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I want my wizard to not med with a mob in camp

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Mar 16, 2011
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Playing on Ragefire and dps casters sit there like clowns medding while my tank and bard kills mobs until they reach 100% mana. In order to get them to sit and med while my puller is out I have to set the MedStart to a high number like 80 or 90%.

Is there anyway to have them stop medding while a mob is in camp and do the dps?

If I set the MedStart to something low, like 20, then I lose out on all that quality med time while my toon is pulling with melee.

Rich (BB code):
[General]
KissAssistVer=8.5.5
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=90
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Wizard|16
GroupEscapeOn=0
[SpellSet]
LoadSpellSet=1
SpellSetName=KissAssist
[Buffs]
BuffsOn=0
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll rear
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=5
DPSInterval=2
DPS1=Shock of Ice|98
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
MedStart=25
GroupWatchOn=1 (on each characters )

bard and war will stop pulling when casters at 25 mana .

btw you r ini is empty (no buff and only one spell in dps )
 
Yeah its a low level toon. Now up to 22! If I turn on MedStart=25, then I lose a crap ton of mana by not sitting in between pulls. Or if a roamer comes into camp while medding, I have to watch my tank and bard slowly whittle it down! I had a couple ideas for amending the macro myself, I'll try them out.
 
some potential ideas from messing my with other macros, if you are going to tinker with things.

If the extended target window is working, you can put a !${Me.XTarget} check in your med routine.

there is a tag called "playerstate" you can use with a spawncount check.

- Added .PlayerState to the SpawnType TLO, it returns a mask as an inttype which has the following meaning:
0=Idle 1=Open 2=WeaponSheathed 4=Aggressive 8=ForcedAggressive 0x10=InstrumentEquipped 0x20=Stunned
0x40=PrimaryWeaponEquipped 0x80=SecondaryWeaponEquipped
This too needs more testing.

which means you can use a check like "${SpawnCount[radius 100 playerstate 4]}" (which I just checked ingame, works). This route will give you a count of the mobs who are in agressive mode. This is not as accurate as checking XTarget (mobs who are definitely mad at you) but one assumes mobs who are mad at someone near you... are probably made at you.... and ones are who idle ( not in playerstate 4) are not aggroed to you, thus the roamers ought to stop triggering your anti med routine.
 
Thanks Warl0ck45 for the tip on PlayerState, I've been out of the loop for a couple years. I just made a check to turn medding off if XTarget[1] (MT's target is within 100 ft of the group). PlayerState would be way better!
 
I use a holyshit like this with my low lvl casters or in areas i cant use a mount. Might help with what your looking to try and do.


Rich (BB code):
downflag2=1
downshit2=/if (!${Me.CombatState.Equal[COMBAT]} && ${Macro.Name.Equal[KissAssist.mac]} && ${Me.PctMana}<90 && !${Me.Casting.Spell} && !${Me.Moving} && !${Me.Sitting}) /Sit
 
I want my wizard to not med with a mob in camp

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