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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Guide - End of Empire, ROS Skyfire Mission Guide

The main one I run with and is MA is my Warrior

Awesome.

Ditch IHC for now.

Use kissassist with the dps section turned off on the CLR, WIZ, WIZ, MAG.

/plugin MQ2Heals (on the cleric)
Then do a “/heals on” in game

/plugin MQ2AFNuke (on both wizziee and mage)
Then do a “/nuke on” and a “/nuke resume” ONCE YOURE IN THE INSTANCE

Use IHC or whatever you want for the enchanter.

Run the toons with the warrior.

In the kissassist.ini for all toons, make sure UseMQ2Melee=0 (turned off)

You can now send /switchnow commands to the toons via EQBC or DanNet to swap targets. Using kiss with melee turned off they won’t swap back.
 
Awesome.

Ditch IHC for now.

Use kissassist with the dps section turned off on the CLR, WIZ, WIZ, MAG.

/plugin MQ2Heals (on the cleric)
Then do a “/heals on” in game

/plugin MQ2AFNuke (on both wizziee and mage)
Then do a “/nuke on” and a “/nuke resume” ONCE YOURE IN THE INSTANCE

Use IHC or whatever you want for the enchanter.

Run the toons with the warrior.

In the kissassist.ini for all toons, make sure UseMQ2Melee=0 (turned off)

You can now send /switchnow commands to the toons via EQBC or DanNet to swap targets. Using kiss with melee turned off they won’t swap back.
Thanks I'll try this after work!
 
My switch hotkey is:

/bcg //switchnow
 
I have been getting a lot of errors on the MQ2 window after typing /nuke on or /heals on with my characters. These errors all point to the Kissassist file with a large line number and this would pause the macro. I have already gone to the kissassist files for each character and changed dps or heals to 0 and ensured that UseMQ2Melee=0. Is there anything else I need to change in the kissassist files?
 
shit... sorry man, i forgot about that.

On those toons, do this:

/plugin mq2cast

kissassist unloads mq2cast, but mq2afnuke (and maybe mq2heals) needs it. You can just manually start it up and it'll work fine after that.
 
shit... sorry man, i forgot about that.

On those toons, do this:

/plugin mq2cast

kissassist unloads mq2cast, but mq2afnuke (and maybe mq2heals) needs it. You can just manually start it up and it'll work fine after that.
I was wondering why mq2cast never showed up when I typed /plugin list to troubleshoot this issue. I guess I'll run Kiss first, type /plugin mq2cast next then /nuke on or /heals on for each character in that order?
 
I'm able to get to the beginning of wave 4 after making these changes. Everyone seems to get aggro instead of just the tank and NPC's no matter where I position them during the wave with the veterans. A few seconds after the soulfeasters and chokidai shows up everyone but the warrior gets killed and it's game over.
 
I'm able to get to the beginning of wave 4 after making these changes. Everyone seems to get aggro instead of just the tank and NPC's no matter where I position them during the wave with the veterans. A few seconds after the soulfeasters and chokidai shows up everyone but the warrior gets killed and it's game over.

That’s improvement. Make sure you aren’t dying because people are getting bumped into the DT border auras. Hit a “move to me” hotkey when able. If your guys are too spread out they’ll get agro before the mobs get to the tank and NPCs.
 
Think I'm done after 2 more hours of fail. Last attempt warrior died towards end of veteran wave. Once soulfeasters and chokidai showed up my cleric and enchanter got blasted from the safe waypoint I setup at the beginning and died before I did the "move to me" command.
 
Think I'm done after 2 more hours of fail. Last attempt warrior died towards end of veteran wave. Once soulfeasters and chokidai showed up my cleric and enchanter got blasted from the safe waypoint I setup at the beginning and died before I did the "move to me" command.

I know how frustrating it is. I don't even know how many times I attempted it before i finally downed the event. Biggest thing for me was bunching my entire team up WITH the NPCs and letting them tank some of the mobs. If you try to tank them all on the warrior you're going to fail (imo).
 
