Current behavior will pull the target and instantly drop target only to retarget again once engage kicks in. Why do this extraneous targeting when your engage script is so well written? It's also not something a player would do generally so it looks really weird to anyone watching. I'm sure there are edge cases for why this is done, but do those outweigh the potential gains and more human-like behavior of not dropping the target?
Happy Thanksgiving
I'm thankful for RGMercs.
Happy Thanksgiving
I'm thankful for RGMercs.

