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I don't like this idea.UPDATE: I tried it - it works...I WOULD PAY FOR THIS.
This is amazing.
Possible suggestions:
1) Possibly add in a Item Type filter for collectables - On my team I picked up that Deep Cave Collector Case to try and keep collectables manageable and that helps a lot but if I don't have that on a character its a huge PITA to find them
2) If I am on my Healer, looking at my Tank's inventory of collectables I click "trade" and the window pops up defaulting to give it to the Tank. It's not a big deal to change to the current character but would it be possible to have a "Request" button in addition to the "Trade" button on the bags tab? Alternatively, in the "All Characters - PC" tab if you add a collectable filter, you already have a Give button. That would do the same thing.
3) Mega Ultra bonus points...if you add a collectable filter, can it determine if the character I am running the UI on has collected that collectable? Double XP weekend if it further allows a push button "Give to Char X and automatically collect the collectable"
Thank you sir, I will check that out at my next login. Very excited to see that!A quick and dirty edit - when github syncs, you'll have a new button at the top right (Yellow Star), which will open a new UI that shows a list of all the collectible items that you and the connected toons have. Since it's already a super cumbersome "load" time on the script, I wanted to keep the Collectibles semi-separate, and not really part of the All Characters - PC tab.
Also, put some thought into the "check to see if I've collected this" concept. It's a fantastic idea, but honestly...I'm not smart enough to figure out how to do that. As Algar pointed out, there are several other Collectible options that exist - I'm on EMU so no idea how they work. This will at least give you the option to pull those collectibles into a new window!
Great news! Thanks for the feedback!Works wonderfully to show everything. Excellent UI. using the Collect window and the collectors box works well. Thank you!
Thanks for the bug find! I'll update that shortly.Just downloaded and tried this, looks awesome!
1 problem I'm seeing and 1 question...
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The menu selection pop-up is overlapping the existing menu.
And is there a way to move the UI on/off button?
Commits
Significant Improvements to Script Start up
-- Script Start Up should avoid heavy inventory calls, and staggers background refresh. You should notice a substantial difference in start up.
Added banking features
-- Right click an item on the All Characters - PC tab to flag for banking. New buttons for Bank, or Peer Banking. Peer Banking opens a new window where you can execute background banking per toon (they'll navigate to the banker, open the...
Need to call an exterminator! These pesky bugs keep sneaking back in.I see this has been previously addressed, but I think it's snuck back in...
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Only way I've been able to clear it is shutting down and restarting.
So loving this lua for quick loot management!
Commits
(c58d236) ~andude2--Sanitizes names to ensure no Corpse's appear as owners of items
--Prevents publishing of data while we're hovering to avoid corpses appearing in display tab
Eww!
Commits
(5c9382f) ~andude2Fixed C++ Stack Issues for imbalanced calls during window minimized states
Commits
(8461643) ~andude2Added Item Assignments - right click to assign items (from All Characters Tab) to specific peers. From there, "clean up inventory" or click the Assignments Tab to Execute trades. Will initiate and queue the trades across all peers for that item
We just want to ensure that you're showing as much skin as possible.When using the "Give Item" menu, when I have an item with multiple copies, it seems to be taking the item I have equipped first, which obv doesn't work :3

Sorry for the delayed response! Unfortunately I haven't been on Live in several years, so I have zero knowledge of the TS Depot, nor would I even know where to begin on polling that data. If I had reliable access to it, I might be able to figure it out, but...unfortunately it's just beyond my scope of knowledge.is there a way for EZInventory to show what is available in the TradeSkill depot? A lot of times, I am searching through dozens of toons trying to find one particular TS item, and even if it can't pull it out and give it to me, if I at least know where it resides, that would be great. Maybe as an additional toggle or something, so it would not normally look there unless I wanted to let it take the time to rebuild that data.
I understand, it was just a wishlist thing. I may look to see if I can add it, and if so, I will send the code to you to use at your will. I tend to use this pretty much every day, especially for looking for TS items. Or those pesky TS containers I need to swap aroundSorry for the delayed response! Unfortunately I haven't been on Live in several years, so I have zero knowledge of the TS Depot, nor would I even know where to begin on polling that data. If I had reliable access to it, I might be able to figure it out, but...unfortunately it's just beyond my scope of knowledge.

TS depot, like Dragons hoard is stored as a separate, static file thats only pulled when its accessed in game. Thats how you can also store lore item in them~Sorry for the delayed response! Unfortunately I haven't been on Live in several years, so I have zero knowledge of the TS Depot, nor would I even know where to begin on polling that data. If I had reliable access to it, I might be able to figure it out, but...unfortunately it's just beyond my scope of knowledge.
Thanks for the feedback! I'm not sure why/what would be different on live vs. emu for top level searching. Was the "no drop" box checked? It properly searches top level objects on my emu install, but I can delve a little further to see if there's a difference somewhere!One thing I noticed today, is that EZinventory will not find items that are in top level slots in the inventory. For instance, I have a top level slot that the item below dropped into, but if I search for it in EZinventory, it is not seen in the list. This is on the live servers.
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