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Fisherman's Companion - Alcohol Tolerance Trainer

Release Fisherman's Companion - Alcohol Tolerance Trainer 1.0

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Joined
Dec 10, 2016
RedCents
3,125¢
Hello Everyone! This is a simple macro to max out your Alcohol Tolerance. You will need a Fisherman's Companion to use this macro. It will summon a Brell's Fishin' Pole that will let you get drunk for free! The quest for the companion is extremely simple or even obtainable in bazaar.

Rich (BB code):
|------------------------------------------------------------| 
|          SummonBooze.mac 
| 
|      Last Modified by: TheDroidUrLookingFor 
|
|		Originally by: WizeOne
| 
|------------------------------------------------------------| 
#turbo
|------------------------------------------------------------| 
|          Includes 
|------------------------------------------------------------|
|------------------------------------------------------------| 
|          Defines 
|------------------------------------------------------------| 
#define CHATMETHOD      "/echo"
|#define CHATMETHOD     "/i say"
|#define CHATMETHOD 	"/bc"
|------------------------------------------------------------| 
|          Events 
|------------------------------------------------------------| 
#Event SkillUp "You have become better at #1# (#2#)"
#event TooDrunk "You could not possibly consume more alcohol or become more intoxicated#*#"

|------------------------------------------------------------| 
|          Main Rountine 
|------------------------------------------------------------| 
Sub Main
/declare DrunkCap	int	outer ${Skill[Alcohol Tolerance].SkillCap}
/declare MaxSnacks	int	outer 20
/declare SummonAt	int	outer 1
/declare SummonDelayTime	int	outer 3
/declare Booze	string	outer "Summoned: Ale"
/declare BoozeItem	string	outer "Brell's Fishin' Pole"
/declare PreBoozeItem	string	outer "Fisherman's Companion"

/if (${Me.Skill[Alcohol Tolerance]} == ${DrunkCap}) {
   CHATMETHOD \ayYou are a professionsal drinker! skill maxed\x
   /beep
   /endm
   }
   
/if (${FindItemCount[${BoozeItem}]} == 0 && ${FindItem[${PreBoozeItem}].Name.NotEqual["NULL"]}) /useitem ${FindItem[${PreBoozeItem}]}
CHATMETHOD \ayStarting Alcohol Tolerance Trainer \ar( \ag${Me.Skill[Alcohol Tolerance]} \ar/ \ag${DrunkCap}\ar) \x
:Main_Loop
	/if (${Me.Skill[Alcohol Tolerance]} == ${DrunkCap}) {
		CHATMETHOD \ayYou are a professionsal drinker! skill maxed\x
		/beep
		/endm
	}
	/if (${Cursor.ID}) /autoinventory
	/if (${FindItemCount[${Booze}]} <= ${SummonAt}) /call SummonBooze
	/if (${Me.Drunk} < 100 && ${FindItemCount[${Booze}]} >= 1) /useitem ${FindItem[${Booze}]}
	/delay 1s
	/doevents
/goto :Main_Loop
/return
|------------------------------------------------------------| 
|          End Main Rountine 
|------------------------------------------------------------| 
|------------------------------------------------------------| 
|          Other Rountines
|------------------------------------------------------------| 
Sub SummonBooze
CHATMETHOD "Starting to summon: ${Booze}!"
:Loop
	/if (!${FindItem[${BoozeItem}].TimerReady} && ${FindItemCount[${Booze}]} <= ${MaxSnacks} && ${FindItem[${BoozeItem}].Name.NotEqual["NULL"]}) {
		CHATMETHOD "Summoning ${Booze}!"
		/useitem ${FindItem[${BoozeItem}]}
	}
	/delay ${SummonDelayTime}s
	/autoinventory
	/delay 1
	/if ((${FindItemCount[${Booze}]} >= ${MaxSnacks})) /goto :END
/goto :Loop
:END
CHATMETHOD "Summoned ${MaxSnacks} of ${Booze}!"
/return
|------------------------------------------------------------| 
|          End Other Rountines
|------------------------------------------------------------| 
|------------------------------------------------------------| 
|          Events 
|------------------------------------------------------------| 
Sub Event_TooDrunk
  /declare Stumble
  /varcalc Stumble 20+${Math.Rand[10]}
  CHATMETHOD Too Drunk to drink right now ( waiting ${Stumble}s )
  /delay ${Stumble}s
/return

Sub Event_SkillUp(SkillUpText,SkillName,int Amount)
        CHATMETHOD \ay${SkillName} \awincreased - \ag${Amount} \ar/ \ag${DrunkCap} \x
/return
|------------------------------------------------------------| 
|          End Events 
|------------------------------------------------------------|
 
Last edited:
Release Fisherman's Companion - Alcohol Tolerance Trainer

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