decker
Active member
- Joined
- Apr 30, 2005
- RedCents
- 452¢
Yello so I guess Im back and for my first trick:
I remade my old bard hud.
Now heres the problem with it: I use boot camp on a mac and I have yet to find a way to take a screenshot =)
But perhaps I can get someone to test it (and take a screenshot of the hud and post it here)
Ok noone had time to make a screenshot for me.. So I did it myself:
You just download the attatch file and put it in your MQ2 root folder, in-game make sure /plugin MQ2Hud is on and if you still dont see anything hit F11...
here is the code:
- decker
I remade my old bard hud.
Now heres the problem with it: I use boot camp on a mac and I have yet to find a way to take a screenshot =)
But perhaps I can get someone to test it (and take a screenshot of the hud and post it here)
Ok noone had time to make a screenshot for me.. So I did it myself:
You just download the attatch file and put it in your MQ2 root folder, in-game make sure /plugin MQ2Hud is on and if you still dont see anything hit F11...
here is the code:
Rich (BB code):
[MQ2HUD]
Last=Elements
SkipParse=10
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
Code:
[Elements]
LOS=5,55,-5,0,255,8,${If[${Target.ID} && ${Target.LineOfSight},/ LoS!,]}
BeneRange=5,15,-5,0,255,8,${If[${Target.Distance}<=250,In range,]}
DetriRange=5,15,-5,255,0,0,${If[${Target.Distance}>250 && ${Target.Distance}<=500,OOR,]}
Detrirange2=5,15,-17,255,234,8,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 25]} mob(s) /,]}
Detrirange3=5,65,-17,255,234,8, ${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC NAMED Loc ${Target.X} ${Target.Y} Radius 25]} Named,]}
Played=3,140,58,255,234,8,Yove been Playing for :
Played2=3,260,58,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m
Datetext=3,140,5,255,234,8,Todays Date Is :
Date=3,223,5,255,234,8,${Time.Date}
ZoneLongName=3,140,69,255,234,8,ZoneLongName :
ZoneLongNameText=3,230,69,25,255,0,${Zone.Name}
ZoneShortName=3,140,81,255,234,8,ZoneShortName :
ZoneShortNameText=3,230,81,25,255,0,${Zone.ShortName}
Players1=3,56,24,255,128,0,Player's in Zone =
Players2=3,145,24,250,0,0,${SpawnCount[PC]}
Players3=3,170,24,200,205,0,Npc's in Zone =
Players4=3,250,24,250,250,250,${SpawnCount[NPC]}
AAExp1=3,5,35,0,255,0,A.A. XP =
AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,102,35,0,255,0,Points Available =
AAExp4=3,190,35,255,255,255,${Me.AAPoints}
AAExp5=3,206,35,0,255,0,Spent =
AAExp6=3,246,35,255,255,255,${Me.AAPointsSpent}
AAExp7=3,272,35,255,255,0,Total:
AAExp8=3,299,35,255,255,255,${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]}
RegExp1=3,5,47,0,255,0,XP =
RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}%
RegExp3=3,70,47,0,255,0,into
RegExp4=3,90,47,255,255,255,${Me.Level}
GameTime1=3,5,59,0,255,0,Game Time:
GameTime2=3,62,59,255,255,255,${GameTime.Hour}:${GameTime.Minute}
GameTime3=3,93,59,0,255,0,-
GameTime4=3,101,59,255,255,255,${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]}
RealTime1=3,5,71,0,255,0,Real Time:
RealTime2=3,62,71,255,255,255,${Time}
LastTell=3,5,83,255,128,0,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
Speed1=3,5,107,0,255,0,Speed
Speed2=3,40,107,255,255,255,= ${Int[${Me.Speed}]}
HP1=3,5,119,255,255,0,HP
HP2=3,40,119,255,255,255,= ${Me.CurrentHPs} of ${Me.MaxHPs}
End1=3,5,131,255,255,0,End
End2=3,40,131,255,255,255,= ${Me.CurrentEndurance} of ${Me.MaxEndurance}
Mana1=3,5,143,255,255,0,Mana
Mana2=3,40,143,255,255,255,= ${Me.CurrentMana} of ${Me.MaxMana}
HP Regen1=3,5,155,0,255,255,HP Regen
