• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release EZInventory 2026-04-25

Download
I am going to give this a whirl on live - if it works this will be as one previous poster says - the best thing for MQ...since MQ...
 
Last edited:
UPDATE: I tried it - it works...I WOULD PAY FOR THIS.

This is amazing.

Possible suggestions:

1) Possibly add in a Item Type filter for collectables - On my team I picked up that Deep Cave Collector Case to try and keep collectables manageable and that helps a lot but if I don't have that on a character its a huge PITA to find them

2) If I am on my Healer, looking at my Tank's inventory of collectables I click "trade" and the window pops up defaulting to give it to the Tank. It's not a big deal to change to the current character but would it be possible to have a "Request" button in addition to the "Trade" button on the bags tab? Alternatively, in the "All Characters - PC" tab if you add a collectable filter, you already have a Give button. That would do the same thing.

3) Mega Ultra bonus points...if you add a collectable filter, can it determine if the character I am running the UI on has collected that collectable? Double XP weekend if it further allows a push button "Give to Char X and automatically collect the collectable"
 
Great feedback! Thank you!

I’ll fire up a few of my live accounts (haven’t touched them in ages), and see what I can do for the collectible filters/collections!

@Joakhan - what was the filter finickiness?
 

UPDATE: I tried it - it works...I WOULD PAY FOR THIS.

This is amazing.

Possible suggestions:

1) Possibly add in a Item Type filter for collectables - On my team I picked up that Deep Cave Collector Case to try and keep collectables manageable and that helps a lot but if I don't have that on a character its a huge PITA to find them

2) If I am on my Healer, looking at my Tank's inventory of collectables I click "trade" and the window pops up defaulting to give it to the Tank. It's not a big deal to change to the current character but would it be possible to have a "Request" button in addition to the "Trade" button on the bags tab? Alternatively, in the "All Characters - PC" tab if you add a collectable filter, you already have a Give button. That would do the same thing.

3) Mega Ultra bonus points...if you add a collectable filter, can it determine if the character I am running the UI on has collected that collectable? Double XP weekend if it further allows a push button "Give to Char X and automatically collect the collectable"
I don't like this idea.
Extra overhead for me.
Have you tried
 
I can appreciate not liking something but extra overhead? How so? No I have not tried that suggested Collector's Clearing House. Thanks for the suggestion.

*update* Looked at CCH - it works on a house, I don't use house storage so it won't work for me.
 
Polling your character for every item collectable to see if you have collected it and then possibly transmitting that information to every other peer sounds a little expensive to me, performance wise, when it's already doing 8000 other things.

One could argue that you could add a setting on whether to check it or not, but even those can have a cost when there is enough of them.

Ultimately it's up to the author to decide what is in scope, or not, of course.

As far as collections...

CCH is not the only script aimed at collections.





May be worth looking at. I have used a combination of giveitems and docollect before myself, but goco looks like it combines that usage. They aren't quite as smart as what you are describing, but they get the job done.

Edit: all of this was mainly aimed at your third request. Maybe I should've specified
 
A quick and dirty edit - when github syncs, you'll have a new button at the top right (Yellow Star), which will open a new UI that shows a list of all the collectible items that you and the connected toons have. Since it's already a super cumbersome "load" time on the script, I wanted to keep the Collectibles semi-separate, and not really part of the All Characters - PC tab.

Also, put some thought into the "check to see if I've collected this" concept. It's a fantastic idea, but honestly...I'm not smart enough to figure out how to do that. As Algar pointed out, there are several other Collectible options that exist - I'm on EMU so no idea how they work. This will at least give you the option to pull those collectibles into a new window!
 
A quick and dirty edit - when github syncs, you'll have a new button at the top right (Yellow Star), which will open a new UI that shows a list of all the collectible items that you and the connected toons have. Since it's already a super cumbersome "load" time on the script, I wanted to keep the Collectibles semi-separate, and not really part of the All Characters - PC tab.

Also, put some thought into the "check to see if I've collected this" concept. It's a fantastic idea, but honestly...I'm not smart enough to figure out how to do that. As Algar pointed out, there are several other Collectible options that exist - I'm on EMU so no idea how they work. This will at least give you the option to pull those collectibles into a new window!
Thank you sir, I will check that out at my next login. Very excited to see that!

I can still see if the active room has collected the item by inspecting the collectable. So manual but possible. This is amazing QOL improvement thank you for the work.
 
One additional thought. When giving an item with the give/request buttons would it be possible to specify the amount of an item to give but have it default to "max quantity"?

For example, giving 100 blue diamonds out of a stack of 1000. Default is "give all" but you can specify less?
 
Last edited:
Just downloaded and tried this, looks awesome!

1 problem I'm seeing and 1 question...

Screenshot 2025-09-01 113500.pngScreenshot 2025-09-01 113408.png
Screenshot 2025-09-01 113339.png
The menu selection pop-up is overlapping the existing menu.

And is there a way to move the UI on/off button?
 
