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Question - How do you level 1-75 Quickly?

Joined
Jun 25, 2015
RedCents
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Going to get back into Live but do not want to spend money on heroics.

So whats your idea's? Or tips that you can provide.
 
gloom deep mines till 11 or done with all quests there, if you know them and your class and skills are able it dont have to take that much time.

go to cr with your mercs and start killing in bear cave or kitty cave if bears bit too tough still

when they blue out, you could run to south karana, and find that human lord surrounded by 5 kobolds, they are like 19-22 i think?`and spawn about every 2 minutes. so go to work with your merc till you like levle 25.

then i forget where i went, but maybe it was rats or kittens in moors.

suppose you could stay with the aviaks in south karana till you hit like 35?

but around 40 you wanna head to gorukar mesa and kill wolves sneks and burrs.

maybe if you pwn things do it allready at 36.

and then

cause i hate them at 45, i allways go to the center of tuffein camp and murder them effers like genocide is the only thing they deserve.

but yeha hang out in mesa till about 55, and then go to the roost and play thger for about 5-7 levels.

then in umm...steppes there is a flat area with wolves and other things and some caves with spiders, thats good clean family murder time for several levels for sure.

till you hit about 66, run over to dsh and get to 71-72, head to steppes, any camp there you can handle do it, till you hit 75, or stay in dsh and do minotaurs and or other things more south in the zone like bushes and nightmares or brownies.

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also dont be afraid of doing all 3 daily teek hotzone quest, easy 1/3 of of level to 1/2 of a level in exp.
 
Cresent reach 1 - 15 http://www.almarsguides.com/eq/leveling/mypath/crescentcontinued.cfm
Blightfire Moors 15 - 30 http://www.almarsguides.com/eq/leveling/mypath/blightfire.cfm
City of Mist 30 - 45 (or any other nostalgic zone you want) http://almarsguides.com/eq/leveling/money/com.cfm
OoT Cyclops 40 - 55 http://www.almarsguides.com/eq/leveling/classic/Locations/OoT.cfm

If you're 6 boxing it's going to finally start getting a bit hard around here. I recommend buying Merchant's Feast or Merchant's Brews for the tank, AC stat food that has no level req. It'll make it so he can take a decent punch during these levels.

Also this is where I usually branch away from almarsguides and make my own shit up...

PoHate, PoJ, PoI 50 - 60

Plane of Valor Phlargs 60 - 70 (will start slowing down towards 70-75 but it's a great AFK spot)

70(75)-85(90) Katta Castrum Relatively Weak mobs. It'll take over a month of grinding if you wish to get level 100 at this location but it is possible on undergeared no AA free to play characters. I think it took me 34 days /played or some shit just non stop farming relatiely weak mobs.
 
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50ish to 70+ go AFK in the hole, quick respawn timer on 2 gargs (stone ward) near the rock, if you want to pull you can clear the tunnel to the castle over and over again.
Plus you get slayer on golems, gargoyles, ghosts, erudites.

1 tank merc and 1 healer merc, just AFK in the corners and the mobs auto spawn and die. ;)
 
Have a high level toon with DS grab mobs, I use my zerker. Grab mobs and have a bard in the xp group tag mobs with chords, sit back and relax
 
Going to get back into Live but do not want to spend money on heroics.

So whats your idea's? Or tips that you can provide.

if you want some help PLing a toon or so let me know I can help pm me ill tell you server I'm starting fresh this morning I'm at 11 right now but I can help catch ya up!

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If you know someone who can PL you, http://everquest.allakhazam.com/db/quest.html?quest=5767 is easily the best way to go from 1-75 in little time.

I tried it today at lvl 10, my AoE on bard and wizards both resisted like 12 times then finally landed, its not the same as it was before idk if it was messed with or not?
 
Sorry, i should have been a little more specific. Try and get to about level 20 as the mobs are level based. Once you hit around level 19 your AE spells on your bard will, they finally start landing. Or, you can just melee them all for 1 point of damage and keep rotating targets.
 
Sorry, i should have been a little more specific. Try and get to about level 20 as the mobs are level based. Once you hit around level 19 your AE spells on your bard will, they finally start landing. Or, you can just melee them all for 1 point of damage and keep rotating targets.

ok because I used to go from level 5 and go up from their but ill try 20, I like that instance then at the end when my PLer cant handle it cause hes just a heroic druid, I will finish the task and get the little pony reward!
 
