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Holyshit & Downshit

nyghteyes

What is a macro??
Joined
Mar 21, 2006
RedCents
1,347¢
Ive had a few pm's lately about keeping the new poisons up. I use mq2melee for almost every buff on 3 toons.

Here is the my ini from my sk
The flags turn it on(1) or off(0)
The one in red I like too use when afking.

Rich (BB code):
downflag1=1
holyflag1=1

downshit1=/if (${Me.Pet.ID} && !${Me.Invis} && ${Me.PctMana} >25 && !${Me.PetBuff[Gift of Sathir Rk. II]} && !${Me.Moving}) /casting "Gift of Sathir Rk. II" gem9
downshit2=/if (${Spell[Primal Guard].Stacks} && !${Me.Buff[Primal Guard].ID} && !${Me.Moving} && !${Me.Invis}) /casting "Prism of Dark Hues" |item
downshit3=/if (${Spell[Drape of Korafax Rk. II].Stacks} && ${Me.PctMana} >25 && !${Me.Buff[Drape of Korafax Rk. II].ID} && !${Me.Moving} && !${Me.Invis}) /casting "Drape of Korafax Rk. II" gem9
downshit4=/if (${Spell[Shroud of the Blightborn Rk. II].Stacks} && ${Me.PctMana} >25 && !${Me.Buff[Shroud of the Blightborn Rk. II].ID} && !${Me.Moving} && !${Me.Invis}) /casting "Shroud of the Blightborn Rk. II" gem9
downshit5=/if (${Spell[Remorseless Demeanor Rk. II].Stacks} && ${Me.PctMana} >25 && !${Me.Buff[Remorseless Demeanor Rk. II].ID} && !${Me.Moving} && !${Me.Invis}) /casting "Remorseless Demeanor Rk. II" gem9
downshit6=/if (${Spell[Venril's Covenant].Stacks} && ${Me.PctMana} >25 && !${Me.Buff[Venril's Covenant].ID} && !${Me.Moving} && !${Me.Invis}) /casting "Venril's Covenant" gem9
downshit7=/if (${Spell[Form of Defense III].Stacks} && !${Me.Buff[Form of Defense III].ID} && !${Me.Moving} && !${Me.Invis}) /casting "Gnollish Tower Shield" |item
downshit8=/if (!${Me.Buff[Spider's Bite Poison III].ID} && !${Me.Moving} && !${Me.Invis}) /potionbelt Activate 2
downshit9=/if (${Me.PctHPs}==0) /bcaa //exit
holyshit1=/if (${Melee.Combat} && ${Me.PctHPs} <=90 && ${Me.PctMana} >15 && ${Cast.Ready[Blackwater Bite Rk. II]}) /casting "Blackwater Bite Rk. II" gem6
holyshit2=/if (${Melee.Combat} && ${Me.PctMana} >25 && {Me.PctHPs} <=90 && ${Cast.Ready[Touch of Lanys Rk. II]} && !${Me.Buff[Gift of Lanys Rk. II].ID}) /casting "Touch of Lanys Rk. II" gem3
holyshit3=/if (${Melee.Combat} && ${Me.PctHPs} <=60 && ${Me.PctMana} >15 && ${Cast.Ready[Touch of Tharoff Rk. II]}) /casting "Touch of Tharoff Rk. II" gem1
holyshit4=/if (${Melee.Combat} && ${Me.PctHPs} <=60 && ${Me.PctMana} >25 && ${Cast.Ready[Touch of Kildrukaun Rk. II]}) /casting "Touch of Kildrukaun Rk. II" gem2
holyshit5=/if (${Melee.Combat} && ${Me.PctMana} >25 && ${Me.AltAbilityReady[Vicious Bite of Chaos]}) /alt activate 825
holyshit6=/if (${Melee.Combat} && ${Me.PctMana} >25 && ${SpawnCount[npc radius 30 zradius 10]}>1 && ${Me.AltAbilityReady[Explosion of Hatred]}) /alt activate 822
holyshit7=/if (${Melee.Combat} && ${Me.PctMana} >25 && ${SpawnCount[npc radius 30 zradius 10]}>1 && ${Cast.Ready[Revile Rk. II]}) /Casting "Revile Rk. II" gem8
holyshit8=/if (${Melee.Combat} && ${Me.PctMana} >25 && ${SpawnCount[npc radius 30 zradius 10]}>1 && ${Cast.Ready[Burst of Spite Rk. II]}) /Casting "Burst of Spite Rk. II" gem7
holyshit9=/if (${Melee.Combat} && ${Target.CurrentHPs}<20 && ${Me.PctMana}>15 && ${Target.Fleeing} && ${Me.AltAbilityReady[Encroaching Darkness]} && ${Target.Speed}>50) /aa act Encroaching Darkness
holyshit10=/if (${Melee.Combat} && ${Me.PctMana}>25 && ${Me.PctHPs} <=90 && ${Cast.Ready[Charge for Power]} && !${Me.Song[Charge for Power Recourse].ID}) /casting "Charge for Power" gem4
 
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I was wondering if you know a string for downshit that would trigger /killthis if a mob hits you while attack is not on.
 
I have thought about it a few times, I'm not sure if this is gonna work or not. Try this to start we will play with it from here. Idea behind it is to only check while out of combat, to check your hp and 90% of the time when you get hit(unless you have a corpse targeted it should autotarget for you) then check to see if it is a npc within a given radius. if all is true then turn on attack and melee/moveutils should take over as long as your stickrange=30 or greater.

Rich (BB code):
downshit1=/if (!${Melee.Combat} && ${Me.PctHPs}<=98 && ${Target[npc radius 30 zradius 10]}>=1) /attack on
 
I gave it a try, seems like no matter what my HP are at, attack never seems to be on. Im trying some different stuff too, and nothing seems to turn attack on for me.
 
cant you mod a simple mac like exp.mac to have a /if command when you get hit to do a target id 50 or something then turn attack on like you would assisting? i wonder if you can make a docrack so you can assist your self? have a ds on then when it gets to 99 it would assist and attk with a macro like rh
 
I think I know what you mean Overgrower but not 100%. You wanted a mac that would just protect you i.e. what we were trying to do up above with the downshit that is simple enough to just kill whatever hits you. I'll piece something together today, what else is a work computer for =p.

Milfman, I'll have a quite a few hours of free time infront of my home pc tonight to play around with it.
 
i think we want the same thing well i would use it for the same thing anyways. i just thought if you cant get mq2melee to do it maybe there was another way
 
For what its worth this seems to work for what I need.
Rich (BB code):
downshit1=/if (${Target.Distance}<30 && ${Melee.Combat}!=TRUE) /killthis
 
Ahh thanks. I'm not as dumb as I look I promise. I have been using MQ2melee for years but never knew about the /killthis command.
 
Holyshit & Downshit

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