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EverQuest Next Videos (1 Viewer)

via IGN
http://www.ign.com/articles/2013/08/02/everquest-next-is-real-and-its-amazing
-----------------------------

EverQuest Next will feature destructible environments, procedurally-generated quests that stem from independent monster behavior, and a revamped crafting system. If the team at SOE actually pulls off what they want to do with the next-generation MMORPG, then it could truly be the long-awaited next step for what has become a largely stagnant genre.

Lately, MMORPGs have existed on something of a linear continuum. On the one end, you have your strictly enforced amusement parks like World of Warcraft. On the other, your free-for-all sandboxes like EVE Online. However, Sony Online Entertainment Director of Design David Georgeson doesn't think EverQuest Next fits on that continuum.

"EverQuest is another point in the triangle," he says. "We're creating a triangle; it's not just a line anymore."

It sounds like a bit of a cop-out. After all, what game wants to be directly compared to the competition, unless it's the in the most positive light possible? But there's some truth to that statement as well. EverQuest Next definitely isn't as linear as World of Warcraft, but it's not quite like EVE Online either. In essence, it's a game where players shape the world together, a sort of massively multiplayer Minecraft with elves, crafting, monsters, and all of the other trappings of a fantasy RPG.

As the name suggests, EverQuest Next is meant to represent an evolutionary leap for the venerable series. It's not a traditional MMO, Georgeson says. The original concept behind EverQuest, which was fresh back in 1998, has been done to death. It's time for something new.

"What we need to deliver with EverQuest Next is something really original, so what we did was tear it down to the bedrock," Georgeson says. "We pick what we liked, what we didn't like, and we came up with a list of holy grails that we as designers had always wanted to do, but never had the time or the intestinal fortitude to try before."

Georgeson, obviously, is confident. He points to the experience of his team, which averages about 10 years. Most of the leads have four or five MMORPG under their belt. Georgeson himself was the force behind the original Planetside and Tribes 2, both of which are highly-regarded today. That experience has allowed them to iron out most of the technical issues early.

"It's intimidating, but we've been breaking these things down into categories and attacking them one at a time, so that we can polish up what needs polishing before moving on," he said. "We've also prioritized all of our heaviest risks at the earliest stage to prove that we can get them done. Now we're past all of the R&D hurtles, and we're at the point where we're doing what we know how to do, which is build an MMORPG."

Of all the new features that EverQuest Next brings to the table, the ability to alter the world is the most intriguing, since it fulfills a promise that was seemingly made way back in the early days of the genre. When we hear, "Massively multiplayer player-controlled world," we tend to think of a world where players can do whatever they want. That hasn't really been the case though, what with all the careful moderation and linear quests. Sure, we've seen player-created cities in Star Wars Galaxies, and EVE Online has long given complete control of the galaxy over to its players. But by and large, online worlds remain static until the development team comes along with the next batch of content.

In EverQuest Next, a rallying call with periodically go out across an entire server; and for the next two months, every player can work together to build a permanent settlement. Along the way, there may be subquests or monster attacks, and construction may be delayed. But when it's all finished, it's very much permanent.

This degree of control extends to the world itself. Teleport away from an attack, and you'll leave a little dent in the ground. If you're an Earth Wizard, it's possible to raise barriers out of any part of the ground, or create sinkholes to trap monsters. If a large party of enemies happens to be crossing a bridge, then a spell can knock out the bridge and send them plunging to their doom. Of course, the bridge will be gone as well, which opens up a new set of challenges.

This is all accomplished with voxels - the fundamental building block of EverQuest Next - which allow for more convincing destruction. Players will occasionally be prevented from destroying things, Georgeson says, because otherwise "player cities would become player parking lots." Monsters, however, can and will show up to wreak havoc, and left unchecked, they can do plenty of damage to player settlements. A dragon, for instance, may come in and knock a castle wall down, necessitating repairs.

Over time, individual servers in EverQuest Next are meant to become their own worlds. Jump to another server, and a city may be where a field is supposed to be, or it might not exist at all. It will be possible to dig deep into the ground and make all kinds of interesting archaeological discoveries. And to keep things fresh, SOE will occasionally use an earthquake to shake things up and open up new areas.

Rather than a static playground, EverQuest Next is meant to be a living breathing world. Many of the quests will be dynamic, and monsters will have likes, dislikes, and general motivations for their behavior. Orcs, for example, love gold, and will go anywhere they can get it, which can result in a battle for territory as players fight to establish a city. Exterminating one group of monsters can rile up another group, prompting them to attack; or it may result in them picking up and moving on to another location.

On a micro level, Georgeson hopes that all of these actions, reactions, and dynamic quests will allow players to build up individual histories; to allow them to say, in effect, "Oh yeah, I was there when the southern regions were hit by the Great Goblin Invasion of 2014."

"We want people to develop a long, detailed history of their character," Georgeson says, "so that when they tell others that story, they actually care, as opposed to, 'Yeah, yeah, I did that quest.'"

For EverQuest lifers, of course, many of the elements that have defined the series over the years will still be in place. Crafting will be a huge part of the EverQuest Next experience ("Crafting is us. We love crafting," Georgeson says), especially with the battle system being revamped so that hotbar actions are innate to weapons. Many of the familiar locations from the past games will also be present, albeit with much better graphics. SOE is also encouraging players to help build up the world of EverQuest Next by releasing their internal toolset to the public. Fans can build landmarks; and if the developers like them enough, they will be put in the game.

