If I /lua stop sometimes it still ends up in a movement loop that I have to log out of / Alt F4 to resolve. Any way to full kill the nav when it glitches? (I've tried /nav stop) It sometimes happens in water
Try "/ground active off"
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If I /lua stop sometimes it still ends up in a movement loop that I have to log out of / Alt F4 to resolve. Any way to full kill the nav when it glitches? (I've tried /nav stop) It sometimes happens in water
It's an MQ2GroundSpawn issue --If I /lua stop sometimes it still ends up in a movement loop that I have to log out of / Alt F4 to resolve. Any way to full kill the nav when it glitches? (I've tried /nav stop) It sometimes happens in water
/ground active offPerfect opportunity for anyone in the community to update the meshes (I should learn myself since I noticed some issues)Few things I noticed while running this on 3 rogues last night:
1) Deepshade seems pretty buggy. Lots of collectibles on top of mushrooms, HideAndSeek will just soft lock for a while.
2) Pathing is messed up in a few zones. In particular I saw movement loops in Heroe's Forge and Deepshade, and lots of getting stuck on furniture in Laurion Inn
3) This one is big.. Completion checks seem pretty buggy. Multiple times I Hide and Seek would try to find collectibles in zones I had all collectibles for, or in one case I collected and item twice before it registered. I also re-ran LS and NOS and the lua would try to find collectibles in zones I had full (ground spawn) collections of.
Pretty solid lua so far
/Lua stopOK, dumb newb question, how does one stop this after they start it? LOL
1) As noted above it uses the community mesh's. but when i ran it a saw the same, I paused it looted the ones on top that were "off mesh" then the would start popping in on mesh spots.Few things I noticed while running this on 3 rogues last night:
1) Deepshade seems pretty buggy. Lots of collectibles on top of mushrooms, HideAndSeek will just soft lock for a while.
2) Pathing is messed up in a few zones. In particular I saw movement loops in Heroe's Forge and Deepshade, and lots of getting stuck on furniture in Laurion Inn
3) This one is big.. Completion checks seem pretty buggy. Multiple times I Hide and Seek would try to find collectibles in zones I had all collectibles for, or in one case I collected and item twice before it registered. I also re-ran LS and NOS and the lua would try to find collectibles in zones I had full (ground spawn) collections of.
Pretty solid lua so far
It isn't looking for your completed sets at all. it's looking for what items you are holding on you at the time of running, This way you can use if to farm for other toons, the first version looked only at what you had done, but then you aren't getting the rouge SOS. So i thought this was a cleaner way to do it. once you are holding all the items in LI it will move on to the next zone.needs a check for collections already finished. wont let me move to next stuff keeps looking for hirpin in LI when i have the LI ground collects done already
/Ground active off is the last one. but you should only have to do that if you stop it mid "quest" if you finish the Exp you won't have to stop it./lua stop
/nav stop
and turn off mq2groundspawns
We can take it down for "sale" if you intend on asking other folks to update itBeen away from the game, Running a small sale. if someone wants to update this please feel free.
Free.99 Feel free to update
It should now be listed as free, if there's another setting that needs to e changed let me know. Thanks as always.We can take it down for "sale" if you intend on asking other folks to update it
You are now part of the team on this item, it should let you upload the update, or send it to me and I can get it added, THANKS for keeping this going.Are you taking PR's for this? I added in the TOB expansion drops and zones, so I thought I would check on that. I also added a command line option to set the count, so you collect a certain minimum amount of each collectible.
