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Release Glowing Grab 1.3.1

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Jul 27, 2019
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Leo submitted a new resource:

Glowing Grab - Simple script that picks up Glowing Globes if they are in range

Warning, this script can interfere with certain nav functionality due to its searching ground spawns. I have done my best to minimize it as much as possible but it is recommended that you pause or stop the script while traveling.

This script will not nav to anything, it will not face anything, and it will only pick up glowing globes that are in range to be picked up.

Read more about this resource...
 
you can submit updates to resources, you don't need to submit for approval -> get approved -> remove resource and then repeat :p
 
Yea, my apologies. I was going to take it down altogether because of some of the issues with Nav functionalities. I got some messages asking for me to put it back up, so I got some help tweaking it and put it up with a disclaimer about the nav stuff.
 
Is there a setting for this to not work in certain zones? Or do i need to do anything to get it to work in some zones?
I ask because I have noticed this doesn't work in some zones.

I turn it on while in the new LS zones because there a rash of suspensions and banning so I don't want to make it obvious that I am running a script but a lot of the ground spawns in LS are hidden in bushes so I can't click them through the bushes. I turn on glow grab and it does nothing. I can turn on MQ2GroundSpawn for a second and it picks them up but I don't want to auto nav around with 50 people in the zone cause that's a dead giveaway that it is automated.

Any clues on how to get it working again?

EDIT: Also is there a way to click the items from farther away? When i try to get the collectables from Stratos: Zephyr's Flight the collectables are often on an unreachable ledge below the ground level. To get them you have to jump to your death and hope the glow grab script grabs them in time.

Is there a way to find out what the max distance, you can target a ground spawn and grab it, is so I can hopefully collect all these annoying ground spawns on ledges below the top level? I have several toons on several accounts so getting collectable for all of them is hard because after 30 minute of grabbing the surface one they end up being ALL on the ledges and no more spawn on the reachable areas and i leave the zone and come back later and they are still all on the unreachable areas until the zone is reset from a server reboot.
 
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I do need to update it for the new LS zones, I'll get that done shortly. As far as increasing the range, it's already set as far as it can be set to pick up an item. That's a hard limit imposed by the game.
 
Is there a setting for this to not work in certain zones? Or do i need to do anything to get it to work in some zones?
I ask because I have noticed this doesn't work in some zones.

I turn it on while in the new LS zones because there a rash of suspensions and banning so I don't want to make it obvious that I am running a script but a lot of the ground spawns in LS are hidden in bushes so I can't click them through the bushes. I turn on glow grab and it does nothing. I can turn on MQ2GroundSpawn for a second and it picks them up but I don't want to auto nav around with 50 people in the zone cause that's a dead giveaway that it is automated.

Any clues on how to get it working again?

EDIT: Also is there a way to click the items from farther away? When i try to get the collectables from Stratos: Zephyr's Flight the collectables are often on an unreachable ledge below the ground level. To get them you have to jump to your death and hope the grow grab script grabs them in time.

Is there a way to find out what the max distance, you can target a ground spawn and grab it, is so I can hopefully collect all these annoying ground spawns on ledges below the top level? I have several toons on several accounts so getting collectable for all of them is hard because after 30 minute of grabbing the surface one they end up being ALL on the ledges and no more spawn on the reachable areas and i leave the zone and come back later and they are still all on the unreachable areas until the zone is reset from a server reboot.
Lots of questions.
Quickly looking at the script, there is a list of zones by zone ID. the Lua appears to cycle through every zone ID and compare it to your current zone ID, and if it's a match then it will do stuff.

I was actually thinking it would be easier to list zones NOT to use it in, than the current method which makes it difficult to determine what is being skipped. As well as they are all IDs which makes it hard to know which zone it's referencing anyhow. Using a list of zones not to use it in makes the list smaller, and won't prevent the Lua from working in new zones when they come out.
With that said, if you want to disable it for a zone, just go to that zone and /echo ${Zone.ID}, then find that zone in the list of zone IDs and remove it. That would prevent it from working in that particular zone.
Similarly, if that zone is missing in the list, then it's already been removed, and adding it to the list would make it work in that zone.

if shinydist and shinydist <= 20 then This is the line of code that determines they are in range. However, there are limits to the distance you can click things. MQ2GroundSpawn uses 19 as it's distance. I believe 20 is the max.

MQ2GroundSpawn uses /itemtarget itemname and /squelch /click left item to pick up items.

Re: Stratos - That zone sucks.
 
Leo updated Glowing Grab with a new update entry:

Changed logic for which zones we work in

Changed it so we check first to see if there are any groundspawns in the zone with "glowing" in the name. If there are no groundspawns with glowing in the name, we do not scan or do anything we idle and check again after a delay. We only actively scan if we are in a zone that contains at least one ground spawn with glowing in the name. This logic should remove the need to check zone ID's to determine if we need to scan or not.

Read the rest of this update entry...
 
Release Glowing Grab

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