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Question - Focused Paragon not casting properly

Bonezone

New member
Joined
Jul 19, 2014
RedCents
19¢
For the life of me I cannot figure out why my BST won't cast Focused Paragon of Spirits properly. Since it is single target he refuses to target anything when he casts it. I have only been using kissassist for about 2 week so I am not too familiar with anything except for the INI files as far as configurations go. Anyone had this problem before who may be able to lend some assistance?

Thanks.
 
Replace the entire CastWhat sub in kissassist.mac with the code below. will be fixed in 7.5

Rich (BB code):
| -------------------------------------------------------------------------------------
| SUB: CastWhat
| -------------------------------------------------------------------------------------
    Sub CastWhat(string castWhat,int castTargetID,string sentFrom)
        /if (${Debug}) /echo  DEBUG CastWhat: Enter castWhat - ${castWhat} castTargetID - ${castTargetID}
        /declare WasTwisting bool local ${Twist}
        /varset CastResult CAST_NO_RESULT
		| - Check & cast if Combat ability/disc
        /if (${Me.CombatAbility[${castWhat}]} && !${Me.CombatAbilityTimer[${castWhat}]}) {
            /if (${WasTwisting}) {
                /squelch /twist off
                /delay 20 !${Twist}
            }
			/if (${Spell[castWhat].EnduranceCost}>${Me.Endurance}) /return CAST_OUTOFENDURANCE
            /if (${Target.ID}!=${castTargetID}) {
                /target id ${castTargetID}
                /delay 10 ${Target.ID}==${castTargetID}
            }
			/docommand /disc ${castWhat}
			/varset CastResult CAST_SUCCESS
			/delay 10s !${Me.Casting.ID}
            /return ${CastResult}
        }
        | - Check & cast if item
        /if (${FindItem[=${castWhat}].ID} && ${FindItem[${castWhat}].Timer}==0) {
			| Prevent casting of Prestige items on silver and F2P accounts
			/if (${Me.Subscription.NotEqual[gold]} && ${FindItem[${castWhat}].Prestige}) /return
            /if (${WasTwisting}) {
                /squelch /twist off
                /delay 50 !${Twist} && !${Me.Casting.ID}
            }
            /if (${Target.ID}!=${castTargetID}) {
                /target id ${castTargetID}
                /delay 10 ${Target.ID}==${castTargetID}
            }
            /call MQ2Cast "${castWhat}" item
            /if (${Debug}) /echo DEBUG CastWhat cast item result: ${Macro.Return}
            /varset CastResult ${Macro.Return}
            /if (${WasTwisting} && !${Twist}) {
                /delay 30
                /squelch /twist
            }
            /if (${Debug}) /echo  DEBUG CastWhat Leave item cast ${CastResult}
            /return ${CastResult}
        }
        | - Check & cast if AA
         /if ((${Me.AltAbility[${castWhat}]} || (${castWhat.Find[Banestrike]} && !${Banestrike.Find[|${Target.Race}|]} && ${Spawn[${MyTargetID}].Distance3D}<70 && ${CombatStart})) && ${Me.AltAbilityReady[${castWhat}]}) {
            /if (${Target.ID}!=${castTargetID}) {
                /target id ${castTargetID}
                /delay 10 ${Target.ID}==${castTargetID}
            }
            /if (!${IAmABard}) {
                /call MQ2Cast "${castWhat}" alt 5s
                /if (${Debug}) /echo DEBUG CastWhat cast AA result: ${Macro.Return}
                /varset CastResult ${Macro.Return}
                /call CheckCasting 30
                /return ${CastResult}
            }
            /if (${IAmABard}) {
                /alt act ${Me.AltAbility[${castWhat}].ID}
                /if (${Me.AltAbilityReady[${castWhat}]}) {
                    /varset CastResult CAST_RECOVER
                } else {
                    /varset CastResult CAST_SUCCESS
                }
                /return ${CastResult}
            }
        }
        | Always use AA if it exists for Voice of Thule}
        /if (${castWhat.Equal[Voice of Thule]} && ${Me.AltAbility[Voice of Thule]}) /return
        | - Check & cast if spell
        /if (${Me.Book[${castWhat}]} && ${Spell[${castWhat}].Mana}<=${Me.CurrentMana}) {
            | Avoid confusion between spells and items of the same name. e.g. mage Wand of Phantasmal Modulation
            /if (${FindItem[=${castWhat}].ID}) /return
            | Mem spell if not memmed
            /if (!${Me.Gem[${castWhat}]}) {
            | Prevent tanks and heals trying to mem spells during combat.
            /if (${Attacking} && ${MainAssist.Equal[${Me}]} || ${HealsOn} && ${AggroTargetID} && ${sentFrom.NotEqual[Heal]}) /return
                /memspell ${MiscGem} "${castWhat}"
                /delay 350 ${Me.SpellReady[${castWhat}]}
			}
            /if (${Target.ID}!=${castTargetID} && ${Spell[${Me.Book[${Me.Book[${castWhat}]}].ID}].TargetType.NotEqual[Self]}) {
                /target id ${castTargetID}
                /delay 10 ${Target.ID}==${castTargetID}
            }
            | Wait for global cooldown active
            :Waitforcooldown
             /if (!${IAmABard} && !${Me.SpellReady[${castWhat}]} && !${Me.SpellReady[${Me.Gem[1].Name}]} && !${Me.SpellReady[${Me.Gem[3].Name}]} && !${Me.SpellReady[${Me.Gem[5].Name}]} && !${Me.SpellReady[${Me.Gem[7].Name}]}) {
                /delay 5
                /goto :Waitforcooldown     
            }
            /if (${Me.SpellReady[${castWhat}]} && !${IAmABard}) {
                /call MQ2Cast "${castWhat}" gem8 3s 
                /if (${Debug}) /echo DEBUG CastWhat cast Spell result: ${Macro.Return}
                /varset CastResult ${Macro.Return}
                /doevents
                /call CheckCasting 50
            }
            /if (${IAmABard}) {
                /squelch /twist once ${castWhat}
                /varset CastResult CAST_SUCCESS
            }
        }
        /if (${WasTwisting} && !${Twist}) /squelch /twist
        /if (${Debug}) /echo  DEBUG CastWhat Leave ${CastResult}
    /return ${CastResult}
 
Question - Focused Paragon not casting properly

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