and I'll be in heaven!
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Maybe have a toggle for doaedmg that if life triggers rampage/Arcslice with the burn section.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

At the end of AANDisc sub and the Combatdps sub you set a timer for 1 second.

but only for the combatdps /if do you test for that itmer, shouldnt the AANDisc /if also not call for its timer? sorta like

Rich (BB code):
	/if (${testmode} || (${Me.XTarget[1].ID} && ${Target.ID}==${autotargetid} && ${Target.Distance}<50 && ${DiscAAtimer}==0)) /call AANDisc
	/if (${testmode} || (${Me.XTarget[1].ID} && ${Me.Combat} && ${UseMelee}==1)) /call BerEngageTarget
	/if (${testmode} || (${Me.XTarget[1].ID} && ${Target.ID}==${autotargetid} && ${Combatdpstimer}==0)) /call Combatdps

or am i reading your code wrong here?
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Your reading it right, but if I'm still setting those timers in the loop thats a mistake on my part lol. Those timers need to be removed, I had them in there for real early development to try and slow the looping / subs down, they were running so fast you could /end and the mac took like a minute to actually stop.

Anyhow it might be a few weeks before any updates to this mac as I gotta level up and figure out what the new ways of doing stuff is going to be like, sadly I didnt beta so no clue yet!
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

anything i can do to help man just ask i cant help code but i can help you test i have an insanely high playtime. im still running it even at 110 because its so bad ass. my crew can drop Fell foliage OT hero mission in less then 60s and only the bard is using anything new lol.

Thanks so much for this it has made a world of difference in how quick i get shit dead.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Zerker's just hit 105 so getting UI set up. The grind from 100-105 hurt since was still wearing heroic so their lifesteal crap was hittin em good haha and endurance was a strain til 103.

Still getting UI set up but looks like most everything is firing except rampage? Good bit of DPS there, I have burn set to always so not sure why that isn't firing. But seriously love this. I hated to use kiss because melee didn't respond fast with attacking or following (I dont do the afk sit in camp shit much).

In a week I've grinded new team 85-105 and halfway thru EoK progression pretty much cause the 3 zerkers are a wrecking crew :)

Auto Shaman now and I'll be in heaven!

whats the rest of your crew make up? mine atm is 2 zerkers warrior shaman cleric and bard. but thinking of dropping one to add another zerker just cant decide which.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Actually playing druid (but do have sham on account just use sham when I really need to push that dps or want to log in quick for buffs) because its so much easier to have dru for travel and teleport bind lol and dru is def a better healer then sham imo.

If I were you I'd just make a zerker on the cleric account, and when you are doing tougher content you can maybe swap between cle/zerk

It really is ridiculous melting named with 3 of em running lol
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Ok since I dont have RoS yet obviously I'm not 110 lol so I can only guess at this and do a basic upgrade to use the new skills. Just want to verify the upgrades listed below and be sure they really are upgrades and I need a little input if bolstered frenzy is being used over amplified frenzy.

1. Breather -> Hiatus - Yes/No? - Hearing this isnt really an upgrade?
2. Axe of the Aeons -> No Upgrade?
3. Demolishing Axe Throw -> Mangling Axe Throw - Yes/No?
4. Demolishing Volley -> Mangling Volley - Yes/No?
5. Demolishing Frenzy -> Mangling Frenzy - Yes/No?
6. Kick in the Shins -> Sucker Punch - Yes/No?
7. Shared Cruelty -> Shared Ruthlessness - Yes/No?
8. Bubbling Rage -> Smoldering Rage - Yes/No?

If this is a yes I need a little bit of input
9. Amplified Frenzy -> Bolstered Frenzy Yes/No?
-Currently this puts a buff on you labeled, Amplified Frenzy Effect(some rank). Is it still a buff? or song? Name? ( guessing....Bolstered Frenzy Effect )


After the new year I'll get this tuned for 110 the best I can ( burns, new features, etc ), there are some big changes coming for the autosubs.inc and I'm kinda waiting on that to see where that leads this mac ( full rewrite or minor changes )

Once I get some answers I should be able to get this out fairly quickly but I'll really be relying on you guys feedback since I cant actually test any of this myself yet
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

i will say it runs lovely as is for my non ros setup, so much hurt coming from my zerker, people are like. wtf is going on why things dying so fast!
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

1. Breather -> Hiatus - Yes/No? - Hearing this isnt really an upgrade?
2. Axe of the Aeons -> No Upgrade?
3. Demolishing Axe Throw -> Mangling Axe Throw - Yes/No?
4. Demolishing Volley -> Mangling Volley - Yes/No?
5. Demolishing Frenzy -> Mangling Frenzy - Yes/No?
6. Kick in the Shins -> Sucker Punch - Yes/No?
7. Shared Cruelty -> Shared Ruthlessness - Yes/No?
8. Bubbling Rage -> Smoldering Rage - Yes/No?

