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Question - Fell Foliage strat?

Dozecar

Well-known member
Joined
Mar 21, 2016
RedCents
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Am I missing something or is this just near impossible with melee? I'm in mostly tbl t3 and still can't finish this thing.
 
Ran it a bit the past week, finished it each time. case where 2 zerks died took a while had to kill 4 adds.
3x zerkers sk shaman cleric (2 zerks died)
rogue 2x zerkers sk shaman cleric (1 zerk died)
bl 2x zerkers sk shaman cleric (1 zerk died)
bard 2x zerkers sk shaman cleric (1 zerk died)

tbl t2 visible, gmm nonvis, weapons tbl t1 raid
sk has adamant visible

Not doing anything special, burn when cacticii pops.

What you can do is put shaman: Thorn Wilting on all the melee (I usually forget)

After, Cactiikii spawns, Kill it. It will spawn adds throughout the fight, you will need to kill them if there are more than 1 up at a time. Otherwise Cactiikii becomes invulnerable until they are killed. A big burn can kill it before it spawns more than 1.
Disagree with this, I kill it with 2 adds up. Think it locks at 3 adds.
 
I just burn it with SK, Cleric, Chanter, Ranger, Zerker, Wizzy. I normally don't have any deaths. Don't blow your burn wad on the little bullshit starting cactii. It's tagged as a named, which if you have BurnAllNamed=1 in your kiss.ini means it'll start your burn a bit early.
 
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pally, cleric, rogue, ranger, wiz, enc. have burns running before the event starts. i'm usually done within 50 seconds. no strat, its simply a DPS check.
 
Recently, I ran my crew through Fell Foliage with crappy spells loaded. It was after I went through a TBL Plane of Fire mission, "Remodeling", with ice, steel, and magic spells up (no fire spells). It was a very slow start, and I was worried that the crew would fail the DPS check. It was a win, but it was close. The minimum DPS seems to be about 1 million points of damage for 84 seconds (14 ticks).

Cactiikii in 85 seconds.

CLR 0
DRU 6,629,910 (78k/sec)
ENC 7,826,566 (92K/sec)
SHD 14,292,972 (168K/sec)
MAG 25,413,382 (299K/sec)
WIZ 34,297,240 (403k/sec)
Total: 88,460,070 (1041k/sec)
 
I'm melee heavy, my best run I'd swapped the rogue for a Wiz, got it to 34% before it locked and never was able to do that well again. So I created a mage, guess I need to finish leveling it.
 
If it locked at 34%, you're pretty far off the DPS check. I don't think that's a melee thing, I think you've probably got some optimization to do with whatever macro you're running. A full group of TBL mostly T3 should faceroll smoke this guy like it's nothing. I can usually tell if the attempt is going well if I have the named that low before even the first add spawns. That's my gauge, 35-40% at first add spawn, and <10% when 2nd spawns.
 
clerics can dps too. load some interventions. drop a couple wards. group regen, celestial, some shinings all before the fight starts and let your cleric nuke heal.
 
I think the tank dropped so I hit evac. It was a poor start, if i recall I forgot to load KA on the wiz till after engage. But I was never able to get it back that low again. So I made a mage, and ranger and started working them up, for this and other ranged stuff.

Using Sic's ini for cleric and bard, and I think the nuke nuke nuke wiz, big daddy's enc ini, and Chat's plugins for rog/zerk.
 
I run SK, CL, BL, Zerk, Zerk and either bard or chanter and have no issues at all . I only use the SK and Pet to kill the 1st Cactus.. then i pop all my burns, hit SK epic and engage Named and hes dead usually before 2nd spawn as 1st add comes quick.

Maybe its imperative to use SK 2.0 in a melee group ? I also use Mini horn or unity and paragon .... its standard pop for DS mobs for my group, which might not be the normal for others, but if you have an SK .. its the way.
 
Out of curiosity, does the Mark of Whatever spell work on named? To stop his crappy DS?
 
