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Question - Did they Nurf Hatching a Plan?

zenevan

New member
Joined
Oct 19, 2016
RedCents
138¢
Powerleveling a group of 2, i don't care what classes, i have tons of oil.
Ran hatching a plan from 10-30, now all the mobs are light blue.

Did they nurf, i heard we could run this all the way up to 70 ish?
If so are there any similar instances i can continue to 70 or should i just run trains through old
areas like cobalt scar?

I basically use a druid to gather all mobs up and ae them with oil.

Any suggestions would be awesome.
 
If you're level 29 getting the instance they usually are light blue as when you hit 30 they'll go to 32-33'ish and it updates every 10 levels (30, 40, 50).

Two weeks ago it was working properly, the EXP was nerfed a long time ago so it's not a very quick way to level but still good if you know how to automate it.
 
It works, you just have to customize it, for example I run 5 characters at once and one druid, they all enter the zone. I pull them, AE snare 4x, then the Wizard AE's them and runs back to the group. After that, I have a /sit holyflag that triggers on and I cast DS as well. After all the mobs are killed, my druid is grouped and then Group Teleport's to his bind point which is right outside at Destrea. I would share it, but it would be stupid as its customized to my druid and characters.
 
If you have a high level sk, druid/mag, and a wizard, without automation you can do 1-60 in two and half hours. All you need to do is teleport bind your wizard or druid for the appropriate zone. Also helps to level another wizard along with the toon you are pl'ing.



1. Crescent Reach 1-15

2. Blightfire 16-20

3 Hive 20-35

4. The Hole 36-55

5. Crypt of Decay 56-65
 
Here's a simple macro I made to pull all of the hatching a plan instance. Tomorrow I'll take a look at automating more fully but I've gotta be at work in 6 hours and I should probably get some sleep before then.

It's ugly, but I ran it a few times and it didn't get permanently stuck at all. Requires MQ2MoveUtils.

Rich (BB code):
|HatchPlan1.mac
|By 1everdude

sub main

/call startUp
/call pullall
/return

sub startUp

/echo HatchPlan1 version 0.1
/echo This is the one you'll run on the tank player, not the Power-Levelee.
/echo Currently this macro will pull all the mobs in the zone, run back to the start, and activate the abilities specified.
/echo Start this macro once you're already in the zone.
/return

|sub getTask

|/return

sub pullAll
/call moving 4.97 -53.51
/echo 1
/call moving -0.24 6.03
/echo 2
/call moving 16.60 16.10
/echo 3
/call moving 122.86 120.74
/echo 4
/call moving 131.28 110.97
/echo 5
/call moving 162.89 131.01
/echo 6
/call moving 129.60 133.49
/echo 7
/call moving 143.75 144.12
/echo 8
/call moving 152.69 149.63
/echo 9
/call moving 225.75 226.35
/echo 10
/call moving 221.9 266.51
/echo 11
/call moving 209.59 282.78
/echo 12
/call moving 250 321
/echo 13
/call moving 235 339
/echo 14
/call moving 198.29 295.02
/echo 15
/call moving 238.10 336.17
/echo 16
/call moving 194.94 291.94
/echo 17
/call moving 235.18 330.51
/echo 18
/call moving 198.04 297.44
/echo 19
/call moving 182.94 318.30
/echo 20
/call moving 184.85 349.46
/echo 21
/call moving 159.83 362.50
/echo 22
/call moving 130.55 336.98
/echo 23
/call moving 30.40 336.05
/echo 24
/call moving -29.23 332.61
/echo 25
/call moving -0.51 328.73
/echo 26
/call moving -0.5 305.69
/echo 27
/call moving 33.61 308.58
/echo 28
/call moving -29.67 308.96
/echo 29
/call moving 2.76 310.56
/echo 30
/call moving 0.26 314.61
/echo 30.5
/call moving 3.61 277.68
/echo 31
/call moving 47.78 279.16
/echo 32
/call moving 46.61 190.11
/echo 33
/call moving -25.36 192
/echo 34
/call moving -24.34 215.24
/echo 35
/call moving 47.76 211.43
/echo 36
/call moving 51.40 188.8
/echo 37
/call moving -24.96 194.67
/echo 38
/call moving -27.05 138.52
/echo 39
/call moving 33.90 137.61
/echo 40
/call moving -41.20 134.83
/echo 41
/call moving -140.12 133.61
/echo 42
/call moving -260.17 263.14
/echo 43
/call moving -243.47 211.81
/echo 44
/call moving -213.52 284.12
/echo 45
/call moving -249.18 316.45
/echo 46
/call moving -238.74 334.41
/echo 47
/call moving -198.15 298.55 
/echo 48
/call moving -158.13 329.72 
/echo 49
/call moving -126.3 334.21
/echo 50
/call moving -5.95 330.36
/echo 51
/call moving -1.11 383.9
/echo 52
/call moving 6.24 331.13
/echo 53
/call moving 17.07 332.74
/echo 54
/call moving 23.64 357.95
/echo 55
/call moving 80.42 416.86
/echo 56
/call moving 124.89 368.85
/echo 57
/call moving 143.23 387.59
/echo 58
/call moving 103.41 431.18
/echo 59
/call moving 118.1 451.05
/echo 60
/call moving 109.34 492.57
/echo 61
/call moving 29.97 572.89
/echo 62
/call moving 62.44 622.62
/echo 63
/call moving -10.79 676.41
/echo 64
/call moving -71.13 618.04
/echo 65
/call moving -4.79 605.09
/echo 65.5
/call moving 0.8 558.69
/echo 66
/call moving 1.61 492.83
/echo 67
/call moving -24.1 488.36
/echo 68
/call moving -19.69 382.05
/echo 69
/call moving 11.34 383.57
/echo 70
/call moving 6.94 495.39
/echo 71
/call moving -21.38 497.82
/echo 72
/call moving -16.88 386.71
/echo 73
/call moving -1.79 383.7
/echo 74
/call moving 2.01 275.32
/echo 75
/call moving 49.37 275.11
/echo 76
/call moving 47.82 189
/echo 77
/call moving -33.51 190.99
/echo 78
/call moving -27.34 215.63
/echo 79
/call moving 50.05 213.98
/echo 80
/call moving 47.55 191.46
/echo 81
/call moving -28.94 192.22
/echo 82
/call moving -24.37 127.11
/echo 83
/call moving -1.17 108.96
/echo 84
/call moving 0.21 86.55
/echo 85
/call moving 40.93 83.11
/echo 86
/call moving 42.04 60.7
/echo 87
/call moving -2.49 66.72
/echo 88
/call moving 4.33 -51.08
/echo 89
/return