If this is a yes I need a little bit of input
9. Amplified Frenzy -> Bolstered Frenzy Yes/No?
-Currently this puts a buff on you labeled, Amplified Frenzy Effect(some rank). Is it still a buff? or song? Name? ( guessing....Bolstered Frenzy Effect )

1) Breather
2) No upgrade to Aeon, they only upgraded the old Axe of Rallos line, pretty sure it doesnt out dps Aeons still but would need to check as mine aren't 110 yet.
3-8) All true upgrades
9) I'll need to check on this for you.

- - - Updated - - -

So went through the Axe of XXX line and don't see the new one being an upgrade over Aeon's and seem to recall similar comments on beta forums:
Axe of Aeons
Rich (BB code):
[50372/3633] Axe of the Aeons Rk. II
Classes: BER/102
Skill: 2H Slash (Combat Skill)
Endurance: 303
Focus: Axe of the Demolisher
Target: Single
Range: 50'
Resist: Unresistable
Reflectable: No
Focusable: Yes
Casting: 0s, Recast: 12s, Timer: 16
1: 2H Slash Attack for 669 with 1000% Accuracy Mod
2: 2H Slash Attack for 920 with 1000% Accuracy Mod
3: 2H Slash Attack for 1171 with 1000% Accuracy Mod

Rich (BB code):
[57565/3708] Axe of Rekatok Rk. II
Classes: BER/110
Skill: Throwing (Combat Skill)
Endurance: 365
Target: Single
Range: 50'
Resist: Unresistable
Reflectable: No
Focusable: Yes
Casting: 0s, Recast: 12s, Timer: 16
1: Cast: Rekatok's Vengeance II
2: Cast: Axe of Rekatok Stun Effect II (33% Chance)
3: Cast: Axe of Rekatok Jolt Effect II (34% Chance)
4: Cast: Axe of Illdaera Dread Effect II (33% Chance)
Always fire of Axe of Rekatok's
Rich (BB code):
[57574/3708] Rekatok's Vengeance II
Target: Single
Range: 300'
Resist: Unresistable
Reflectable: No
Focusable: Yes
Casting: 0s
1: 2H Slash Attack for 593 with 315% Accuracy Mod
2: 2H Slash Attack for 505 with 400% Accuracy Mod
3: 2H Slash Attack for 428 with 500% Accuracy Mod
Text: You are struck by a mighty axe.
Then jolt/Stun at 34 and 33% chance or 33% chance of:
Rich (BB code):
[30452] Axe of Illdaera Dread Effect II
Target: Single
Range: 50'
Resist: Physical -34
Reflectable: No
Focusable: Yes
Casting: 0s
Duration: 18s+ (3 ticks), Dispelable: Yes
Max Hits: 100 Incoming Hit Successes
1: Increase Hit Damage Taken by 6%
Text: The axe wounds you deeply.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

seems like axe of rekatok is an upgrade to Axe of Numicia

YEs, Axe of Rekatok is an upgrade to Axe of Numicia, but Axe of Numicia isn't worth using being of them adding Axe of Aeons in EoK on the same timer :) Axe of Rekatok still doesn't improve over Aeons enough to justify its use.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

ahh me so dumb i had both of them in my ini, removing numicia doesnt seem to be neear as good dps as the other one
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

I'm having an issue with my Zerkers not wanting to return back to their original camphere on spot. I figured maybe scatter was on, so I even tried adding ScatterOn=0 to the ini but I am still having the issue. Any ideas?
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Dumb, but does this have returntocamp=1 or 0? ... if not.. nevermind.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

When you get around to updating include intimidation now :) Nice lil stun/debuff
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

You can simply put intimidation into your mq2melee ini
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

another thing ive noticed it when in combat if the tank moves back the zerker will still chase him even tho he is in combat which gets him all goffed up is there a way to break chase in combat and have it rechase after combat clear?
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

I've added a 2nd version to the first post cleverly named ihczerkerb...so you dont have to overwrite a working mac with one thats pretty experimental.
I'll probably be only updating the Beta one for a while until I can actually test the lvl110 stuff myself or I get like 0 bug reports lol
If this steals you blind of burns your house down...just use the old one :)

****BETA****
Updated Dec 28th
Version 1.1.2 BETA
Release Notes:
*BUG FIX*
1)If you were NOT using RK.2 spells you got screwed!
-Burn Rotations were checking the disc ID of rank2 disc's only, if you were using rank 1 or 3 the rotations were wasting your discs. FIXED

*NEW FEATURES*
1)Added Intimidation skill as requested. Set UseIntimidate in the ini 1=on 0=off ( on by default )

*IMPROVEMENTS*
1) LVL110 Support - its there...I cant test it yet, feedback please!