Does the BST AA Enduring Frenzy still overwrite the damage shield? If so that can make it easy with melee. Both are "defensive proc" buffs and you can only have one up at a time.

I also made custom ini's for this when I was first running it. Skipped anything in Burn that wasn't immediate DPS, like removing the aggro reduction stuff or such.

Then I had some "setup" hotkeys I could hit right before I'd start that would have toons pre-cast anything with a 60+ second duration. Saved time and added more DPS during the fight. Healers would do their HoTs/totems and such.

I would manually play the tank and stop attacking if his health dropped too low, let the healer catch up and still heal the group if needed. I was doing it in RoS conflag/t2 gear. Had sk/brd/clr/bst/zerk/zerk with the zerks using IHC and rest on KA.
 
All casters, even clerics /melee on.
Dont leave dps on the table. They wont melee while casting so no worries!
 
Out of curiosity, does the Mark of Whatever spell work on named? To stop his crappy DS?

No. It offsets the damage slightly, but doesn't negate it.

All casters, even clerics /melee on.
Dont leave dps on the table. They wont melee while casting so no worries!

I assume this is snarky sarcasm. The Mobs DS has a 5k lifetap included in it, so casters would be hitting for 300 and healing the mob for 5k. Ha ha funny. not

Finally beat it. On to end of empire, which seems to be even more ignorant. RoS just seems to be a poorly designed shit sandwich of an expansion. OT is decent, and Gorowyn is very well done. But the rest are bad design or overpopulated and the missions are just trash.
 
:lol:
Yes I am looking forward to the next expansion just because of what Dozey said!
 
TBL wasn't bad at all. Smoke trials are a shitshow but beyond that the rest is easy as long as you're geared for it. If you're like me and recently returning, wearing conflag, you're going to have to farm the early stuff, use discs, wait for discs to refresh, farm gmm for non vis. But once you are in current gear its fairly simple.

I liked velious, but it appears from what they have so far, we're only getting half of it.
 
TBL wasn't bad at all. Smoke trials are a shitshow but beyond that the rest is easy as long as you're geared for it. If you're like me and recently returning, wearing conflag, you're going to have to farm the early stuff, use discs, wait for discs to refresh, farm gmm for non vis. But once you are in current gear its fairly simple.

I liked velious, but it appears from what they have so far, we're only getting half of it.

Which is the same way they delved out Kunark... which is bullshit.
 
I wouldn't mind, if it were well done. I think EoK was well done other than droga. The missions are all decent and the aug being common is nice. RoS is well done, but wasn't tuned properly other than Goro and the missions (and OT named) are just garbage. I did finally beat this one and the above post is correct, for you to win you need 1m adps for 84 seconds. I've now spent 2 days wiping to End of Empire and seriously considering do I want to continue to play this game?
 
@Dozecar stick with EoE. That one wiped the fuck out of me over and over and over until I got everything to click. Get some GMM gear, if you can. Also, if you find you’re low on healing, try MQ2Heals. I had to ditch kissassist healing on my cleric and start using MQ2heals to keep up with group healing.
 
The mission or the static zone namers.
 
My tank has Tbl T3 in all visables and several non visables, any that had higher AC than GMM. My rogue and Zerker are in all tbl t3 visables and gmm non vis. bard, cleric, and chanter are in tbl t2 visables except for chest which are all t3, and gmm non vis.

I really don't think I can be better geared other than raid.
 
My tank has Tbl T3 in all visables and several non visables, any that had higher AC than GMM. My rogue and Zerker are in all tbl t3 visables and gmm non vis. bard, cleric, and chanter are in tbl t2 visables except for chest which are all t3, and gmm non vis.

I really don't think I can be better geared other than raid.
It is very boxer unfriendly. All the bouncing around is what did me in. EoE is the only mission in the last 3 expansions that I wasn't able to 6box in-era, not counting Talendor because it's a 12 person event. I only got the flag because a guild group was nice enough to run me through with me playing 1 character. They all dropped task at the end and let me add the rest of my boxes so I could loot the teeth.
 