Just downloaded and tried this, looks awesome!

1 problem I'm seeing and 1 question...

View attachment 71503View attachment 71504
View attachment 71505
The menu selection pop-up is overlapping the existing menu.

And is there a way to move the UI on/off button?
Thanks for the bug find! I'll update that shortly.

For the UI button, there's an invisible border around the edge of the button. If you "hover" over the edge, and then click and drag it should work. (Note in the snip, even I have troubles getting the spot right!)
 

Attachments

psatty82 updated EZInventory with a new update entry:

09/05/2025

〰️Commits​


Significant Improvements to Script Start up
-- Script Start Up should avoid heavy inventory calls, and staggers background refresh. You should notice a substantial difference in start up.

Added banking features
-- Right click an item on the All Characters - PC tab to flag for banking. New buttons for Bank, or Peer Banking. Peer Banking opens a new window where you can execute background banking per toon (they'll navigate to the banker, open the...

Read the rest of this update entry...
 
I see this has been previously addressed, but I think it's snuck back in...
Screenshot 2025-09-06 110115.png
Only way I've been able to clear it is shutting down and restarting.

So loving this Lua for quick loot management!
 
I see this has been previously addressed, but I think it's snuck back in...
View attachment 71636
Only way I've been able to clear it is shutting down and restarting.

So loving this lua for quick loot management!
Need to call an exterminator! These pesky bugs keep sneaking back in.

I'll figure this out and squash it! Thanks for the feedback and bug hunting!!
 
I have just ran into this issue of inventory management, and started poking around to see what solutions are available. Then after a quick search, bang I find this pot of gold.

I have to say that you’re a time savior, and my tab button savior. Now instead of spending money on a keyboard, I can get more RedGuides goodness.
 
When using the "Give Item" menu, when I have an item with multiple copies, it seems to be taking the item I have equipped first, which obv doesn't work :3
 
When using the "Give Item" menu, when I have an item with multiple copies, it seems to be taking the item I have equipped first, which obv doesn't work :3
We just want to ensure that you're showing as much skin as possible.

Thanks for the feedback. I'll update the logic and make sure we're literally not giving up the shirt off our backs! :)
 
is there a way for EZInventory to show what is available in the TradeSkill depot? A lot of times, I am searching through dozens of toons trying to find one particular TS item, and even if it can't pull it out and give it to me, if I at least know where it resides, that would be great. Maybe as an additional toggle or something, so it would not normally look there unless I wanted to let it take the time to rebuild that data.
 
is there a way for EZInventory to show what is available in the TradeSkill depot? A lot of times, I am searching through dozens of toons trying to find one particular TS item, and even if it can't pull it out and give it to me, if I at least know where it resides, that would be great. Maybe as an additional toggle or something, so it would not normally look there unless I wanted to let it take the time to rebuild that data.
Sorry for the delayed response! Unfortunately I haven't been on Live in several years, so I have zero knowledge of the TS Depot, nor would I even know where to begin on polling that data. If I had reliable access to it, I might be able to figure it out, but...unfortunately it's just beyond my scope of knowledge.
 
Sorry for the delayed response! Unfortunately I haven't been on Live in several years, so I have zero knowledge of the TS Depot, nor would I even know where to begin on polling that data. If I had reliable access to it, I might be able to figure it out, but...unfortunately it's just beyond my scope of knowledge.
I understand, it was just a wishlist thing. I may look to see if I can add it, and if so, I will send the code to you to use at your will. I tend to use this pretty much every day, especially for looking for TS items. Or those pesky TS containers I need to swap around :)
 
Sorry for the delayed response! Unfortunately I haven't been on Live in several years, so I have zero knowledge of the TS Depot, nor would I even know where to begin on polling that data. If I had reliable access to it, I might be able to figure it out, but...unfortunately it's just beyond my scope of knowledge.
TS depot, like Dragons hoard is stored as a separate, static file thats only pulled when its accessed in game. Thats how you can also store lore item in them~
 
One thing I noticed today, is that EZinventory will not find items that are in top level slots in the inventory. For instance, I have a top level slot that the item below dropped into, but if I search for it in EZinventory, it is not seen in the list. This is on the live servers.

1764085819969.png

1764085872214.png
 
One thing I noticed today, is that EZinventory will not find items that are in top level slots in the inventory. For instance, I have a top level slot that the item below dropped into, but if I search for it in EZinventory, it is not seen in the list. This is on the live servers.

View attachment 72881

View attachment 72882
Thanks for the feedback! I'm not sure why/what would be different on live vs. emu for top level searching. Was the "no drop" box checked? It properly searches top level objects on my emu install, but I can delve a little further to see if there's a difference somewhere!
 
The item I was looking for wasn't no drop, as I was able to trade it. I had seen it earlier, and the toon had pickd it up from inventory, but it dropped back into the top level slot since he was out of zone from the toon I wanted it on.
 
Release EZInventory

Users who are viewing this thread

Back
Top
Cart