2)Converted a lot of hard coded skills in the AA and DPS routines to use a variable set at startup. This should make this work much better for both lower and higher levels

- - - Updated - - -

I'm having an issue with my Zerkers not wanting to return back to their original camphere on spot. I figured maybe scatter was on, so I even tried adding ScatterOn=0 to the ini but I am still having the issue. Any ideas?

mine arent wanting to return either =(

Dumb, but does this have returntocamp=1 or 0? ... if not.. nevermind.

Pretty sure this is a bug in autosubs.inc, I dont have any control over that file and its currently going through a rework I believe so hopefully that fixes it, if not or if the file changes to drastically I may end up writing a new utilities file.

When you get around to updating include intimidation now :) Nice lil stun/debuff

You can simply put intimidation into your mq2melee ini

I went ahead and added in intimidation ( turn it on/off in the ini for now ) because this mac disables mq2melee

another thing ive noticed it when in combat if the tank moves back the zerker will still chase him even tho he is in combat which gets him all goffed up is there a way to break chase in combat and have it rechase after combat clear?

This is another autosub issue I believe...hopefully soon to be fixed
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

I've added a 2nd version to the first post cleverly named ihczerkerb...so you dont have to overwrite a working mac with one thats pretty experimental.
I'll probably be only updating the Beta one for a while until I can actually test the lvl110 stuff myself or I get like 0 bug reports lol
If this steals you blind of burns your house down...just use the old one :)

****BETA****
Updated Dec 28th
Version 1.1.2 BETA
Release Notes:
*BUG FIX*
1)If you were NOT using RK.2 spells you got screwed!
-Burn Rotations were checking the disc ID of rank2 disc's only, if you were using rank 1 or 3 the rotations were wasting your discs. FIXED

*NEW FEATURES*
1)Added Intimidation skill as requested. Set UseIntimidate in the ini 1=on 0=off ( on by default )

*IMPROVEMENTS*
1) LVL110 Support - its there...I cant test it yet, feedback please!

2)Converted a lot of hard coded skills in the AA and DPS routines to use a variable set at startup. This should make this work much better for both lower and higher levels

- - - Updated - - -







Pretty sure this is a bug in autosubs.inc, I dont have any control over that file and its currently going through a rework I believe so hopefully that fixes it, if not or if the file changes to drastically I may end up writing a new utilities file.





I went ahead and added in intimidation ( turn it on/off in the ini for now ) because this mac disables mq2melee



This is another autosub issue I believe...hopefully soon to be fixed

Just one note, to include the 106-110 stuff, two types of axes will need to be summoned as Dicho still requires the old axes.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

ill give it a go and report back what i find and how the dps compares thanks again.
 
Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 12/28/17

So, I leveled two more zerkers (I love my melee) don't have many aa besides autogrant (Aa come alot slower at 110 for sure but its still so damn fast) One of them ran zerker 105, and one ran zerkerb 110

/GU Combined: A Syldon flamewarden in 45262s, 9795319k @216414sdps --- #1 ZERKERB 3574801k@78980sdps (78991dps in 45256s) [36.5%] --- #2 ZERKERA 3339328k@73778sdps (73786dps in 45257s) [34.09%]

So about a 5k difference in changing to new version, and thats good since I literally have no new aa on either of them and they are both in same t1 gear t1 eok wep.

I'd still like to See an AE switch in there to use furious rampage and rampage instead because that can make a huge impact on dps depending on how you play, juggernaut surge/savage should also fire a bit more, I'm more of a if its up it should be on cooldown kinda guy for overall more dps. But can't say how much I love this due to the sheer fact of how it moves/works.

There is a problem with summoning axe of the mangler, and I cant seem to add that and demolisher at the same time

Thanks IHC!
 
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Release IHCZerker 1.2.1 - Berzerker bot - Updated 1/22/18

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