My tank has Tbl T3 in all visables and several non visables, any that had higher AC than GMM. My rogue and Zerker are in all tbl t3 visables and gmm non vis. bard, cleric, and chanter are in tbl t2 visables except for chest which are all t3, and gmm non vis.

I really don't think I can be better geared other than raid.

With a well-geared tank, cleric, enchanter, bard, rogue, and zerker you shouldn't be having problems... especially with it being an expansion old now. I would keep reading about the event and keep trying. I used my moveto me hotkey liberally (basically whenever a meteor hit). You might also try having all your toons on mounts and lev'd, if the fling is the issue. Also, if healing is an issue, load up MQ2Heals and let that heal instead of kissassist or whatever. Also, make sure you do what you can to balance where you need to balance to keep the next wave from activating... it can be a pain in the ass with the npcs killing stuff before you want, but it helps. Oh, and speaking of the npcs... buff the hell out of them before the event starts (single target buffs only) and let them tank when you are being overwhelmed. AE agro abilities may not be recommended until the npcs are dwindling or your folks are getting too much attention and you can't peal off.
 
RoS is well done, but wasn't tuned properly other than Goro
Goro sucked when RoS came out, that Lost Chocodai quest had a few people tearing their hair out with all the bugs. Became a running joke about what changed since the last time we did it.

any that had higher AC than GMM
I know the fleet earring has better AC other than that which pieces ?

Had my first box win in EoE (sk/shm/clr/zerk/zerk/rogue)

Everything up to the soulfeasters balance them down, once the soulfeasters spawn KILL THEM ASAP. They summon the dogs which wreak havoc. After that should be a breeze.

Had lev on everyone, did not buff the NPCs. Stood in one place (slightly left from the stage) and that is where I clicked the shield. After a shield click I did come to me. Switched windows to do the clicks.

Dragonscale glyph is godly, click it on all. I did not.
 
Do you have essence of dragon 1 on all your toons?

I found that levitate helps with the meteor bounce so your group doesn't get too spread out.
 
I was in same boat as other boxers, End of Empire was a tough one to 6-box. My family guild couldn't do it either so I had to knuckle down and just stay at it for a couple weeks. Pounding my head on keyboard as I wiped over and over, making tiny improvements here and there. I definitely had days where my toons got booted from their second six-hour instance timer.

Knighly's write-up is very good. Links to all RoS instance/event tips.

A couple extra things I did:

I added mq2heals based on Sum1 mentioning it helped. I'd set it to pause/un-pause at the start of the event. I just ran it along with my cleric's KA ini and didn't swap spells for it.

I ran my tank in "/mqp" paused mode and spammed my /switchnow hotkey. I think KA11 handles group target changes a lot better now though. I'd un-pause the tank once the dogs were down, so it wouldn't leave them up when the named went live.

Hotkeys - I made a whole new bar of hotkeys just for this event:

Move to Start: I had everybody start or regroup at this loc, seemed a little safer from getting bounced into the "death" area:
Code:
/bcaa //nav loc 2209 2198 -217

Refresh group lev at the start. I usually buffed the npcs, but sometimes I was sick of doing it. I also had a little quickbuff hotkey I'd hit once you start the event and get back with the group. Refresh anything with a minute or so timer, or last minute buffs. Cleric would pop their HoT spell and un-pause mq2heals, Bst would refresh Growl, & SK would pop Scourge Skin DS.

Shields Up - I made one to get tanky discs rolling when Veterans arrive. Mine popped Carapace & clicked conflag BP on SK + Hymn of Last Stand on bard. After hitting this I'd also hit the "Move to Start" to back my group behind the friendly mobs/tank so they don't get prox aggro and die.

Click a shield/Meteor - I had the tank's Defender Shield clicky protection buff on the hotbar and a hotkey to tell the cleric to click theirs. Having two as usually enough.