And then you need to get lucky on the balancing so that you aren't too overwhelmed.
 
Even when I balance kill the veterans and keep my group close to the npc's a couple in my group will get blasted and then killed by the barrier each time soulfeasters and chokidai spawn. Is there any way to prevent this? I thought using the shield before wave 4 along with sticking close to NPC's would help with this issue.
 
You do have levitate on ? Help a bit with the punting of groupmembers.
I thought using the shield before wave 4
Before ? No, there is a message e.g The fireball ascends to its apex (raid version, think group is the same)
 
Levitate does help with the punting. Now I just need to work on positioning and getting everyone to focus on soulfeasters without drawing aggro away from tank and NPC's.
 
My biggest issue is that the idiots aren't assisting and are doing their own thing. I specifically unload mq2berzerker and mq2rogue and am trying just KA and still getting stupid as a result. Tried two new ini files and the rogue doesn't attack at all, the zerker and BL both have a mind of their own and do their own thing. Both of them are moving before I even target a mob. For some reason the zerker targets Lcea and sits there doing flips around her, I assume he's attacking but she's not attackable by players.

I finished off a second cleric specifically for this event, worked it through eok, and still nothing but stupid.

Two weeks ago I was at the point of just canceling my accounts, but then I thought hey I'll finish off the other cleric and run him through EoK. That should solve the problem. Now I'm thinking that cancelling is the better option.
 
They shouldn't be attacking with a mind of their own unless main assist isn't specified in the group window.

Doze what server are you on? Maybe I can help you get through it.
 
My biggest issue is that the idiots aren't assisting and are doing their own thing. I specifically unload mq2berzerker and mq2rogue and am trying just KA and still getting stupid as a result. Tried two new ini files and the rogue doesn't attack at all, the zerker and BL both have a mind of their own and do their own thing. Both of them are moving before I even target a mob. For some reason the zerker targets Lcea and sits there doing flips around her, I assume he's attacking but she's not attackable by players.

I finished off a second cleric specifically for this event, worked it through eok, and still nothing but stupid.

Two weeks ago I was at the point of just canceling my accounts, but then I thought hey I'll finish off the other cleric and run him through EoK. That should solve the problem. Now I'm thinking that cancelling is the better option.

You should run MQ2Berzerker and MQ2Rogue in manual mode AND also run kissassist. That way, kissassist will handle the targeting and attack calls, and it will also handle target switching (using /switchnow).

Also, you can add all the NPCs to the kissassist.info file as NPCs to ignore. That would also help fix some of your issues.
 
Doze what server are you on? Maybe I can help you get through it.
Also willing to help get you through this Doze, just let us know which server.

Two weeks ago I was at the point of just canceling my accounts, but then I thought hey I'll finish off the other cleric and run him through EoK. That should solve the problem. Now I'm thinking that cancelling is the better option.

Keep at it, it is hitting your head against a wall till it doesn't hurt anymore. If you get lucky something clicks and you go oh but this is easy.
 
Also willing to help get you through this Doze, just let us know which server.



Keep at it, it is hitting your head against a wall till it doesn't hurt anymore. If you get lucky something clicks and you go oh but this is easy.

Also, I highly highly HIGHLY recommend MQ2Heals with your cleric. EoE is the EXACT event that I kept failing at over and over and over again, until I started using MQ2Heals. It's a huge improvement over 95% of the healing kissassist.inis out there.
 
Since my warrior is my main driver should I be setting up for manual mode with kissassist? I also noticed it focusing on warleader and will not switch on final wave even with mq2melee off so maybe change burn name to 0?
 
Burn set to zero will stop that auto-lock on Named thing. I actually did this event with my Tank paused "/mqp" until only the named is left. Full manual.
 
3 more hours of fail. I get to the fourth wave every time after I balance kill the veterans. For some reason I am unable to keep the aggro away from my casters even when they are positioned at a separate spot from the NPC's and my Warrior.
 
Are there any tips to keep the dogs from killing my casters while they burn down soulfeasters?
 
