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Question - Group Makeup Suggestions - 105-110 game

mbiker11

Member
Joined
Apr 30, 2013
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First of all I'm pretty new to the community and I think all for their informational input on these forums as I've been rolling along and the great macro/plugin developers on Redguides :D.

Current Setup
These accounts are all gold. I run Kissassist on everything but the warrior(Puller/Tank). My current box is:
  • 110 Bard (Raid Gear)
  • 110 Cleric (t2 Eok)
  • 110 Warrior - (t1 RoS)
  • 110 Shaman (t1 EoK)
  • Wiz Merc
  • Wiz Merc

The Bard has most his AAs and the warrior is finishing up final defensives. The other two are <2000AA above autogrant atm. I find that farming t2 EoK I'm around 160-200k dps sustained with 2 WIZ mercs. My goal is to use this for farming named in all content and just grinding.

I'd like to possibly add two more accounts(FTP gear pref w/ a Krono or two to get the important AAs done).

My Dilemma
The Bard, Cleric, and Warrior are definitely staying. The Shaman is there atm because just I had him buffing and eventually found out I could add him in for some decent DPS(30-50k on him is a big deal for me :D). I'm okay with removing him. Suggestions? I currently have a Wiz that I've gotten to 98 so I thought that would be the best idea but now I'm not too sure. How much more DPS are we talking for a wizbot/ber/enc than the actual mercs?

Also I'm new to macros and would prefer not to add another melee, unless bst would keep me at FM the whole time, or if a FTP berzerker is that much more over a wizard I'd consider it :D. Overall I'm just looking mostly for additions to the core of Clr/War/Bard that will help me make some money and continue to gear up.

I've quite interested in the chanter but not sure if it's worth it with the bard for CC. I don't really get how ENC work and never had one before. Would the debuffs make it worth it over the SHM(or in addition to)? This is not a 'bot' group purely as I'm never AFK nor do I plan to be. I'm there for snafoos and I often find myself /endmac and 2 boxing the bard/war together.

Suggestions please! Any ballpark numbers and justification would be welcome too as I'm still learning :D
 
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Drop the shaman, add in three berserkers!

But seriously, if you don't need your shaman for heals, that will be your best route. I find wizards run out of mana (others will argue with this) too quickly. Just be aware you'll have 5 melee on a mob at once and it'll probably be noticeable.
 
I like this type of conversation because it changes often depending on content, synergy, etc. It sounds like you really like the bard, so skip the enchanter and go with a more melee or melee hybrid group where the bard can really shine. Use Req. of Time to slow named and harder content and you should be fine. Make sure your cleric and bard are both curing the ROS dots as they are particularly nasty and end up being the thing that wipes my groups.

Recently I discussed the benefit of having 2 wiz or 2 BL or 2 Zerkers (in your case maybe 3) with a friend and he swears by zerkers. I don't know much about zerkers, but with conflagrant gear and the AA needed, I bet you'd parse 80-100k DPS. With 2 Wizards, you'd be able to get some 1 million nukes with an enchanter and only about 12k AA and conflagrant gear. Not sure what you'd get with a bard, but the enchanter has better synergy. 2 Beastlords is a great addition because you can set them up with conflagrant gear, and use alliance to drop mobs fast. Throw in bard synergy and I think you're golden.

For your final slot, you should think about whether you'll need the utility... Mage for DPS, off tanking/pet tanking if the tank dies, levi, invis/ivu, and of course, COH. A wiz gives you dps, ports, and of course evac (for those hail Mary moments, but also to save you the run across big zones like OT). With a druid you get some buffs, back up healing (nuke healing), more cures, and ports/evac. You could even keep your shaman for DPS, and back up heals, buffs, etc. Let us know what you decide.
 
I personally don't like to use the mercs. My group changes based on the content i am doing. my normal make up is SK, Clr, Sham, Rng, zkr, chanter/bst. I have found I have better burst dps with the chanter but I have better sustained dps with the bst because everyone stays full of mana. I have been working on changing the group makeup to get a little better all around, I know I can usually get 100-110k dps from the zkr, depending on the mob type rng does even more. with the right dot setup sham can get around 70k last time I parsed (level 105). I haven't parsed the chanter or bst so I can't give you any numbers.

I have thought about replacing my zkr with the druid. Druids rule dots right now better even than most necros. I do like having the diverse group but that is a personal preference even though it isn't always maximized for dps.
 
I'm currently running PAL/BRD/SHM/WIZ...the wiz is really the only one I am hands off with running EOKnuke. I have been considering adding another toon for awhile and was leaning toward another wiz just for the ease of use via EOKnuke, but a zerker is interesting as I have never player one.

Wonder which would be fit in better and be easier to get up to speed another wiz or a zerker?
 