Burns - Since its very easy to get out of balance on the waves, I wound up making five mini-burn hotkeys. These would each tell the SK/bard/bst/zerks to pop various offense boosts. I tried to group things that had roughly the same timer, then I'd watch the results to get an idea of how much faster each button made the group kill the current target. Some buttons became "kill now" types and others were "speed it up a bit." They'd do stuff like pop discs/aa, click their BP, or use a big dmg attack immediately if available. SK's also have some burst kill via harmtouch, thought leech, leech touch and reflexive revul, so that let me drop a target quick if I see another wave going live early.

I also had to watch some bursty stuff in KA ini's or IHC. Same if you're using mq2zerk/rogue (wasn't around when I was doing these.) I wound up not removing or making big changes, but if you have those set to use [AE] or zerk/IHC to watch nearby mob count for Burn, they can get into big damage discs before you're ready. Zerk's Dicho/Diss attack is also a big spike, so I had to watch for that to drop a mob and adjust. You might want to make stuff like that manual control.

Once you clear all the mobs, get people up on the platform right away, meteors continue. You can drag/recover up there if needed and then swap people in for final mob kill/credit/tooth.

I've found the mini-burn and quickbuff/prep hotkeys so useful that they've stayed on my permanent hotkeys. The prep is great if I see KA is about to pull a tough named. The mini burns were super useful in Balance of Power where you want to make sure you have at least half your Burn stuff available by phase 4, but still need to drop 3 named ahead of that.
 
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I know the fleet earring has better AC other than that which pieces ?

I'm not logged in atm. IIrc, mask, shoulders, cloak, charm. I'm not sure on the mask, it may have had comparable ac, but I wanted it for the hate mod since I had no luck with the one in Gmm. You lose 100 hp and gain 70ish ac per piece.
 
Do you have essence of dragon 1 on all your toons?

I found that levitate helps with the meteor bounce so your group doesn't get too spread out.

Yep, and yep.


Knighly's write-up is very good. Links to all RoS instance/event tips.

I've poured over his post. I even /cringe paid for a one month sub at mmo bugs to see if they had more info, unfortunately I'm too stupid to read and notice the post was made by him so it's the exact same post and no one on those forums really offered up any new info. The thread here is much more helpful.

A couple extra things I did:

I added mq2heals based on Sum1 mentioning it helped. I'd set it to pause/un-pause at the start of the event. I just ran it along with my cleric's KA ini and didn't swap spells for it.

I loaded it after sum mentioned it and nothing seemed to happen. I tried tweaking the settings a bit, raising the tank healpoint to 95, and the healpoint to 90. I'm running sic's KA cleric ini which hasn't let me down till now. I'm going to go through my clerics ini today because at least per eqbs, my cleric isn't healing much. I think it may have something to do with all the target switching. But i'm seeing gaps of 10-17 seconds where there are no heal messages in eqbs. Perhaps I'm just losing them across the network, I run eqbs2 on it's own machine that's hardlined to the network, then half my crew is on one laptop, the other half on another. Both laptops are on wifi.

I did not pause or unpause heals, so that could be an issue too.

I think it's the target switching though, because most of the hangs appear to be after a target switch.

This is what I use for target switching:


Page5Button1Line1=/noparse /squelch /bcga //target id ${Target.ID}
Page5Button1Line2=/noparse /squelch /bcga //switchnow

I tried just switchnow but it doesn't seem to work.

Is there a way for me to make the cleric ignore target calls? Changing Role=Assist to something else?


I ran my tank in "/mqp" paused mode and spammed my /switchnow hotkey. I think KA11 handles group target changes a lot better now though. I'd un-pause the tank once the dogs were down, so it wouldn't leave them up when the named went live.

I don't ever afk play. I play my tank fulltime, the only thing running on him is melee for mashing discs, taunt, keeping aura up, etc. I did unload it a few times which I think worked better because attack would stay on as I switched targets.

Hotkeys - I made a whole new bar of hotkeys just for this event:

Done lol. just too much that needs to be done quickly with key presses vs moving the mouse around to click.