I know it doesnt belong in this thread since the post was about starting fresh without access to a high level toon. If your not powerleveling 6 new toons and have access to a 105 toon. Get a Journeyman level 1 tank merc on the 105 toon. Load up that tank merc with every possible 105 buff you can, you can really get by with just a druid or mage ds and a cleric merc hitting with surety. Now get one of the fresh toons in group with the 105 player. Pass the 105 merc to the level 1 Toon, the mercenary changes to whatever level that player is, however it keeps every single 105 buff. So with a lvl 1 toon you now have a tank merc with like 400 pt damage shield. go find some deep red mobs and go to work. i have personally gotten 5 toons to level 40+ within the 1st hour of their existence.
 
Dunno that is an awesome tip!

I guess the only challenge is not to die before the merc gets aggro. :) ie do not go for too deep a red
 
I know it doesnt belong in this thread since the post was about starting fresh without access to a high level toon. If your not powerleveling 6 new toons and have access to a 105 toon. Get a Journeyman level 1 tank merc on the 105 toon. Load up that tank merc with every possible 105 buff you can, you can really get by with just a druid or mage ds and a cleric merc hitting with surety. Now get one of the fresh toons in group with the 105 player. Pass the 105 merc to the level 1 Toon, the mercenary changes to whatever level that player is, however it keeps every single 105 buff. So with a lvl 1 toon you now have a tank merc with like 400 pt damage shield. go find some deep red mobs and go to work. i have personally gotten 5 toons to level 40+ within the 1st hour of their existence.
This is good knowledge

Sent from my SM-J327T using Tapatalk
 
Anything until 30 is good Moors can get u there. CoM 30-45, PoI to 55, crypt of decay to 70, dargonscael to 75. PL by Druid ^_^
 
I know it doesnt belong in this thread since the post was about starting fresh without access to a high level toon. If your not powerleveling 6 new toons and have access to a 105 toon. Get a Journeyman level 1 tank merc on the 105 toon. Load up that tank merc with every possible 105 buff you can, you can really get by with just a druid or mage ds and a cleric merc hitting with surety. Now get one of the fresh toons in group with the 105 player. Pass the 105 merc to the level 1 Toon, the mercenary changes to whatever level that player is, however it keeps every single 105 buff. So with a lvl 1 toon you now have a tank merc with like 400 pt damage shield. go find some deep red mobs and go to work. i have personally gotten 5 toons to level 40+ within the 1st hour of their existence.

I think it's worth noting (correct me if I'm wrong) that the toon you pass the merc to must also have access to journeyman-level mercs for the tank pass to work.
 
That's a good point I didn't think about. Yeah if they don't have access to Journeyman1 Tank should be able to do it with Apprentice 5. Do Free to Play chars only get a certain Merc level?
 
That's a good point I didn't think about. Yeah if they don't have access to Journeyman1 Tank should be able to do it with Apprentice 5. Do Free to Play chars only get a certain Merc level?

F2P don't have access to journeyman mercs. They do have access to apprentice.
 
I've read about that mission but I tried it only got a few levels seemed slower than just running to a zone and swarming the whole thing then ds

Maybe I've been doing it wrong, but I agree it feels way slower than swarming zones. 2 pulls in Moors, ~6 pulls in bloodfields, ~6 pulls in wall of slaughter, then a few pulls in fort mech and my newbies are lvl 75.
 
Maybe I've been doing it wrong, but I agree it feels way slower than swarming zones. 2 pulls in Moors, ~6 pulls in bloodfields, ~6 pulls in wall of slaughter, then a few pulls in fort mech and my newbies are lvl 75.

Same here. I do the first few levels in Crescent, then pop over to Moors, then hit CoM or a hotzone, then bloodfields, then WoS, as well. Usually by then I'm low 60's and just group them up with a toon that slaughters stuff AFK until they hit 75-ish and can get into my main fellowship/groups.
 
Same here. I do the first few levels in Crescent, then pop over to Moors, then hit CoM or a hotzone, then bloodfields, then WoS, as well. Usually by then I'm low 60's and just group them up with a toon that slaughters stuff AFK until they hit 75-ish and can get into my main fellowship/groups.