Thanks all for the replies. As of right now my healer is doing well but I'm having an issues with my current kissassist melee macros. I really don't like to way they path and the speed at which they do it. Also it seems a lot of the time they just don't end up hitting the mob correctly and I have to adjust them. I think this is likely due to me being a novice with Kissassist and macros in general(or just picking my camps?) but it seems like a wizard is a sure bet for me now. He's already 100 and I'd at least like to get him to 105 to try him out. I don't want to box anymore melees and seem more bot-like.

Mage is an interesting idea. I hear everyone runs them and it sounds like COH and it's other utility can be quite nice. So for now I plan on making it:

  1. Bard
  2. Cleric
  3. Warrior
  4. Shaman
  5. Wizard
  6. Enchanter/Mage(?)
I'm still open for the last spot...The enchanter/mage will be leveled soon but I'm excited to get the other ones up to speed. It's likely the Shaman will be swapped out for the enchanter due to synergies but I'll see what I feel like when I get there :D. The bard is almost max AA so maybe he'll be swapped out for Xp grouping.
 
One thing to consider with the enchanter + bard combo is that the enchanter can be a good puller and that kissassist handles mezzing way better with a chanter. I can pull 6 yellow RoS mobs and get them locked down before they get to my tank. The enchanter requires some good gear and AA to pull... but that's another discussion. Also, it's fast to get a wiz up to speed. No idea about the zerker, but knowing you can AE with the wiz means PL is a breeze.
 
Mage over enchanter imo, because you have bard. Bard provides mezz, and it compliments mages more so because it allows your mage swarm pets to flurry.

Personally, I'd go a 2nd wizard over mage, I have a mage but I only use it for CoH bitch.
 
Brd,War,Clr,Shm,Zerk,Zerk 2 zerkers are easy dps idc what xpac ur in they melt shit no madder what, enough said.
 
Hi All,

I wanted to update all with where I'm at.
  • 110 Warrior
  • 110 Cleric
  • 110 Bard
  • 110 Shaman
  • 104 Wizard
  • 100ish Enchanter

Currently the WIZ and ENC are still being leveled. The Wiz has almost no gear and I'm already happy with the slight increase to my groups DPS. The Enchanter I'm not sure about, I'll have to see how well it manages being macro'd when driving with the WAR/BRD as I usually do. I might think about replacing the SHM in the future too but for now I'd like to try this all out in 105-110. Once the chanter hits 105 I feel like I'll actually be able to get a good idea of how the whole group will work together.
 
If you want to stay less than 6, I'd trade the Shaman for a BL.

That gives you at least mini shaman buffs and it should boost your group kill speed as you no longer have 2 full healers.

If you really wanted to, you could drop the shaman out of the group and set him as a babysitter and put a mage in his place. Then you get full shaman buffs and have a more dps heavy group.
 
Hi All,

I wanted to update all with where I'm at.
  • 110 Warrior
  • 110 Cleric
  • 110 Bard
  • 110 Shaman
  • 104 Wizard
  • 100ish Enchanter

Currently the WIZ and ENC are still being leveled. The Wiz has almost no gear and I'm already happy with the slight increase to my groups DPS. The Enchanter I'm not sure about, I'll have to see how well it manages being macro'd when driving with the WAR/BRD as I usually do. I might think about replacing the SHM in the future too but for now I'd like to try this all out in 105-110. Once the chanter hits 105 I feel like I'll actually be able to get a good idea of how the whole group will work together.


I run a similar team. I currently run:
SK
Cleric
Bard
Shaman
Wiz
Mage.


I think you would be happy swapping out the Ench for a mage. You would get more utility more dps and coth is a must!
 
I think you mean, switch out the Bard for a Enc! Enchanters have tash that has lingering cry, which increases incoming spell damage on the mob. Mages get Synergy which increases damage of chromatic based spells, which is ideal for an enchanter. My mage and my enchanter always fight for the top of the parse. Both around 200k dps.
 
So my group as of late has been a lot of fun. EM23+ required for best results

Magician (tank with healer centric profile)
Enchanter (puller / cc)
Druid or cleric (I like Druid for dps + speed buffs)
Wizard
Wizard
Wizard

I haven't found a named in RoS that gives me any trouble with this group.
 
So my group as of late has been a lot of fun. EM23+ required for best results

Magician (tank with healer centric profile)
Enchanter (puller / cc)
Druid or cleric (I like Druid for dps + speed buffs)
Wizard
Wizard
Wizard

I haven't found a named in RoS that gives me any trouble with this group.



This seems like the ideal caster group. Can you confirm for me the druid and enchanter crit mod values stack, I read somewhere that they did when they capped crit rate to 48% or so, they changed how crit mod worked too. So technically wizard, druid and enchanter all should stack together. If so, can you tell me how much your wizard is critting for with all 3 on you, also would need to know your item foci level i.e. if you test with fire nukes whats the foci range on your sleeves.


I may consider this setup in the future, to completely avoid using Krono. Since tank and puller are so gear dependent, having to burn Krono on them.
 
