I d love this for hunter mode as well, I figured in Hunter mode my grp starts killing mobs and moves on in a direction until the max radius is reached. Then it gets stuck. All it then does is targeting every mob within close range and ignoring them cause they are out of set hunter area (radius from starting point). There are still mobs within the hunterarea but would require the grp to run back to starting point first to then start killing the mobs in the other direction. Or do I have to set pullrange to double the radius of the hunterarearadius to cover for that behaviour? As soon as respawns happen behind grp they start killing again, but this alot idle time.