Sub moving(float YVal, float XVal)
:moveStart
|Repeatedly check if distance is less than 20 while moving to the waypoint. When it gets within 20 units, returns.
/if (${Math.Distance[${Me.Y},${Me.X}:${YVal},${XVal}]}>=5) {
	/moveto loc ${YVal} ${XVal}
	/delay 5
	/goto :moveStart
}
/delay 2s
/return
 
i just got a team to 60 doing this, slowed down alot now, so im looking for something else to do.
 
i just got a team to 60 doing this, slowed down alot now, so im looking for something else to do.
For my pl's, once the lowbees reach 56ish-57, I don't do the AE stuff anymore, my heroic 85 tank just pulls all to an entry corner and kills them all. The lowbees don't do a thing except level. Once the lowbees reach 75, I send them out with a pack of 100's or 105's.
 
I want to hit thanks over and over on this thing of beauty.

Rich (BB code):
Sub moving(float YVal, float XVal)
:moveStart
|Repeatedly check if distance is less than 20 while moving to the waypoint. When it gets within 20 units, returns.
/if (${Math.Distance[${Me.Y},${Me.X}:${YVal},${XVal}]}>=5) {
	/moveto loc ${YVal} ${XVal}
	/delay 5
	/goto :moveStart
}
/delay 2s
/return

- - - Updated - - -

I did have to mod the macro slightly, but it worked like a charm:

Rich (BB code):
|HatchPlan1.mac
|By 1everdude

Sub moving(float YVal, float XVal)
:moveStart
|Repeatedly check if distance is less than 20 while moving to the waypoint. When it gets within 20 units, returns.
/if (${Math.Distance[${Me.Y},${Me.X}:${YVal},${XVal}]}>=5) {
	/moveto loc ${YVal} ${XVal}
        /echo 1st delay
	/delay 5s
	/return
} else {
       /echo 2nd delay
       /delay 2s
}
/return

sub main

|/call startUp
/call pullAll
/return

|sub startUp

/echo HatchPlan1 version 0.1
/echo This is the one you'll run on the tank player, not the Power-Levelee.
/echo Currently this macro will pull all the mobs in the zone, run back to the start, and activate the abilities specified.
/echo Start this macro once you're already in the zone.
/return