HP Regen2=3,70,155,255,255,255,= ${Me.HPRegen}
End Regen1=3,5,167,0,255,255,End Regen
End Regen2=3,70,167,255,255,255,= ${Me.EnduranceRegen}
Mana Regen1=3,5,179,0,255,255,Mana Regen
Mana Regen2=3,70,179,255,255,255,= ${Me.ManaRegen}
Full HP1=3,107,155,0,255,0,Full HP in
Full HP2=3,168,155,255,255,255,= ${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s
Full End1=3,107,167,0,255,0,Full End in
Full End2=3,168,167,255,255,255,= ${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6]}]}s
Full Mana1=3,107,179,0,255,0,Full Mana in
Full Mana2=3,168,179,255,255,255,= ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s
AttackSpeed1=3,5,191,128,128,255,Attack Speed
AttackSpeed2=3,75,191,255,255,255,= ${Me.AttackSpeed}
Hunger1=3,5,203,0,255,0,Hunger
Hunger2=3,45,203,255,255,0,=
Hunger3=3,57,203,255,255,255,${Me.Hunger} / 6000
Thirst1=3,5,215,0,255,0,Thirst
Thirst2=3,45,215,255,255,0,=
Thirst3=3,57,215,255,255,255,${Me.Thirst} / 6000
Macro1=3,5,227,0,255,255,Macro Running :
Macro2=3,82,227,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}
GroupLeader1=3,5,239,0,255,0,Group Leader
GroupLeader2=3,75,239,255,255,0,${If[${Group.Members}>0, =,]}
GroupLeader3=3,87,239,255,255,255,${If[${Group.Members}>0, ${Group.Leader},]}
RaidLeader1=3,5,251,0,255,0,Raid Leader
RaidLeader2=3,75,251,255,255,0,${If[${Raid.Members}>0, =,]}
RaidLeader3=3,87,251,255,255,255,${If[${Raid.Members}>0, ${Raid.Leader},]}
PPLinRaid1=3,5,263,0,255,0,In Raid
PPLinRaid2=3,75,263,255,255,0,${If[${Raid.Members}>0, =,]}
PPLinRaid3=3,90,263,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]}
GMInd1=3,5,275,250,0,0,${If[${Spawn[gm].ID},GM =,]}
GMInd2=3,5,275,0,250,0,${If[${Spawn[gm].ID},,GM =]}
GMInd3=3,30,275,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]}
GMInd4=3,30,275,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}
LOS=3,5,287,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target is in LoS,]}
NOLOS=3,5,287,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target is NOT in LoS,]}
TargetName1=3,5,299,255,255,255,Target Name
TargetName2=3,101,299,0,255,0,=
TargetName3=3,112,299,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}
TargetGuild1=3,5,311,255,255,255,Target Guild
TargetGuild2=3,101,311,0,255,0,=
TargetGuild3=3,112,311,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetGuildStatus1=3,5,323,255,255,255,Target Guild Status
TargetGuildStatus2=3,101,323,0,255,0,=
TargetGuildStatus3=3,112,323,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}
TargetClass1=3,5,335,255,255,255,Target Class
TargetClass2=3,101,335,0,255,0,=
TargetClass3=3,112,335,255,255,255,${If[${Target.ID},${Target.Class},]}
TargetLevel1=3,5,347,255,255,255,Target Level
TargetLevel2=3,101,347,0,255,0,=
TargetLevel3=3,112,347,255,2,155,${If[${Target.ID},${Target.Level},]}
TargetRace1=3,5,359,255,255,255,Target Race
TargetRace2=3,101,359,0,255,0,=
TargetRace3=3,112,359,255,255,255,${If[${Target.ID},${Target.Race},]}
TargetSpeed1=3,5,371,255,255,255,Target Speed
TargetSpeed2=3,101,371,0,255,0,=
TargetSpeed3=3,112,371,2,255,255,${If[${Target.ID},${Target.Speed},]}
TargetHPs1=3,5,383,255,255,255,Target Current HP
TargetHPs2=3,101,383,0,255,0,=
TargetHPs3=3,112,383,255,255,255,${If[${Target.ID},${Target.CurrentHPs} / ${Target.MaxHPs},]}
TargetDeity1=3,5,395,255,255,255,Target Religion
TargetDeity2=3,101,395,0,255,0,=
TargetDeity3=3,112,395,255,255,255,${If[${Target.ID},${Target.Deity},]}
TargetType1=3,5,407,255,255,255,Target Type
TargetType2=3,101,407,0,255,0,=
