He targeted the same mob for about 45 minutes before I cancelled and camped.1. Most likely an issue with the script becoming stuck with MQ2Nav navigation paused. I have added checks to look for this, and hopefully this should be functioning in the next release
2. I am implementing a fix to check that something on the xtarget list is actually an autohater, rather than simply checking if there is anything on the xtarget list at all.
3. How long was it stuck on a single refugee? It should fail to hit it (either with a song, or with melee) 10 times, and then add it to a list of bad IDs then move on to the next. The area that has the refugees has several there, so it does take it a couple of minutes to move through each mob and add them to a list of mobs it can not interact with. But it should not become permenantly stuck here.
This is the issue with MQ2Nav being paused, and should hopefully be corrected in the next release
Also, today, I got the SK to near the end of his 1.5. The paladins that spawn in Kith forrest take a minute to spawn after the hail, which caused a crash. Then, because of the save state, the reset point was the hail, which for some reason caused another crash,


Also, with the last update you did, things are running much smoother. One thing that remains is a way to know what step you're on to reset to the correct place if the steps get off. There is a lot of crashing that happens if the Lua expects something it doesn't see. For example, when doing combines, if it doesn't see the items, instead of skipping, it will just crash.