Having been in development for more than four years now, EverQuest Next has been something of a mystery to fans, to the point that it's been regarded by some as vaporware. Now that SOE has taken off the wraps, it's clear that they have some very interesting ideas for the MMORPG space. With World of Warcraft on the decline and no clear successor ready to take its place as the dominant MMO of the generation, the time is ripe for a new MMORPG to rise up. It's still early, but EverQuest Next has at least established itself as a strong contender for that position; a worthy comeback for one of the genre's founders.
 
If I was just watching the videos with no information I would have guessed it was a preview for Diablo 4
 
Unless they allow me to import my characters from EQ, then I will not see this game on my machines. I have invested too much time and energy/money into these accounts. Not starting over again, lol.
 
when I go to toss my name in for the beta I get this...
Sign-up Period: The Sign-up period for this Beta Event is expired.
Beta Period: This Beta Event is now closed. Thank you to all who participated!

Welcome to the EverQuest Next TM Beta Registration!
We are passionate about building a gameplay experience that surpasses your expectations.Beta testing is an integral part of making EverQuest Next a thrilling, hardcore MMORPG experience. As with any Beta, the more participation and feedback we receive from you, the players, the more polished and thrilling game we can produce.
Should Should you be selected by SOE to participate in EverQuest Next's Beta, we will contact you at this email address. You must read and accept a Beta Testing Agreement prior to participating in the Beta. If your email address changes, be sure to update your Station Account with your updated information to ensure that you receive any future communications about the Beta testing.
Should you be selected and choose to participate in the Beta testing, everything associated with this game testing is considered confidential information, and you may not discuss it with anyone except other players through the EverQuest Next Beta game testing forum. Your participation in EverQuest Next's Beta game testing is subject to the Beta License Agreement

sad Teichou
 
moar!

[video=youtube;pi_m34IKbcA]http://www.youtube.com/watch?v=pi_m34IKbcA[/video]
[video=youtube;cdgPuEl5Nuk]http://www.youtube.com/watch?v=cdgPuEl5Nuk[/video]
[video=youtube;Dh_0neHhR0k]http://www.youtube.com/watch?v=Dh_0neHhR0k[/video]
[video=youtube;GpaaUAEoq6E]http://www.youtube.com/watch?v=GpaaUAEoq6E[/video]
[video=youtube;wyKpQH5TxVE]http://www.youtube.com/watch?v=wyKpQH5TxVE[/video]
[video=youtube;NahwvfijqaY]http://www.youtube.com/watch?v=NahwvfijqaY[/video]
[video=youtube;YVBAreJ6zuY]http://www.youtube.com/watch?v=YVBAreJ6zuY[/video]


Full keynote:
http://www.twitch.tv/soe
 
Unless they allow me to import my characters from EQ, then I will not see this game on my machines. I have invested too much time and energy/money into these accounts. Not starting over again, lol.

I remember during OoW when about half my high end raiding guild left for WOW and EQ2. If this happens again, EQ1 will not recover

Those servers with multiple highend guilds might manage by merging guilds, but...
 
EQ people wont play it really. It's GW 2.5. The thing is why play ? Gear means nothing, no levels and if gear means shit probably no raids, no real dungeons for gear, no pvp for gear. Again you'll play check it out a month later be like hmmmm why am I playing this.
 
I'm a little disappointed. This looks like a neat game, but what makes it "EverQuest"? They named a zone Feerrott, they have a character named Firiona Vie?


Here's how to reboot a franchise while staying true to the original:



Warcraft 3 Night Elf:

guidewc3nightelf1a.jpg

WoW Night Elf:
Night-Elf-Rogue-world-of-warcraft-2171748-1024-768.jpg

Say what you want about WoW, they stayed true to the Warcraft universe. They knew fans loved Warcraft, no matter if it was an MMO or an RTS or an adventure game.


SOE doesn't give EverQuest that type of respect.

11.jpg



It's sad to see EverQuest tossed aside in EQ Next.

On the other hand, it's nice to know that EQ 1 is still being developed. It's a unique MMO and looks to stay that way.
 
Last edited:
[video=youtube;Q4nswWwgLEw]http://www.youtube.com/watch?v=Q4nswWwgLEw&feature=share&list=UU7tcHJ4Xq0Glc8vVhOrXt4g[/video]

the first part of the show yesterday...
 
[video=youtube;sDq2a3zy_6M]http://www.youtube.com/watch?v=sDq2a3zy_6M&feature=share&list=UU7tcHJ4Xq0Glc8vVhOrXt4g[/video]

2nd half
 
Sigh. EQ2 was such a huge disappointment. I played it for a bit and it was an Ok enough game, but it wasn't everquest. From these videos I see at best a Rift/GW clone.

I'll probably give it a shot. My bet is it'll just be a f2p cash grab.
 
I dont know why, 28 min in on the 2nd video I started to see they are fans of sword art online.... lol
 
just a heads up

Hey everyone! Here's an important note about beta:
SOE is not currently distributing beta keys for EverQuest Next. Any person or site claiming to do so is not affiliated with Sony Online Entertainment. When we plan to distribute beta keys in the future, we will make an announcement via our official channels, including EverQuestNext.com
 
I have so many mixxed feelings about this game I will have to try it because i've loved the original for so long but I feel like it'll just be like every other game out there right now
 
EverQuest Next Videos

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