Move to Start: I had everybody start or regroup at this loc, seemed a little safer from getting bounced into the "death" area:

I want to say I was at the same area too but I'll have to check. Thank you for the code though, I'm a newb and learning new things, and didn't know about that.

Burns - Since its very easy to get out of balance on the waves, I wound up making five mini-burn hotkeys. These would each tell the SK/bard/bst/zerks to pop various offense boosts. I tried to group things that had roughly the same timer, then I'd watch the results to get an idea of how much faster each button made the group kill the current target. Some buttons became "kill now" types and others were "speed it up a bit." They'd do stuff like pop discs/aa, click their BP, or use a big dmg attack immediately if available. SK's also have some burst kill via harmtouch, thought leech, leech touch and reflexive revul, so that let me drop a target quick if I see another wave going live early.

I also had to watch some bursty stuff in KA ini's or IHC. Same if you're using mq2zerk/rogue (wasn't around when I was doing these.) I wound up not removing or making big changes, but if you have those set to use [AE] or zerk/IHC to watch nearby mob count for Burn, they can get into big damage discs before you're ready. Zerk's Dicho/Diss attack is also a big spike, so I had to watch for that to drop a mob and adjust. You might want to make stuff like that manual control.

I unloaded zerk and rog for this because I've found that both tend to blow their wads full time. alwaysburn is set to off, but they still both blow through discs regularly. Also I've found them both to be incrediably stubborn about switching targets, or allowing me to move them mid combat. So I'm running KA for both.

I call for burns on lifestealers, to avoid the viral, and i'm getting good with them, usually getting them dead with either no viral, or only 1 toon which I run away till it fades. Is it curable? I just run them a short distance and leave them sit. Regardless, my cleric is not getting hit with it the last bunch of attempts.
My balance routine is doing well at least until vets, then either my tank dies, or one of the dps dies. If the tank survives I generally make it to the soulfeasters, but it goes to shit soon after. Generally the tank goes down. Again this seems to be a failing in healing. The cleric is pulling his pud rather than healing.

The vets seem to be an issue because I believe soulfesters go live on the death of the first vet, so it becomes a fustercluck.

I think i'm getting the meteors handled, I have hotkeys for the bard and rogue and make sure to hand them each a shield as well as the tank. When I get the audio trigger, I click the shield first on the tank, then if it happens again (usually i'm wiping around then) I hit it on one of the other two.

It all seems to be fine, then the tank is dead boom. almost like a DT or something. Course i'm so focused on everything else, i am not watching tank health. But I have seen him go from 80 to dead. I believe I got aggro from the named those times.

I also have a problem with in particular the chanter moving too much. is there a way to root it in place? This has been an ongoing problem of it zooming around and aggroing other shit in other events as well. The cleric moves around a bit too but not as bad as the chanter. Would CampRadius=5 help? I don't want them moving around at all.

Overall I think the bulk of the event is going better. Balancing, meteors, viral silence. But then it all falls apart at once.
 
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The caster toons shouldn't be moving. If you have melee turned on for them, turn it off.

Also, with MQ2Heals loaded, make sure you do a "/heals on" the first time. It shouldn't be turning off on zoning, but you can also "/heals resume" once you're in the instance to be safe.

I run MQ2bezerker and MQ2Rogue in manual mode with kissassist running (for targeting and buffing and stuff). In manual mode, kissassist handles targeting and target switching, which with the latest kiss.mac is pretty quick.

It sounds like you need to get your healing squared away. That was my long pole in the tent, as well. Once my healing was good I beat it the next try.
 
Oh, one other thing I did with mq2heals (once I knew it was setup and working) was I turned OFF healing in kissassist. I also turned off ALL dps stuff in kissassist. Basically, I stripped my cleric's kissassist down to only buff and rez. And then I used MQ2heals to heal. You can go back and turn on other dps shit after you beat EoE.

Now, I do keep heals on in kissassist (along with mq2heals), but only because I have AA and gear clicky heals setup in kissassist that I want used.
 