What level do you need to be to do this effectively? My main 5 box is all 96-98 and i'm trying to level up a cleric to play with them. I was going to kind of powerlevel traditionally until 59, and then heroic a tank and run them in dragonscale hills. Can i do this at 98 on my SK?
 
What level do you need to be to do this effectively? My main 5 box is all 96-98 and i'm trying to level up a cleric to play with them. I was going to kind of powerlevel traditionally until 59, and then heroic a tank and run them in dragonscale hills. Can i do this at 98 on my SK?

Are you asking if your lvl 98 SK can pull and DS down mobs to PL your newbies? If so, then that is correct. I use a lvl 105 SK for all of the above. Once your newbie hits the appropriate level they can go into your usual group.
 
Just wanted to chime in here since I recently needed to take 3 Zerkers and an Ench to 75 to get in my main group.

I gathered ideas from here: https://www.redguides.com/community...-way-to-lvl-75?p=268281&viewfull=1#post268281

In the PL group I had these fresh characters: BRD, ZERK, ZERK, ZERK, ENC

Outside that group I had: ENCH (105), DRU (105) + J5 Cleric Merc.

I swarm/DS'ed in this order provided in that post and it was relatively easy. I did not do PoFire at 70, I switched to Dragonscale Hills. The fresh BRD was a good coice (I have no intention to use him going forward). It made the PBAE requirement of this so much easier at the end of the day. Obviously I DS'd with the 105 DRU and used the 105 ENC as my pain puller/tank. Using the ENC I was able to AE Tash/Stun to hold aggro and rune up to avoid most damage.
 
Are you asking if your lvl 98 SK can pull and DS down mobs to PL your newbies? If so, then that is correct. I use a lvl 105 SK for all of the above. Once your newbie hits the appropriate level they can go into your usual group.

Sum, I was more worried about the higher level stuff, people are talking about pulling the whole zone etc. I seem to be having difficulty in doing that. i either accidentally damage half the mobs with riposte or they seem to leash. Is this just talk from another time?
 
Sum, I was more worried about the higher level stuff, people are talking about pulling the whole zone etc. I seem to be having difficulty in doing that. i either accidentally damage half the mobs with riposte or they seem to leash. Is this just talk from another time?

Unequip weapons from primary (and secondary). Put a shield on and equip something without a damage number. Also, once you get to those higher areas don't try pulling the whole zone ... it's faster and safer to pull it in smaller chunks if you're getting leashing because you aren't standing around waiting for mobs to figure out their shitty pathing.

WoS is an example of a zone I don't try to pull all at once. I'll pull it in three or four different "chunks" because the mob warping/leashing is too bad otherwise.
 
Sum, I was more worried about the higher level stuff, people are talking about pulling the whole zone etc. I seem to be having difficulty in doing that. i either accidentally damage half the mobs with riposte or they seem to leash. Is this just talk from another time?

Like Sum1 said, I pull zones in chunks to avoid leashing. Also be mindful of named's around 60+ you 'll get a lot of summoning.
 
Once you pull a ton of mobs just kill all the names using /tar named. That way ungeared plees won't die from aoes.
 
Like Sum1 said, I pull zones in chunks to avoid leashing. Also be mindful of named's around 60+ you 'll get a lot of summoning.


Yeah. I actually think most recently I got the pulling down. I just powerleveled someone from 1-75 for a Krono. I did the "Pull the entire PoFire Couryard and island" I was surprised i was able to pull it off, but it netted way less xp than i anticipated, maybe 80% of level 66 per pull.
 
TL;DR....... my method is......

105 Shaman, 105 Mage

Use Shaman to gather mobs, turn off Languid Bite AA and Spell Casting Sublety AA, Use AE Malo Totem, AE slow, and the Green Swirly Malo(3-5 times before lowbie Hits mobs)

i generally throw a heal on the lowbie, but using a low level Blue AE works best, bards are even better and i dont rarely run one with the char im wanting leveled but it has been advised to do that method of using a bard to plvl away, the aoe potions pull too much aggro and will result in the lowbie dieing a lot.

