• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - I will survive (Best Gloria Gaynor impression)

Jax

Active member
Joined
Jun 16, 2016
RedCents
428¢
Ok then ... so kissassist is the best thing since sliced bread..but ...

I have a bard and SK duo with J5 mercs hunting the grounds. I am good to go 90% of the time, BUT when that named pull comes or I get proximity agro during a pull that goes to my cleric I have some issues.

So ...

1) How can I force my tank to grab aggro from a merc?
2) Where can I/how should I manipulate my mq2melee or kissassist ini to survive when I puell a named? IE: use deflection disc at 30%, use leechcurse at 25%, etc etc.

Thanks for the help!
 
1) Camp placement is vital to surviving running KA. Place the camp outside of pathing or respawn aggro.

2) There is a Burn [section] in the KA ini. See it, learn it, love it:

Rich (BB code):
[Burn]
BurnText=Burn in HELL!
BurnAllNamed=1
Burn1=Heel of Kai
Burn2=Jab Through
Burn3=Six-Step Pattern
Burn4=Fifth Wind
Burn5=Ironfist Discipline
Burn6=Fundament: First Spire of the Sensei|Mob
Burn7=Cloud of Fists
Burn8=Crippling Strike
Burn9=Zan Fi's Whistle|Mob
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0

Setup your spells/AA's/Discs/Clickies like you would the buff section. Make sure BurnAllNamed=1. You can even UseTribute=1 to turn on tribute if you have it set up.

The tank should automatically pull aggro from the merc. Make sure merc auto-assist is off so KA can control it. The SK should be the main tank, and KA started with the Tank parm. Pick a good camp loc.
 
you are going to want to check out the "plugin list" at the top of this page, and look for MQ2Melee. It will explain how the plugin works... and give examples for various things. You will want to spend some time learning the language some, so you can get it just the way you want it, as well as how the plugin behaves. (You can also check out the source site's WIKI for MQ2melee)

Some of it can be very confusing, but i will give you an idea on what you are looking for. This is something I posted on the source Wiki some time back for my SK.

Rich (BB code):
Sk centric but can be edited for use with any tank
first line checks if first damage mod disc is ready, the target is named , endurance is over 800, and there is no current disc running
second line does the same as first, but also check that first damage mod disc is unavailable
third line does same as second , except it also checks that the second damage mod disc is unavailable

holyshit7=/if (${Me.CombatAbilityReady[Grelleth's Carapace Rk. II]} && ${Target.Named} && ${Me.CurrentEndurance}>8000 && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc Grelleth's Carapace Rk. II

holyshit8=/if (${Me.CombatAbilityReady[Bonebrood Mantle Rk. II]} && ${Target.Named} && !${Me.CombatAbilityReady[Grelleth's Carapace Rk. II]} && ${Me.CurrentEndurance}>8000 && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc Bonebrood Mantle Rk. II

holyshit9=/if (${Me.CombatAbilityReady[Unholy Guardian Discipline Rk. II]} && !${Me.CombatAbilityReady[Bonebrood Mantle Rk. II]} && ${Target.Named} && !${Me.CombatAbilityReady[Grelleth's Carapace Rk. II]} && ${Me.CurrentEndurance}>8000 && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc unholy Guardian Discipline Rk. II

Breaking down the first line:

holyshit7= This is the holyshit line.
/if This is the beginning of the "IF" statement, or conditions that have to all equal TRUE in order to do the command. All condition are inside ( )
(${Me.CombatAbilityReady[Grelleth's Carapace Rk. II]} First condition... is my disc ready
&& ${Target.Named} second condition... is the target a named
&& ${Me.CurrentEndurance}>8000 third condition... do I have enough endurance to use the condition
&& ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) last condition... is my combat window empty (not using a disc)
/disc Grelleth's Carapace Rk. II if all conditions equalled TRUE, then fire off the disc.

The next holyshit does the same as this one, but with the additional condition of checking that the first discipline is unavailable. IE the first disc has been used... and as soon as the combat window is empty... fire off disc number 2!

You are of course free to use what ever conditions you want to limit or free up how often the disc is used. This is something I set up for the exact reason you are posting... I wanted my tanks to stop dieing on named! So this ought to be close to what you are looking for... just need to edit the name of the disciplines to reflect what your SK is using (and check on the endurance cost, to adjust the endurance check if needed) and in which order you want to use them in.
 
Question - I will survive (Best Gloria Gaynor impression)

Users who are viewing this thread

Back
Top
Cart