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Question - How to set up something like this

str8monkey

Member
Joined
Jul 8, 2017
RedCents
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This is an ohshit on MA I use to cast Jag/panther line and champion in combat so they stay up. Does anyone know how I can transfer this to KA to continue to buff these type of buffs in combat? Thanks

OhShit1=Spirit of the Jaguar|${Spawn[Toon pc].ID}
OhShitCond1=!${Spawn[Toon pc].CachedBuff[Spirit of the Jaguar].ID} && !${Me.Invis} && ${Spawn[PC Toon radius 100].ID} && ${Me.PctMana} > 30 && ${Me.CombatState.Equal[COMBAT]} && ${Group.Member[Character Name].ID} != NULL
 
You can also put it in your DPS section I believe. There's a section for Combat Buffs that has tags. Spell/AA/Ability|MobHealth%|Me/MA/MAOnce This supports short duration spells frequently cast during combat that targets group members.
 
This is an ohshit on MA I use to cast Jag/panther line and champion in combat so they stay up. Does anyone know how I can transfer this to KA to continue to buff these type of buffs in combat? Thanks

OhShit1=Spirit of the Jaguar|${Spawn[Toon pc].ID}
OhShitCond1=!${Spawn[Toon pc].CachedBuff[Spirit of the Jaguar].ID} && !${Me.Invis} && ${Spawn[PC Toon radius 100].ID} && ${Me.PctMana} > 30 && ${Me.CombatState.Equal[COMBAT]} && ${Group.Member[Character Name].ID} != NULL
to do buffs in combat you would put them in your dps section
 
I haven't tested this.
kiss ini section
[OhShit]
OhShitSize=1
OhShitOn=1
OhShitCOn=1
OhShit1=Spirit of the Jaguar|${Spawn[Toon pc].ID}
OhShitCond1=!${Spawn[Toon pc].CachedBuff[Spirit of the Jaguar].ID} && !${Me.Invis} && ${Spawn[PC Toon radius 100].ID} && ${Me.PctMana} > 30 && ${Me.CombatState.Equal[COMBAT]} && ${Group.Member[Character Name].ID} != NULL
 
Minor Necro;

Does buffs in the DPS section support the melee tag? doc says only me and ma (and others but not usable for buffing)

Ide like my shaman to keep jaguar and primal avatar on both my melee, even during combat. would just having:

DPS#=Primal Avatar|99|melee
DPS#=Spirit of the Jaguar|99|melee

work?
 
No. The CastCombat routine is not setup to do single buffs very well, unless you want to cast on yourself(ME) or the mainassist(MA). When I want to do this, I use a group buff and either use the MA or ME tag. Just block the buff from the characters you don't want having the buff.
 
Question - How to set up something like this

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