Warrior
Cleric
Mage
Shaman
Wizzy
Chanter

With the current changes I will be changing the buff bitch shaman to another DPS soon. Probably a zerker
 
lose the shaman and add a beastlord. better dps and practically the same buffs. Will benefit from the mage aura pet toys etc.
 
lose the shaman and add a beastlord. better dps and practically the same buffs. Will benefit from the mage aura pet toys etc.

What he said. The Shaman is too much overlap in that group. BL or another Wiz would be perfect
 
So my group as of late has been a lot of fun. EM23+ required for best results

Magician (tank with healer centric profile)
Enchanter (puller / cc)
Druid or cleric (I like Druid for dps + speed buffs)
Wizard
Wizard
Wizard

I haven't found a named in RoS that gives me any trouble with this group.

When I use a mage as a tank, the pet will NOT hold aggro from enchanter. I had to hold back my own dps to keep aggro going. That's one reason I switched to an SK.
 
I'm not sure if I want to go rogue or ranger for my last two spots. Any tips on how each of those classes play at current end game group content would help. Group setup:

SK
Cleric
Beastlord or shaman
Mage
Rogue/Ranger
Rogue/Ranger
 
I'm not sure if I want to go rogue or ranger for my last two spots. Any tips on how each of those classes play at current end game group content would help. Group setup:

SK
Cleric
Beastlord or shaman
Mage
Rogue/Ranger
Rogue/Ranger

Unless you love the classes why would you chose rogue or ranger.

Rogues are very hard to macro for consistent high DPS.
Rangers meh.
 
With the Alliance spells it seems to promote have 3 of a kind in a group to get the huge crits.

I switched my group to 3 beasts because I like the class and together they seem to have great dps.

So now I have (all 110s) ranger (puller & sort of tank - uber equiped); cleric, chanty, 3 beasts

Some prefer zerkers, mages or wizards for the 3 of a kind.
 
My mage (using a water pet) is out dpsing my wiz almost consistently. The mages are also pretty much never OOM. Sk, Chanter, cleric, mage x2, wiz!!!

So looking at the chanter synergy for this group make up:
chanter.png

And let's look at the mage synergy (with 2 x the chance to proc)
mage.png

The Wizard synergy isn't that great, but they do benefit from the other two and it adds a huge dps boost over all, especially with chromatic haze and others.

Here is a parse over 25 mobs - keep in mind the enchanter dps is rather low since we're pulling 4-5 mobs at a time and crowd control takes a bit of time.

Magician + pets 41000k@107050 (107050 in 383s) [29.19%] (29350AA)
Magician + pets 30621k@79951 (79951 in 383s) [21.8%] (15500AA)
Wizard + pets 28250k@73761 (74343 in 380s) [20.11%] (14500AA)
Enchanter + pets 20243k@52854 (52992 in 382s) [14.41%] (Max AA)
ShadowKnight + pets 18253k@47659 (47659 in 383s) [13%] (Max AA)
Cleric 2082k@5435 (5948 in 350s) [1.48%] (14500 AA)
 
My mage (using a water pet) is out dpsing my wiz almost consistently. The mages are also pretty much never OOM. Sk, Chanter, cleric, mage x2, wiz!!!

So looking at the chanter synergy for this group make up:
View attachment 13802

And let's look at the mage synergy (with 2 x the chance to proc)
View attachment 13803

The Wizard synergy isn't that great, but they do benefit from the other two and it adds a huge dps boost over all, especially with chromatic haze and others.

Here is a parse over 25 mobs - keep in mind the enchanter dps is rather low since we're pulling 4-5 mobs at a time and crowd control takes a bit of time.

Magician + pets 41000k@107050 (107050 in 383s) [29.19%] (29350AA)
Magician + pets 30621k@79951 (79951 in 383s) [21.8%] (15500AA)
Wizard + pets 28250k@73761 (74343 in 380s) [20.11%] (14500AA)
Enchanter + pets 20243k@52854 (52992 in 382s) [14.41%] (Max AA)
ShadowKnight + pets 18253k@47659 (47659 in 383s) [13%] (Max AA)
Cleric 2082k@5435 (5948 in 350s) [1.48%] (14500 AA)

I have more luck with my magician holding Aggro off the enchanter via air pet. Also my enchanter is fairly neutered as he is primarily Cc (~75k dps).

The only thing I would say is that unless you like the wizard for travel spells, I'd go third magician and alliance. I run three wizards for alliance, honestly if it didn't look SOO bot party and generally "aidsy" I would run 4 magicians. But people take one look at a 4 mage party and start harassing me.
 
The main reason I use the wiz is for ports. It's rough running a 6-box crew through quests and ports make all the difference. I was thinking of adding another mage since the wiz is almost maxed out anyway.
 
Question - Group Makeup Suggestions - 105-110 game

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