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Question - Honoring melee / spell reflects?

Joined
Jan 28, 2015
RedCents
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As I have progressed through ARX there have been quite a few named NPC's that utilize reflect abilities.

for example:
Warleader Jocelyn hits for a max ~28,000 and flurries. Every 40 seconds, she casts two spells: "Riposting Stance" (4,000-pt damage shield + 100% spell reflect for 3 ticks) and "Jocelyn's Blade Swing" (random targeted 60' range AE for 100,000 dmg).

I usually lose a dps toon or two during these encounters because of the reflect or crazy dmg shield abilities.

In KA is there a way to utilize a backoff command to have your caster/melee to recognize this?

I usually run one toon manually and the rest are all KA, so I was thinking adding an event based on my group chat "/g so and so tells the group 'stop attacking'" etc.. the chars will initiate a /backoff command or something like that.

Anyway, just curious if others had any other ideas or suggestions.

~Thx
 
Not in the normal KA. There is a version of KA that allows you to create additional checks via custom /if statements. Would just need to add a small mod to the combat routine to incorporate what your asking for. You could add an event as well.
 
Anyway, just curious if others had any other ideas or suggestions.

~Thx

Maybe try making a holy/downshit set it to something like:

downshit0 = /if (${Target.Spell[REFLECT BUFF].ID} && ${Me.Casting.ID}) /stop cast

I'm sure there's another way and this one probably wouldn't work for everything (there are plenty of fast casting spells it would miss), but it would help some I bet. You could also open the macro file and find where it cycles what spells to cast and add a buff check.
 
holyshit0=/if (${Target.DSed}) /attack off

sure, itll spam your window some, but who cares
 
Hi thanks again for the input all. I wanted to circle back and share what I did to solve my problem in hopes that maybe it can help another noob like myself if they run into something similar.
This allows me to setup a /group text hot key from my main character that I am manually playing. When I press the key, all players back off. Pressing it again they re-engage.

Cheezy I know but I am learning :)

Added the event at the top KA mac:
#Event cease "#*#cease and desist#*#"

Added this sub event:
| SUB: Event cease
Sub Event_cease
/backoff
/return
 
Question - Honoring melee / spell reflects?

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