Honestly I stack all my toons in center right in front of the stage and when wave 4 starts kill 1 soulfeaster, then deal with the dogs, then the other. Finally going to the named when all else is dead. As for dealing with the fade I'm usually spamming my ae agro and also run harmonious. The NPCs will help with the dogs but they blur too.
 
Yeah run Harmonius (refresh right before the wave if needed) and any AE aggro stuff you still have avail, as hellfyre suggested. For a warrior you don't have quite as many push-button AE's, so maybe save them for the dogs wave.
 
I'm on tunare. Massive sinus headache this morning so I'll read the rest of the posts in a bit when I can think without pain. Thanks for the offers.

I was just seriously pissed yesterday morning. I spent the past 10 days or so doing eok for the second cleric and while i was only 50 % hopeful 50% f*ckthismission, i was still disappointed the attempts seemed worse than 2 weeks ago.

I've played with mq2heals a little, it worked -ok- I need to tweak it a bit, the big problem is, MQ2 has made me lazy. I currently have a Mage, Rogue, Zerker, Warrior, Cleric, Bard, Chanter, Wizard, and Beastlord,
and I only have basic functional understanding of most of them because I rely on KA to handle them. For years I boxed a cleric/chanter/war and could play those effectively, but then I retired 8 years ago and other than the warrior I've forgotten most of it. So I think I may need some hand holding, or lots of trial and error, to get mq2heals to function optimally. Lets face it, it's not like KA that will load the spells you need, and heal you. You have to load the proper heals, which may or may not be being done. Also what "out of the box" tweaks do I need to make? I did get it set to not continually heal the zerker, but beyond that.... I'll post the list of the loaded spells I have for the cleric, if you can look them over and make any suggestions on whats best I'd appreciate it.

The zerker and rogue issues were, like most of the issues, mine. I've only used one or the other through the eok redo, and trying to make last minute changes on the fly and expect good results is dumb. I have been using KA lately, because the one thing I do hate about chat's plugins is the return to camp. About 1/3rd of the time, I forget to hit the mode 0 key, and move, only to have the toons return to old spot, or worse, when they get rezzed and rush off to the spot we were fighting or worse directly after the mob we were fighting. The down side with KA is that both zerk and rog use LOTS of end, and on mode 0 they don't sit. I just tried to change the med to 80, so they pretty much will always sit between fights.

I'm also still a newb, mostly because when I make changes, I suck nuts at documenting them and what happened. I have a file on my desktop, but I only remember to use it about 1/4 of the time, and with my ADD, my memory is suck nuts too lol.


I've read many posts from both users here, and just regular boxers that have beat it, so I'm obviously just missing something, once it clicks I'm sure the thing will be easy.

Here's my clerics lineup. It's just the gems loaded by Sic's cleric ini. Up until now, that ini kept me alive as a solo healer all through tbl progression starting in conflag gear. I make sure that any spells that KA uses are RK 2. Cleric has all important heal AA, I think he's around 25k AA or so.


[MySpells]
Gem1=Merciful Remedy
Gem2=Spiritual Remedy
Gem3=Promised Remedy
Gem4=Merciful Intervention
Gem5=Mystical Intervention
Gem6=Curate's Retort
Gem7=Divine Imposition
Gem8=Divine Reaction
Gem9=Sixteenth Serenity
Gem10=Dissident Blessing
Gem11=Syllable of Mending
Gem12=Word of Greater Restoration
Gem13=Ward of Assurance
 
For the rogue and zerker if you use the plugin again id suggest mode 3 for assist without camphere on. That mission is all trial and error till you beat it. I'm on bristlebane or id come push you through it.
 
[MySpells]
Gem1=Merciful Remedy
Gem2=Spiritual Remedy
Gem3=Promised Remedy
Gem4=Merciful Intervention
Gem5=Mystical Intervention
Gem6=Curate's Retort
Gem7=Divine Imposition
Gem8=Divine Reaction
Gem9=Sixteenth Serenity
Gem10=Dissident Blessing
Gem11=Syllable of Mending
Gem12=Word of Greater Restoration
Gem13=Ward of Assurance

I can get you my MQ2Heals settings later on, if necessary.