TargetType3=3,112,407,255,255,255,${If[${Target.ID},${Target.Type},]}
TargetMaxRange1=3,5,419,255,255,255,Max Melee Range
TargetMaxRange2=3,101,419,0,255,0,=
TargetMaxRange3=3,112,419,255,255,255,${If[${Target.ID},${Target.MaxRange},]}
TDirect=3,135,347,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]}
TargetDistance1=3,5,431,255,255,255,Distance
TargetDistance2=3,101,431,0,255,0,=
TargetDistance3=3,112,431,255,255,255,${If[${Target.ID},${Target.Distance3D},]}
TargetLocation1=3,5,443,255,255,255,Location
TargetLocation2=3,101,443,0,255,0,=
TargetLocation3=3,112,443,255,255,255,${If[${Target.ID},${Target.Y} ${Target.X} ${Target.Z},]}
MyLocation1=3,5,455,255,255,255,My Location
MyLocation2=3,101,455,0,255,0,=
MyLocation3=3,112,455,255,255,255,${Me.Y} ${Me.X} ${Me.Z}
CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}
NS1=3,405,1,0,255,0,~
NS2=3,412,1,255,0,0,~
NS3=3,419,1,0,255,0,~
NS4=3,426,1,255,0,0,~
NS5=3,435,1,0,255,0,NAMED SPAWNS
NS6=3,523,1,255,0,0,~
NS7=3,530,1,0,255,0,~
NS8=3,537,1,255,0,0,~
NS9=3,544,1,0,255,0,~
Spawn1a=3,405,10,0,255,0,#1
Spawn1b=3,435,10,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]}
Spawn1c=3,451,10,255,0,0,-
Spawn1d=3,460,10,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]}
Spawn2a=3,405,22,0,255,0,#2
Spawn2b=3,435,22,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]}
Spawn2c=3,451,22,255,0,0,-
Spawn2d=3,460,22,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]}
Spawn3a=3,405,34,0,255,0,#3
Spawn3b=3,435,34,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]}
Spawn3c=3,451,34,255,0,0,-
Spawn3d=3,460,34,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]}
Spawn4a=3,405,46,0,255,0,#4
Spawn4b=3,435,46,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]}
Spawn4c=3,451,46,255,0,0,-
Spawn4d=3,460,46,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]}
Spawn5a=3,405,58,0,255,0,#5
Spawn5b=3,435,58,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]}
Spawn5c=3,451,58,255,0,0,-
Spawn5d=3,460,58,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]}
Spawn6a=3,405,70,0,255,0,#6
Spawn6b=3,435,70,255,255,0,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].Level},]}
Spawn6c=3,451,70,255,0,0,-
Spawn6d=3,460,70,255,255,255,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].CleanName},]}
Spawn7a=3,405,82,0,255,0,#7
Spawn7b=3,435,82,255,255,0,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].Level},]}
Spawn7c=3,451,82,255,0,0,-
Spawn7d=3,460,82,255,255,255,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].CleanName},]}
Spawn8a=3,405,94,0,255,0,#8
Spawn8b=3,435,94,255,255,0,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].Level},]}
Spawn8c=3,451,94,255,0,0,-
Spawn8d=3,460,94,255,255,255,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].CleanName},]}
Spawn9a=3,405,106,0,255,0,#9
Spawn9b=3,435,106,255,255,0,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].Level},]}
Spawn9c=3,451,106,255,0,0,-
Spawn9d=3,460,106,255,255,255,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].CleanName},]}
Spawn10a=3,405,118,0,255,0,#10
Spawn10b=3,435,118,255,255,0,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].Level},]}
Spawn10c=3,451,118,255,0,0,-
Spawn10d=3,460,118,255,255,255,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].CleanName},]}
BS1=3,605,1,0,255,0,~
BS2=3,612,1,255,0,0,~
BS3=3,619,1,0,255,0,~
BS4=3,626,1,255,0,0,~
BS5=3,635,1,0,255,0, PULLER ASSIST
BS6=3,723,1,255,0,0,~
BS7=3,730,1,0,255,0,~
BS8=3,737,1,255,0,0,~
BS9=3,744,1,0,255,0,~
