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Question - Group comp

Stryker24

New member
Joined
Mar 8, 2015
RedCents
My current group is
SK,shm,brd,mage,clr
I'm having trouble picking a 6th, everything will be all access so aa isn't an issue. I've been considering bst,rog,or wiz but thoughts on any class would be great.
 
wiz adds snare, ports, and a lot of dps. the only comparable is druid, which is much less dps and you already have 2 healers. really though youd probably be better off swapping out a healer for a hybrid as shaman/clr overlap a lot. you could put bst or pal in for them, respectively and still get 95% of their functionality.
 
I suggest either DRUID or WIZARD.

Druid= ports, some dps in form of stacking dots (max out the dot aa lines!!!), backup patch/spot healing, plus his fire aura and "RO" line of spells GREATLY enhance the mages dps. THe Crush of Ro line debuffs the mobs against fire and elemental attacks... where his fire aura adds a fire proc onto all casters spells... which DOES receive any fire bonuses your mage already has due to aa or item effects.

Wizzy=ports, good dps,

both offer snare/root...
 
With the current skeleton of your group you have a ton of untapped melee Adps. If I were looking to flesh it out I would consider ranger/beastlord/monk/beserker. I'd almost lean to beserker just because of bard and shaman, giving you quite a good set up for making that zerker shine.
 
Question - Group comp

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