- Joined
- Oct 7, 2015
- RedCents
- 334¢
Might have figured out a nagging issue I've had with my SK running under KA 12.001... (tl:dr ... My Heal section was using 6 entries with really long global cooldown spells!)
In combat [ always on engagements with > 1 mob ], when a mob died, the SK would frequently stand there like the dummy he is and not DO anything for a few seconds! Finally decided to run the /debugall command while logging during fights. Found just tons of these kind of messages...
[CODE title="4 messages repeated hundreds of times"]
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2228 T:774 CastSpell ENTER Interrupts SentFrom SingleHeal Spell:Touch of Zlandicar Rk. II CastID:59230
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2581 T:774 CastInteruptHeals Enter
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2597 T:774 CastInteruptHeals Leave
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2238 T:774 CastSpell LEAVE Interrupts SentFrom SingleHeal
[/CODE]
I'm using the same 4 taps in my Heal Section that I've already inserted in the DPS section. When the macro branches to a heal spell and they're ALL in GCD then nothing happens until one of them becomes Ready To Cast! So the SK stands there without attack on for numerous seconds. Meanwhile, the various Assists may actually kill the mob before the SK ever engages.
Since the Heal section was essentially duplicating what I was already doing in the DPS section I just disabled the Heal section on my SK and the problem went away! I'm not saying this is a bug, it could just be an edge case to work around.
Just FYI here was my Heal Section:
[CODE lang="ini" title="Long GCD "heals"!"][Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=6
Heals1=Blood Drinker's Coating|95|tap
Heals2=Cursed Guardian Discipline|93|tap
Heals3=Composite Fang|91|tap
Heals4=Dire Indictment|89|tap
Heals5=Touch of Drendar|87|tap
Heals6=Touch of Zlandicar|85|tap
HealGroupPetsOn=0
AutoRezOn=0
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
RezMeLast=0
[/CODE]
In combat [ always on engagements with > 1 mob ], when a mob died, the SK would frequently stand there like the dummy he is and not DO anything for a few seconds! Finally decided to run the /debugall command while logging during fights. Found just tons of these kind of messages...
[CODE title="4 messages repeated hundreds of times"]
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2228 T:774 CastSpell ENTER Interrupts SentFrom SingleHeal Spell:Touch of Zlandicar Rk. II CastID:59230
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2581 T:774 CastInteruptHeals Enter
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2597 T:774 CastInteruptHeals Leave
[2021/02/28 14:09:20] [MQ2] CAST-010 L:2238 T:774 CastSpell LEAVE Interrupts SentFrom SingleHeal
[/CODE]
I'm using the same 4 taps in my Heal Section that I've already inserted in the DPS section. When the macro branches to a heal spell and they're ALL in GCD then nothing happens until one of them becomes Ready To Cast! So the SK stands there without attack on for numerous seconds. Meanwhile, the various Assists may actually kill the mob before the SK ever engages.
Since the Heal section was essentially duplicating what I was already doing in the DPS section I just disabled the Heal section on my SK and the problem went away! I'm not saying this is a bug, it could just be an edge case to work around.
Just FYI here was my Heal Section:
[CODE lang="ini" title="Long GCD "heals"!"][Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=6
Heals1=Blood Drinker's Coating|95|tap
Heals2=Cursed Guardian Discipline|93|tap
Heals3=Composite Fang|91|tap
Heals4=Dire Indictment|89|tap
Heals5=Touch of Drendar|87|tap
Heals6=Touch of Zlandicar|85|tap
HealGroupPetsOn=0
AutoRezOn=0
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
RezMeLast=0
[/CODE]