What I recommend is for you to go into your mq2heals settings (should be in your character_server.ini file, if i recall correctly) and make sure you:

1. Turn group heals on
2. Set the group heals point fairly high
3. Turn AA heals on
4. Turn arb heals on
5. Turn promised heals OFF -- promised heals are TOO SLOW for this. Turn those fuckers off.

For your spell line-up, get rid of any promised heals. Load up on Remedies (like you have) from the last couple of expansions. Get rid of Gem 6 (Curate's Retort) and Gem 8 (Divine Reaction). Use those slots for more heals.

Run MQ2Heals in conjunction with a mostly blank kissassist.ini file. What I do is turn OFF DPS, turn OFF heals (in kiss), and basically turn off anything that isn't just watching buffs. That way MQ2Heals (which is MUST faster) is doing all the healing, kissassist isn't wasting time casting curate's on shit or casting nukes, and your cleric is essentially only focused on its main job.
 
Sum1 I'm going to have to disagree with you on promised heals being too slow. If your cleric has maxed the aa for it then just having the buff on will heal you for 10k for every hit over 15k so it's more of a benefit to never let it fulminate the heal.
 
Sum1 I'm going to have to disagree with you on promised heals being too slow. If your cleric has maxed the aa for it then just having the buff on will heal you for 10k for every hit over 15k so it's more of a benefit to never let it fulminate the heal.

If you're playing the cleric, I would certainly agree with you. I'm skeptical that kissassist and MQ2Heals, however, account for that in their logic. I've seen too many times where a promised lands and then the cleric goes on a sabbatical. Also, in EoE, most of the damage incurred by the casters is coming from AEs, which doesn't receive the benefit from the Promised buff, you describe. In EoE you want your cleric using fast individual heals on the tank (and anyone else who gets uber low on hps) and A LOT of group heals.
 
Hmmm I don't see that issue with my clerics while using kiss. He casts promised and then moves down the line. I'm also using Sic's cleric ini with a few changes.

I also may be biased because I use a sk to tank with cleric, enchanter, 2 zerkers and a beast
 
Guys, save yourself the frustration and put together normal, non-boxed groups to get through this. This event is infinitely easier playing solo or just dual boxing. You can even swap out characters at the end of the event before you kill Overking Bathezid (he doesn't fight back). That way you can get a tooth for any character.
 
Retort is turned off in KA, I keep it loaded from the ini for manual use for pulling mostly but also for high DS mobs in tbl because I haven't gotten around to going to that velious zone and farming the reverse DS clicky.
 
If you're playing the cleric, I would certainly agree with you. I'm skeptical that kissassist and MQ2Heals, however, account for that in their logic. I've seen too many times where a promised lands and then the cleric goes on a sabbatical. Also, in EoE, most of the damage incurred by the casters is coming from AEs, which doesn't receive the benefit from the Promised buff, you describe. In EoE you want your cleric using fast individual heals on the tank (and anyone else who gets uber low on hps) and A LOT of group heals.

I run Promised Remedy in my KA on my 2nd conflag geared. level 110, max AA cleric.

Heals19=Promised Remedy|99|MA

I set it up so it only casts on the MA so you don't need to worry about your casters in this fight and the cleric being slowed down. Also, the 99 means it casts it each time it is up and does not wait for the spell to fulminate.

The extra heals on the MA means the cleric can focus on fast heals on the MA and the casters or group heals to keep the casters alive when they are getting hit with the aa.
 
I’ll have to try to add it back in.
 
If your cleric has maxed the aa for it then just having the buff on will heal you for 10k for every hit over 15k so it's more of a benefit to never let it fulminate the heal.
I thought the spell was useless as all things EQ much to learn. Oh well cleric need to spend AA on something.
 
Guide - End of Empire, ROS Skyfire Mission Guide

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