Any suggested settings? So far this is all thats in my ini


[MQ2Heals]
DoPromisedHeals=1
DoPatchHeals=1
DoClickHeals=1
DoLightHeals=1
DoRez=1
CampFireRez=1
DoMed=1
DoMount=1
MountItem=Name of Mount Item
HealsOn=1
TankHealPoint=95
HealPoint=93


And any suggested heals? This is what sic's ini loads and it's solid in tbl, I can handle all tbl missions np, which is why this mission is pissing me off so much.


[MySpells]
Gem1=Merciful Remedy
Gem2=Spiritual Remedy
Gem3=Promised Remedy
Gem4=Merciful Intervention
Gem5=Mystical Intervention
Gem6=Curate's Retort
Gem7=Divine Imposition
Gem8=Divine Reaction
Gem9=Sixteenth Serenity
Gem10=Dissident Blessing
Gem11=Syllable of Mending
Gem12=Word of Greater Restoration
Gem13=Ward of Assurance


All of them are rank 2, i just don't bother specifying it any more since kiss doesn't care it loads and uses whatever you have. Also the cleric has all his heal and heal focus AA.
 
Yeah besides healing, make sure you back your group up pretty often with the move hotkey and let the NPCs take the brunt of the new waves. The "dt" could either be the named arriving or could be stepping outside the safe area. Or chasing a mob that's near it. My cleric didn't move much so I'd use him as a reference for how far from the platform I could move.

I wound up doing target switches via "tell" instead of group/all. Series of /bct lines to the DPS, so the healer doesn't assist. I think I skipped the bard since he was lowest direct DPS.

You can also turn Mez off in KA on the ench, if that is making them move around.

I tended to ignore the viral, either I avoided it or wiped, just focused on hard burning them and hoped it was quick enough.
 
I'm not logged in atm. IIrc, mask, shoulders, cloak, charm. I'm not sure on the mask, it may have had comparable ac, but I wanted it for the hate mod since I had no luck with the one in Gmm. You lose 100 hp and gain 70ish ac per piece.

Not even 100hp 70ac if eqresource is correct.
face 4ac and a full 9hp drops frequently in the "ironing out the legion" mission
Back 3ac 54hp
Charm 3ac 40hp
Don't see the gmm shoulders listed on eqresourse.
If you have other goals do them first these differences do not matter.

+1 on disabling dps/melee on your healers for this event, you need every bit of heals you can get. did it with kissassist myself and without the blocker but it was a close run. Everyone was drained at the end sk had to use thoughleach to survive. cleric and shammy had to use aa heals. Currently doing progression for this boxset (evolving item mainly) then will be going back and see the difference.

Do not think that viral is curable but then I am too busy to notice if cleric/shaman cures it.
The DT sounds like you are too close to the edge, one misstep and you are dead.

Page5Button1Line1=/noparse /squelch /bcga //target id ${Target.ID}
Page5Button1Line2=/noparse /squelch /bcga //switchnow

I just have the switchnow in my assist button, look at sic's hotkeys how to check if class is not of a certain type then you can still use /bcg

/noparse /bcg //if (!${Select[${Me.Class.ShortName},CLR,SHM]}) /switchnow
 
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Yeah besides healing, make sure you back your group up pretty often with the move hotkey and let the NPCs take the brunt of the new waves. The "dt" could either be the named arriving or could be stepping outside the safe area. Or chasing a mob that's near it. My cleric didn't move much so I'd use him as a reference for how far from the platform I could move.

I wound up doing target switches via "tell" instead of group/all. Series of /bct lines to the DPS, so the healer doesn't assist. I think I skipped the bard since he was lowest direct DPS.

You can also turn Mez off in KA on the ench, if that is making them move around.

I tended to ignore the viral, either I avoided it or wiped, just focused on hard burning them and hoped it was quick enough.

It's not the totems/statues. I think in some earlier attempts it was the meteor, and in later it's the named, or just being gangbanged no lube all at once. The problem I have with the npcs is lcea is an idiot, and places her group just past the totems. So positioning behind her but in the play area is a pain. I did try a few attempts where I put my group up at the first soldier to the west of VP ent, and then lcea's group would move up to us. I should try that again now that other things are going better.

