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EQ Expansion: Depths of Darkhollow Preview

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From mobhunter:

I just returned from the preview of Depths of Darkhollow, the tenth Everquest expansion. It is with cramped hand and full bladder that I bring you latest details on this exciting expansion. The expansion has three major aspects; play as a monster, intelligent items, and the traditional expansion zones and missions. SOE will release Depths of Darkhollow on 13 September 2005. Let's dig right in.

Play as a Monster
The most exciting feature of Depths of Darkhollow lets players select monsters as play characters. Anyone who remembers Project M remembers how much fun it was to jump into the body of a moss snake and pwn newbs. The Play as a Monster features improves on this idea in many directions.

There are two ways to play as a monster: within missions and using a system called the Spirit Shroud.

Using the Spirit Shroud, players can select lower level beasts to hunt with lower level friends in old-world zones. This meets a long-standing problem where friends of mixed levels could not hunt together. Though high level players may pick lower level monsters, the experience gained will improve both their primary play character and their selected beast. The creatures a player can polymorph into are limited by the infamous global memory file; a large file containing all of the player models, armor, weapons, pets, and other common world-wide models.

The second method of playing as a monster lets players jump into missions as any monster within the dark minds of the SOE designers and artists. Players can jump into a variety of missions with a variety of different monster PC models. We heard whispers of a lower guk mission with the PC playing the Froglok assassin or Froglok Shin Lord fighting the hoards of beasts from Cazic Thule’s armies.

These missions offer unlimited potential for historical EQ battles fought from the other side. Players might play as Nagafen and eat raids full of NPCs who wish to slay the great red beast. Using spirit shrouds, players of high-end guilds can switch to a pack of level 50 beasts and hunt Lord Nagafen once again.

This feature alone fixes many outstanding difficulties in massive online games. It lets players play with lower-level friends. It helps players hunt even if they are missing a required class archetype. It helps revitalize old-world content by making any zone lower than a player huntable once again.

Since missions, this is the most exciting feature I have ever seen added to EQ.

Zones and Graphics
The expansion itself will include seven large static zones and fifteen instanced missions. This number doesn't include a large raid-level instance of the final zones, Darkspire, intended to offer a large amount of content for current high-end raiders who quickly run out of existing raid content. This high-end zone will offer uninstanced single-group hunting as well as single-group and raid missions.

From the screenshots we see large dark forests inhabited by ghost-white werewolves (perhaps that's your friend Bob! Hey Bob!). We see huge bottomless caverns full of criss-crossing walkways between giant stalactites. We see the giant cathedral of the Darkspire. We see the twisted cities of the Illithid-Liches (Nanyea says they're called "Alhoon"). The first shot of the large forest is called "Nektulos". Could a zone revamp of our favorite dark forest be in our future? Further rumors say "yes" and you heard it here first - we will see a revamp of Nektulos Forest!

The zones look beautiful and it sounds like they'll have a lot of content for a lot of players.

The monsters themselves, both PCs and NPCs look excellent including werewolves, the liches mentioned above, eels, big mushrooms, minotaurs, gnomish lockwork rogues, orcs, and drachnids.

Intelligent Items
The final feature discussed during our preview of Depths of Darkhollow were Intelligent items, also referred to as "Evolving Items" and "Smart Items". Did you ever read the R.A Salvatore Legacy of the Drow books? Remember Dantag Banere’s intelligent demonic sword, Khazid'hea? Imagine that in EQ. Swords will insult their slain masters and desire the expert hand of another. These weapons earn experience as though they were characters, growing in power as their master (or servant?) wields them. The possibilities are endless.

During the last three days, Craig Knapp, Everquest producer describes his visions of Everquest growing in depth instead of breadth. His philosophy seems to be both metaphor and literal at the same time. Depths of Darkhollow looks to take Everquest into whole new directions. Most importantly, the features of Depths of Darkhollow clearly define Everquest as a continued force in a fiercely competitive world.

http://mobhunter.com/000065.html
 
Oh...My...God!!!!!

This is almost a wet dream for me !!!! If the above eventuates, I will be playing EQ for years to come!! Intelligent weapons that gain in power? <drool> Can you imagine a situation where as a low level good character, wielding an evil weapon, suddenly being controlled by this weapon and mindlessly attacking your group members?

The possibilities are endless in this aspect alone!!

The first expansion I am actually looking forward to, without the first thought being, "well, there goes another 30 odd dollars" :)
 
Mikiky said:
Oh...My...God!!!!!
The first expansion I am actually looking forward to, without the first thought being, "well, there goes another 30 odd dollars" :)

same here Mikiky,this something that eq needs. No doubt I will be playing for a long time now :p
 
Iam Just glad that there is going to be more high end raid targets. With Mata Marum on farm status. and vistimar a joke since his release. high end guild are basiclly just sitting around wasteing time. DoN was a HUGE disappoinment. they might as well just have you zone in. with the chest sitting there... Me and my guild cannot wait tell this expansion comes out. from what i was told from some people at FF. is that this is going to be the best expansion ever. with Progression greater than PoP. an additional 300aa's (i belive total, not each class sadly). And there is something for everyone in this expansion. i have to say good job SoE, on this one. providing it comes out as good as its supposed to.
 
how wonderful, another new expansion when they still can't get all the rest of eq right in the first place. Don't get me wrong, new expansions are always fun and good to see, but you don't add another addition onto a house when the rest of it is falling apart..............
 
EQ Expansion: Depths of Darkhollow Preview

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