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Question - DPSInterval for Individual DPS Slots

boukyaku

Active member
Joined
May 25, 2024
RedCents
671¢
Hi,

Is there a way to set DPSInterval for individual DPS slots? I know there's a global variable right in the DPS section, but is there some option one could add to an individual DPS to ignore the global variable and use one specifically assigned to it?

Another Q, would there be a problem in duplicating DPS slots that use the same spell/ability but have different conditions?
For Example;
DPS2=Turgur's Insects|99|Cond1
DPS3=Turgur's Insects|99|once|Cond2

I'm trying to optimize my spellcasters so that they don't use so much mana for every mob all the time. As of now, my group nukes the mob and instantly annihilates them, and in exchange I have to suffer some downtime after a couple of mobs. I know the global DPSinterval solves this issue but there are some spells I would not like them to use the DPSInterval time.
 
clicking the turgurs swarm AA means it has a 0.6 cast time and no global spell cooldown, so the next spell can be cast immediately (if you want)

just condition the circumstances when you want turgurs to fire,
if your tank has a vigour belt with slicer on it, then say you only wanna do the AE virulent turgurs if there are 3 or more mobs, or
just cast the 'good' slow on a named, or a mob over 124 or somesuch

i just keep the shaman firing it all the time, coz its not like 3secs of shaman deeps is worth much, and he is soo busy with all the melee pre-amble (slow, roar, epic, gift, splash etc)
 
@boukyaku , I have been working with another member on some changes in the DPS section to allow you to adjust the Cool down timers for individual DPS entries. Currently the DPS timers are reset after each mob dies, but during any fight you can adjust the recast/cooldown timers. If you are interested in testing just start a PM/DM with me and I can fill you in on how to implement the changes to your ini's and get you a copy of the new macro.
 
Question - DPSInterval for Individual DPS Slots

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