Use Surge of Shadows *(Mage Heavy DS)* when mobs start to be higher level i run the mage 105 DS as well, and the 3 hitter DS.

Far as where to go to level,

1-20 Crescent Reach Skeletons
20-25ish Treants in Moors
25ish - 32ish Hedge Devils in Moors
32ish to 38ish Wasps and Bixie's up by Bixie Zoneline in Moors *(Root Memmed Needed)*
38ish to 42ish Anything that gives xp in Bixie, Further in is better xp but i swarm pull everything *(Root memmed needed)*
42ish-46ish City of Mist or any zone that you can think of for xp Acrylia Caverns works around that lvl as well and can generally go up to 58 or so if memory serves me correctly *(Root Memmed needed)*
46 - 50-55ish Plane of Innovation - Inside Factory doing the golems.
55-63 or 64 Plane of Valor C1 and C2 swarming *(Root Memmed Needed)*
64 - 72-75 Plane of Fire - Start off in First field and work your way to Table area swarming everything. (75 will be a drag but it can be done)
*REQUIRES TANK* 72-75 (Optional Method) Gyrospire Zeka - Using a Tank with no damage items equipped, pull 10-15 and throw Area Taunt and then DS's to the Warrior or Other tank class.
after 75 its wherever with 105 =), if you have a 101 Ranger friend you can ask them to Headshot the valley as well that tends to go quick as well.

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Languid Bite will kill your mobs and give credit to the shaman so make sure it is disabled.
if lil one dies shaman can CoTW and rez after combat =D
 
Fennil, those huge Mage DS's dont work like the druid ones do? The Surge line on the druids seem to count as my own damage. I dont seem to be able to break like a 700pt ds on my 100SK.

Those huge ones from the mage work?
 
Fennil, those huge Mage DS's dont work like the druid ones do? The Surge line on the druids seem to count as my own damage. I dont seem to be able to break like a 700pt ds on my 100SK.

Those huge ones from the mage work?
Huge one for mages counts as no one's damage correct.


So I've read people doing 60-75 In like an hour. Right now I'm looking 70 and pulls in Plane of Fire and Walls of slaughter isn't giving much. Broke down got a 105 druid made for me to make life easier

Any more tips red community.

Please and thanks!

Sent from my SM-J327T using Tapatalk
 
Huge one for mages counts as no one's damage correct.


So I've read people doing 60-75 In like an hour. Right now I'm looking 70 and pulls in Plane of Fire and Walls of slaughter isn't giving much. Broke down got a 105 druid made for me to make life easier

Any more tips red community.

Please and thanks!

Sent from my SM-J327T using Tapatalk

.I keep a bard at 75. I have a max aa solid wizard and ranger @ 90. I have a mage at Crypt of decay entrance and one at t2 in Fire for coh. And I pull the zone / alternate. And AE down. The 90's are in good gear. Lots of diamonds and TS pelts / ore. Cod I pull puslings then rats then undead. Fire I pull castle t1/2 then tables. Or sometimes I pull all but castle depends on how lazy I am.

Leveling takes longer than 1hr.


When I stop getting 1lvl per zone pull I go to Dragonscale hills similar setup. I use a lvl100 ranger. I pull all Minotaurs then field then farm then spider bots. Sometimes I just pull Minos then bots then coh to loping plains where I kill wereorcs and undead. Whatever is not a weak mob and I can get 20+. Once they're 75 I take them to HOT The Grounds and I AE pull and reposite down with my 105 monk I don't have a map for what I pull but I setup on a ramp and pull the pumpkin field and left / right of it in 3pulls. Quick way to 90 on them. Also sometimes go to Shards Landing at 85 just to get them some pleb gear.

Throwing out alternative routes. I have a 105 Druid max AA they're good but I found AE much quicker.
 
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I knew my berserker does a lot of DPS, but never actually parsed him. Then I did. Now I must have another berserker. Was planning on using THD's powerlevel mac

https://www.redguides.com/community...aling-for-Power-Leveling?highlight=powerlevel

and just let the new zerker run around using KISS in hunter mode with nav in whatever zone along with a tank merc and a 105 druid in tow ran by that powerlevel mac. Not the fastest way, but it's like a set, release and walk away kinda thing. Just gotta move it to the next level tier whenever.