I was considering using tells for switches. Is the /squelch /noparse important? or just to avoid spamming eqbs?

I load a separate nomez ini for this, along with alt ini's for the zerker and rog since they aren't using chat's plugins.

I pretty much have the viral under control the last several attempts, I have new wav files that specifically name the toon so I know who has it and can move them away.


Not even 100hp 70ac if eqresource is correct.
face 4ac and a full 9hp drops frequently in the "ironing out the legion" mission
Back 3ac 54hp
Charm 3ac 40hp
Don't see the gmm shoulders listed on eqresourse.
If you have other goals do them first these differences do not matter.

+1 on disabling dps/melee on your healers for this event, you need every bit of heals you can get. did it with kissassist myself and without the blocker but it was a close run. Everyone was drained at the end sk had to use thoughleach to survive. cleric and shammy had to use aa heals. Currently doing progression for this boxset (evolving item mainly) then will be going back and see the difference.

Do not think that viral is curable but then I am too busy to notice if cleric/shaman cures it.
The DT sounds like you are too close to the edge, one misstep and you are dead.



I just have the switchnow in my assist button, look at sic's hotkeys how to check if class is not of a certain type then you can still use /bcg


I haven't finished ironing, my toons would never get off the gnomes when they deactivated, they would follow them back to the rest and i'd get overwhelmed by adds. Finally just gave up. Fuck that mission. Tried the named for the mask and he never dropped it until after i had the secret dawn. So the mask I had was from darkness, AC 346 HP 6479 vs secret dawn AC: 429 hp: 6460. Charm from darkness Ac 269, Secret dawn 333, Both of the cloaks I saw in gmm are ac 325, secret dawn is 403. Both shoulders I saw were ac 314, Secret dawn 389.

Healer only heals, has no dps section. Melee is off for all casters.

I will try that switchnow syntax. In the past I had problems with them obeying with just the single line. I've also considered removing the cleric from eqbs for the event so he doesn't get the switch calls.
 
noparse is important since you want the if to be evaluated on each toon not just on the one sending the tell
squelch for spam
 
I have also hit a dps wall with this quest

You would think a T3 TBL War/Clr/Enc/Wiz/Wiz/Mag could breeze through this easily right? The best I could get Cactiikii down was 20%. Using IHCMerc with everyone except the magician gave me the worst results since everyone kept switching to adds. Kissassist on each character gave me the best results but I noticed burn messages when the group started with a monstrous succulent (it's not a named so why do they burn it?!). I have around 20k AA for all my character and not sure what kind of character advancement in combination with the correct boxing setup will allow me to continue my Ring of Scale progression.
 
Ah that first popped cacti is a Named from mq2's perspective. The coders made it one when they wrote the instance. Has to do with either a mob flag or maybe the invisible # at the start of their name. myshoweq map will show you the Named as #a_monsterous_succulent. If you have BurnAllNamed=1 it only watches for that on the current target, then fires burn.

I used the BurnAllNamed=2 setting (burn for named listed in your kissassist_info.ini) with this added to the info file:
Code:
[The Overthere: Fell Foliage_I]
MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
MobsToPull=List up to 25 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or ALL for all mobs
MobsToIgnore=List up to 25 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
MobsToBurn=Cactiikii
PullPath=Place holder for path file. Not yet impletmented.

If you have conditions looking for Target.Named, those will also fire early. So maybe turn those off for single target stuff like Mana Burn, but you could leave them on for duration DPS boosts.
 
You would think a T3 TBL War/Clr/Enc/Wiz/Wiz/Mag could breeze through this easily right?
You should be breezing through this one. In addition to @eqtrader74 's BurnAllNamed=2 suggestion, I'd look to optimize your .ini files for the wiz and mage. Make sure that AAs and things that can be used in between spell casts (ie during GCD phases) have the |weave tag and a priority lower than your main nuke spells.
 
Question - Fell Foliage strat?

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