PullHelpText=3,600,12,0,255,0,Mob Adds:
PullHelp=3,600,24,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 25]} total MOBs,]}
ADD1a=3,600,36,0,255,0,Add1
ADD1b=3,630,36,255,255,0,${If[${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Level},]}
ADD1c=3,645,36,255,0,0,-
ADD1d=3,655,36,255,255,255,${If[${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]}
ADD2a=3,600,48,0,255,0,Add2
ADD2b=3,630,48,255,255,0,${If[${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].Level},]}
ADD2c=3,645,48,255,0,0,-
ADD2d=3,655,48,255,255,255,${If[${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]}
ADD3a=3,600,60,0,255,0,Add3
ADD3b=3,630,60,255,255,0,${If[${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].Level},]}
ADD3c=3,645,60,255,0,0,-
ADD3d=3,655,60,255,255,255,${If[${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]}
ADD4a=3,600,72,0,255,0,Add4
ADD4b=3,630,72,255,255,0,${If[${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].Level},]}
ADD4c=3,645,72,255,0,0,-
ADD4d=3,655,72,255,255,255,${If[${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]}
ADD5a=3,600,84,0,255,0,Add5
ADD5b=3,630,84,255,255,0,${If[${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].Level},]}
ADD5c=3,645,84,255,0,0,-
ADD5d=3,655,84,255,255,255,${If[${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]}
AA=3,300,150,0,255,0,~~~~~~ Alt Ability ~~~~~~
CanAA=3,300,162,0,255,255,Fade:
Canready=3,370,162,0,255,0,${If[${Me.AltAbilityReady[Fading Memories]},~${Int[${Math.Calc[${Me.CurrentMana}/900]}]}~,]} (mana for x)
Cannotready= 3,370,162,0,255,0,${If[!${Me.AltAbilityReady[Fading Memories]},- ${Me.AltAbilityTimer[Fading Memories].TimeHMS} -,]}
AFAA=3,300,174,0,255,255,Bellow:
AFready=3,370,174,0,255,0,${If[${Me.AltAbilityReady[Boastful Bellow]},+ Ready +,]}
AFnotready=3,370,174,0,255,0,${If[!${Me.AltAbilityReady[Boastful Bellow]},- ${Me.AltAbilityTimer[Boastful Bellow].TimeHMS} -,]}
SCAA=3,300,186,0,255,255,Bladed Song:
SCready=3,370,186,0,255,0,${If[${Me.AltAbilityReady[Bladed Song]},+ Ready +,]}
SCnotready=3,370,186,0,255,0,${If[!${Me.AltAbilityReady[Bladed Song]},- ${Me.AltAbilityTimer[Bladed Song].TimeHMS} -,]}
RBAA=3,300,198,0,255,255,Funeral Dirge:
RBready=3,370,198,0,255,0,${If[${Me.AltAbilityReady[Funeral Dirge]},+ Ready +,]}
RBnotready=3,370,198,0,255,0,${If[!${Me.AltAbilityReady[Funeral Dirge]},- ${Me.AltAbilityTimer[Funeral Dirge].TimeHMS} -,]}
VPAA=3,300,210,0,255,255,Song of Stone:
VPready=3,370,210,0,255,0,${If[${Me.AltAbilityReady[Song of Stone]},+ Ready +,]}
VPnotready=3,370,560,0,255,0,${If[!${Me.AltAbilityReady[Song of Stone]},- ${Me.AltAbilityTimer[Song of Stone].TimeHMS} -,]}
RCAA=3,300,222,0,255,255,Cacophony:
RCready=3,370,222,0,255,0,${If[${Me.AltAbilityReady[Cacophony]},+ Ready +,]}
RCnotready=3,370,222,0,255,0,${If[!${Me.AltAbilityReady[Cacophony]},- ${Me.AltAbilityTimer[Cacophony].TimeHMS} -,]}
MGAA=3,300,234,0,255,255,-- Epic --
MGready=3,370,234,0,255,0,${If[(${FindItem[=Prismatic Dragon Blade].ID}),HoT-PoTion]}
MGnotready=3,370,234,0,255,0,${If[(${FindItem[=Prismatic Dragon Blade].ID}),${If[(${FindItem[=Prismatic Dragon Blade].Timer}>=2),${FindItem[=Prismatic Dragon Blade].Timer.TimeHMS},]},${If[(${FindItem[=Prismatic Dragon Blade].ID}),${If[(${FindItem[=Prismatic Dragon Blade].Timer}>=2),${FindItem[=Prismatic Dragon Blade].Timer.TimeHMS},]},]}]}
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[yourname_server]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
- decker
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