"KeepToonBuffed", it follows out of group your new team and keeps them buffed and healed. Pretty neat, was running it around in guildhall to check it out. Does what it says even with some errors because of the recent MQ2 changes. Was stoked to just see how that works out, but then I went ahead and heroic'd the new zerker instead lol.
 
If you're solo then use a tank merc to 65. They can basically PL you. They do great DPS at those levels and are practically indestructable. In the past I only used them solo to level 65, but recently I leveled a bst and it looks like they've been buffed even stronger than before. I went to WoS at 53 and my Apprentice 5 tank merc had no trouble tanking them with a level 74's apprentice 5 cleric merc healing. I'm thinking you could ride a tank merc to 75 (with no healer) without much trouble.

I'm the first to admit that I'm no expert in PLing, but my favorite character for it is a bard. The reason is because of their song modifiers. A high level bard can play a low level song and boost it like crazy. I used to play a bard main and there were two strategies that I would follow:

1. Have the bard follow the low level toon around singing an AoE regen song. Have him wield something he can't riposte with (like 2 steins) in case his songs get him agro. That will make the low level toon basically invincible for the first 30-40 levels.

2. Once you hit level 40 or so, have the bard pull every mob he can find. Once they get in camp he can sing an AoE snare or something to get a little agro. Once he's got agro, tag each one of them with your lowest level DD (or get 1 hit with melee in if you don't have spells). Once you've tagged each one, have the bard stack damage shields on himself and sit down. Watch the xp roll in :)

A bard is definitely not the best power leveler, but it is a class most people skip right by. Even a lot of bards don't think they can PL. So if you have a friend who plays one then give it a go. :)

Edit: Here is the leveling path I take to 75 when I'm solo / molo:

1-10 - the tutorial if you need the gear, otherwise just start killing in crescent reach field.
10-25 - crescent reach. Start with the bears and alligators and work your way back into the skelly cave. They'll turn light blue around 23 but will still easily take you to 25. They repop super fast so you'll never run out of mobs.
25-30 - Frontier Mountains. Stay outside the fort and pull roamers. Once you can handle it start pulling the giants. If you have good gear or someone to DS you then skip this and go straight to OT
30-35 - The Overthere. If you have no support then stay by the Skyfire ramp and pull singles. If you have someone to heal you then go down the the pond by the Skyfire ramp and kill everything that moves. Just watch out for the roaming dragoons or whatever they are.
35-46 - CoM. If the xp on the lower level starts to slow down then there is a way to jump onto the second level without a key. I'm sure you can Google it and find out how.
46-50ish (depending on your gear) - PoJ. Just kill the prisoners in the first block since the sentries and rats won't add. Even their cell mates won't add.
50ish - 55ish - PoI

At around 55 I go straight to WoS since I can box out of group support, but if you're solo/molo then I suggest Crypt of Decay until about 60.

60-66 (66 marked a new expansion and most classes get some great spells and AAs) - WoS. If you're solo/molo then definitely farm AAs. XP in WoS is great and you'll need them later.
66-75 - PoFire. Go all the way back to C1 and start pulling the field. There is a way to levitate over to it, and then a path you can follow to get around the raid mobs that charm (if they are up). I think Almar's Guides has instructions on it. Once the field slows down then start pulling all the defenders/guardians/etc behind you. You can easily go to 75 and a couple of thousand AAs in PoFire.
 
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66-75 - PoFire. Go all the way back to C1 and start pulling the field. There is a way to levitate over to it, and then a path you can follow to get around the raid mobs that charm (if they are up). I think Almar's Guides has instructions on it. Once the field slows down then start pulling all the defenders/guardians/etc behind you. You can easily go to 75 and a couple of thousand AAs in PoFire.

Do you mean C2? What I understand to be C1 has (almost) all lvl 65 mobs, and I didn't need to avoid the raid mobs to get there. I believe all the mobs at C2 are lvl 68, but it seems harder to get to (is further into the zone, and past the raid mobs (birds)).
 
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Yes I meant C2. Thanks for the correction!

It's actually not hard at all to get to, but a surprising amount of people don't know how to do it (I didn't for years). I'm new to RedGuides so I'll search to see if anyone has written a guide. If not then I'll do it. Here is the short version though.

