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how can I check for a movement keypress from inside a macro?

Joined
Feb 6, 2007
RedCents
1,683¢
Does anyone know of a way to check for movement keypress on keyboard from inside a macro?

Edit:
Ok, nobody knows, lol. does anyone know if something like this will work:

/if (${Me.Moving}==False) {
/if (${Target.Distance}>15) /call MoveToTarget
/if (${Target.Distance}<5) /call Moveback
}

Will it prevent the call to "movetotarget" and "moveback" if I am already moving my toon manually?
 
Last edited:
Actually the macro already does that, I would like it to skip it's own movement if I am using the keyboard to move my toon. I think this will work but, of course, I have to wait on redquest to test it now.
 
Couldn't you just set it to check your movement speed to see if it's anything other than 0?

If Me.Moving works, all I can say is wow, it's a very intuitive system and I didn't know it was that easy. I wish there was a place I could find a list of all the possible variables.
 
This is another one of those things I waiting on a new redquest to test. Writing macro's is "challenging" but fasinating as well. I'm hoping it works becuse I don't know any other way to check it and after several days I didn't get any response to the original question if it was even possible.

There is a list of all posssible varibles if you are tenacious to dig through it:

http://www.macroquest2.com/includes/wassup/manual.php
 
how can I check for a movement keypress from inside a macro?

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