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The pulling speed seems very slow and I can't seem why. I set my PullWait=0 and there is no GroupWatch turned on. It feels like 20 seconds after a mob dies to even start going again Any thoughts?
PullWait is only if KA can't find any mobs. It's like the timer between checks for new mobs. I'd set it more to 5-15 depending on how often you clear your camp.
Are there mobs within your pull radius that are not getting pulled? What's going on during the downtime? Is the puller ignoring certain mobs? You could check your settings for PullLevel and your zone settings in kissassist_info.ini in case mobs are being ignored or you've limited your pull list.
If you're running a Puller as opposed to PullerTank/PullerPetTank, then you could try turning on chainpull and the puller will try to go get mobs before last one dies.
I find in zones with dense mob popualtion if my pull radius is to large, the time between pulls increases.
I set my radius to what i can killing before respawns,
I find in zones with dense mob popualtion if my pull radius is to large, the time between pulls increases.
I set my radius to what i can killing before respawns,
This works for me as well, also you can play with chain pulling, if I'm pulling with bard I'll chain pull, if I remember rightly I start to grab the next mob at around 5% found it can really make for fast pulling while using kissassist
So it was a combo of 'pullertank' and the range. I set the range to 750 and it was almost instant pulling speeds. Before, it was waiting 20-30 seconds. Now I just need to figure out how to get my BST to pull without dying instantly.
So it was a combo of 'pullertank' and the range. I set the range to 750 and it was almost instant pulling speeds. Before, it was waiting 20-30 seconds. Now I just need to figure out how to get my BST to pull without dying instantly.
sounds like you’re squared away, but I also wanted to mention for the person who reads this shit 6 months from now that any errors in your .ini (spelling, syntax, etc.) can also slow down the execution of pulling and tanking and stuff.
Kiss 11 will bog down when there are a lot of mobs in your pull radius, due to it trying to sort by Nav Path distance. The fewer mobs to deal with the faster the pull routine responded. This has been changed in Kiss 12. Thanks to @kaen01 for an idea and his help we changed how the mobs are checked for closest mob to pull. We also changed the findmobstopull routine to reduce the radius down to a manageable number of mobs.
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