1. On the map below go to 0, 1000 with lev and invis. Go as far up the zone wall as you can.
2. Point your head straight up (or hold down page up if in 3rd person view) and run across to the parapet just SW of you.
3. Go down the stairs and across to the other parapet, but before going into the field stop to see if the birds that charm are up
3a. If they are up then as SOON as you step out, turn right and hug the parapet wall until you get to the zone wall.
3b. I've only had them catch me once. If they do catch you it's annoying because they'll charm you but not kill you. There is a trick, though: Just keep /q and logging back in. For some reason that eventually breaks charm and they'll kill you.
5. Follow the zone wall up and around till you get to the castle. Be careful in the field and when entering the castle since some of the mobs see invis

I always use PoFire to level from 65-75 and the castle is rarely camped. If it is then you can usually negotiate with the other person so that they pull the castle and you pull the field or vice versa. I've spent countless hours there on two servers and have only encountered one ***hole who trained me so that he could pull the whole field and all of the castle to PL an alt. It didn't take him long lol, so he was gone after a few hours.

While it's not COMMON to see people back there, a lot of people will come through farming or even just leveling. I wouldn't risk going AFK there. If you're willing to be at keyboard, though, then the xp is insane.

Final tip: Most people just camp the entrance to the castle. It's a good spot but it gets a fair amount of traffic. It's pretty common to have people accidentally train you. A much better spot is in the room that at the very bottom and middle of the map. It has "Up" in the lower right corner. There are mobs all around the room but they have a tiny agro radius. You can sit in the middle and pull them 1 or 2 at a time. Also, there are quite a few mobs upstairs, so if someone moves into the castle then you still have pulls. Most power levelers don't even pull it, so if they see you in that room they'll usually leave you alone.

View attachment 12980
 
Just for reference, found out the hard way.
FTP toons only get A2 mercs - really blows.
Silver accounts get A5 and Gold can go up to J5 with quest.

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Yes I meant C2. Thanks for the correction!

It's actually not hard at all to get to, but a surprising amount of people don't know how to do it (I didn't for years). I'm new to RedGuides so I'll search to see if anyone has written a guide. If not then I'll do it. Here is the short version though.

1. On the map below go to 0, 1000 with lev and invis. Go as far up the zone wall as you can.
2. Point your head straight up (or hold down page up if in 3rd person view) and run across to the parapet just SW of you.
3. Go down the stairs and across to the other parapet, but before going into the field stop to see if the birds that charm are up
3a. If they are up then as SOON as you step out, turn right and hug the parapet wall until you get to the zone wall.
3b. I've only had them catch me once. If they do catch you it's annoying because they'll charm you but not kill you. There is a trick, though: Just keep /q and logging back in. For some reason that eventually breaks charm and they'll kill you.
5. Follow the zone wall up and around till you get to the castle. Be careful in the field and when entering the castle since some of the mobs see invis

I always use PoFire to level from 65-75 and the castle is rarely camped. If it is then you can usually negotiate with the other person so that they pull the castle and you pull the field or vice versa. I've spent countless hours there on two servers and have only encountered one ***hole who trained me so that he could pull the whole field and all of the castle to PL an alt. It didn't take him long lol, so he was gone after a few hours.

While it's not COMMON to see people back there, a lot of people will come through farming or even just leveling. I wouldn't risk going AFK there. If you're willing to be at keyboard, though, then the xp is insane.

Final tip: Most people just camp the entrance to the castle. It's a good spot but it gets a fair amount of traffic. It's pretty common to have people accidentally train you. A much better spot is in the room that at the very bottom and middle of the map. It has "Up" in the lower right corner. There are mobs all around the room but they have a tiny agro radius. You can sit in the middle and pull them 1 or 2 at a time. Also, there are quite a few mobs upstairs, so if someone moves into the castle then you still have pulls. Most power levelers don't even pull it, so if they see you in that room they'll usually leave you alone.

View attachment 12980

If you go up high enough and keep looking up (depending on camera) you can easily cross both walls. Just wait until you are above the zone wall climbing (it's slow) before you try to run across the C1 walls. This way you can go straight to the zone wall again and never even worry about the birds.
 
Question - How do you level 1-75 Quickly?

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