|sub getTask

|/return

sub pullAll
/echo 0
/call moving 4.97 -53.51
/echo 1
/call moving -0.24 6.03
/echo 2
/call moving 16.60 16.10
/echo 3
/call moving 122.86 120.74
/echo 4
/call moving 131.28 110.97
/echo 5
/call moving 162.89 131.01
/echo 6
/call moving 129.60 133.49
/echo 7
/call moving 143.75 144.12
/echo 8
/call moving 152.69 149.63
/echo 9
/call moving 225.75 226.35
/echo 10
/call moving 221.9 266.51
/echo 11
/call moving 209.59 282.78
/echo 12
/call moving 250 321
/echo 13
/call moving 235 339
/echo 14
/call moving 198.29 295.02
/echo 15
/call moving 238.10 336.17
/echo 16
/call moving 194.94 291.94
/echo 17
/call moving 235.18 330.51
/echo 18
/call moving 198.04 297.44
/echo 19
/call moving 182.94 318.30
/echo 20
/call moving 184.85 349.46
/echo 21
/call moving 159.83 362.50
/echo 22
/call moving 130.55 336.98
/echo 23
/call moving 30.40 336.05
/echo 24
/call moving -29.23 332.61
/echo 25
/call moving -0.51 328.73
/echo 26
/call moving -0.5 305.69
/echo 27
/call moving 33.61 308.58
/echo 28
/call moving -29.67 308.96
/echo 29
/call moving 2.76 310.56
/echo 30
/call moving 0.26 314.61
/echo 30.5
/call moving 3.61 277.68
/echo 31
/call moving 47.78 279.16
/echo 32
/call moving 46.61 190.11
/echo 33
/call moving -25.36 192
/echo 34
/call moving -24.34 215.24
/echo 35
/call moving 47.76 211.43
/echo 36
/call moving 51.40 188.8
/echo 37
/call moving -24.96 194.67
/echo 38
/call moving -27.05 138.52
/echo 39
/call moving 33.90 137.61
/echo 40
/call moving -41.20 134.83
/echo 41
/call moving -140.12 133.61
/echo 42
/call moving -260.17 263.14
/echo 43
/call moving -243.47 211.81
/echo 44
/call moving -213.52 284.12
/echo 45
/call moving -249.18 316.45
/echo 46
/call moving -238.74 334.41
/echo 47
/call moving -198.15 298.55 
/echo 48
/call moving -158.13 329.72 
/echo 49
/call moving -126.3 334.21
/echo 50
/call moving -5.95 330.36
/echo 51
/call moving -1.11 383.9
/echo 52
/call moving 6.24 331.13
/echo 53
/call moving 17.07 332.74
/echo 54
/call moving 23.64 357.95
/echo 55
/call moving 80.42 416.86
/echo 56
/call moving 124.89 368.85
/echo 57
/call moving 143.23 387.59
/echo 58
/call moving 103.41 431.18
/echo 59
/call moving 118.1 451.05
/echo 60
/call moving 109.34 492.57
/echo 61
/call moving 29.97 572.89
/echo 62
/call moving 62.44 622.62
/echo 63
/call moving -10.79 676.41
/echo 64
/call moving -71.13 618.04
/echo 65
/call moving -4.79 605.09
/echo 65.5
/call moving 0.8 558.69
/echo 66
/call moving 1.61 492.83
/echo 67
/call moving -24.1 488.36
/echo 68
/call moving -19.69 382.05
/echo 69
/call moving 11.34 383.57
/echo 70
/call moving 6.94 495.39
/echo 71
/call moving -21.38 497.82
/echo 72
/call moving -16.88 386.71
/echo 73
/call moving -1.79 383.7
/echo 74
/call moving 2.01 275.32
/echo 75
/call moving 49.37 275.11
/echo 76
/call moving 47.82 189
/echo 77
/call moving -33.51 190.99
/echo 78
/call moving -27.34 215.63
/echo 79
/call moving 50.05 213.98
/echo 80
/call moving 47.55 191.46
/echo 81
/call moving -28.94 192.22
/echo 82
/call moving -24.37 127.11
/echo 83
/call moving -1.17 108.96
/echo 84
/call moving 0.21 86.55
/echo 85
/call moving 40.93 83.11
/echo 86
/call moving 42.04 60.7
/echo 87
/call moving -2.49 66.72
/echo 88
/call moving 4.33 -51.08
/echo 89
/return
 
I want to hit thanks over and over on this thing of beauty.

Rich (BB code):
Sub moving(float YVal, float XVal)
:moveStart
|Repeatedly check if distance is less than 20 while moving to the waypoint. When it gets within 20 units, returns.
/if (${Math.Distance[${Me.Y},${Me.X}:${YVal},${XVal}]}>=5) {
	/moveto loc ${YVal} ${XVal}
	/delay 5
	/goto :moveStart
}
/delay 2s
/return

- - - Updated - - -

I did have to mod the macro slightly, but it worked like a charm:


I'm glad you liked it! I'm kind of just starting to get into macro writing (I've done smaller stuff before, but very few larger scale things like this) so any and all criticism is appreciated!
 
I used to code mud stuff in the 90s, tintin scripts, i find this to be very similar :)
 
Maybe its something I'm doing wrong but my puller seems to keep getting stuck in the doorways in the little cubbies. Any help please?
 
I found i have to adjust the sec in that code for who's doing the pulling.

Rich (BB code):
/if (${Math.Distance[${Me.Y},${Me.X}:${YVal},${XVal}]}>=5) {
	/moveto loc ${YVal} ${XVal}
        |/echo 1st delay
	/delay 5s <-- change this to preference
	/return
}

btw i never see the else fire, dunno if it's even needed.
 
Question - Did they Nurf Hatching a Plan?

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