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Config - Designed for 30+ Second Fights; Works with Second Necro for Alliance (Not for Sub 30 second Fights)

Marnan

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Marnan submitted a new resource:

Designed for 30+ Second Fights; Works with Second Necro for Alliance (Not for Sub 30 second Fights) - Equally Geared Necro Beats Rogue in Group with Bard (Sustained) with 30+ Second Fights

INI:
[General]
KissAssistVer=11.005
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=5
Buffs1=Shield of Order|Me
Buffs2=Mortifier's Unity|Dual|Flesh to Venom
Buffs3=Blood Magic|Mana|75|50
Buffs4=Death Bloom|Mana|80|80
Buffs5=Radiant Modulation Shard|MANA|40|60
RebuffOn=1
CheckBuffsTimer=10
[AE]
AEOn=1
AESize=1
AERadius=34
AE1=Fear Storm|3|Mob
[DPS]
DPSOn=1
DPSSize=30
DPSSkip=1
DPSInterval=0
DPS1=Death Bloom|100|Cond21
DPS2=Blood Magic|100|Cond22
DPS3=Spire of Necromancy|90|Cond5...

Read more about this resource...
 
This is a different setup than my other 115 Necro File, which is optimized for very fast kill groups (20 second or so). It works with fights lasting around 35 seconds and in a two necro group, I was out-DPSing my equally geared, Max AA rogue with a bard in the group.

The test group I used was Warrior, Cleric, Bard, Rogue (Max AA), 115 Necro (most of his DPS AAs Done) and 111 Necro (only around 20K AA, still working his DPS AAs). We killed in TOV and over the course of one hundred plus mobs,

115 Necro did 31.79% of total damage;
115 Rogue did 30.45% of total damage;
115 Warrior did 16.16% of total damage;
111 Necro did 15.38% of total damge.

This is set up to use alliance as a GOM proc or if mana is over 50%. It is mana-fucking intensive. It's using the group mana tap spell and the group heal spell. Those be taken out if not needed or desired. It's not really a Pet Tank type set up as I set it up so that it's not constantly healing or buffing the pet.

If you are going to Pet Tank. You may need to adjust the numbers. If Malevolent Covenant is on the mob, it's designed to cast only stuff that will make it fulminate. In this set up, I'm not doing the Relife buff. I just don't have enough spell slots and I can't have it swapping out other stuff all the time to rebuff that spell. I don't do Flesh to Poison any longer as a 115 Necro isn't casting 110 or lower damage spells any longer with the revamp.

The spells to swap out is the group tap heal (leech) if you don't need that or if you're not having mana issues, swap out the group mana tap (both are in the heal section).
Because this is designed for a multi-necro group, the necro will defer to whoever gets their group heal or group mana tap off first, even if it's a lower level.

I tried using GOM in part for Malevolent Covenant, but this left a risk that both necros will cast that spell at the same time and one will bounce. AFAIK, GOM does not take conditions, so I ended up putting it in the DPS lineup. The 17K cost of alliance means that it will leave you OOM a lot. I cast alliance on GOM procs and when the necros mana is above 50% or if the target is a named.

I've run this thing for hours and it seems solid. The necro will also rez, usually, unfortunately, beating my cleric out. It does create the occasional EE also, but turn rez off if you're in a group with a cleric and don't need a backup rezzer.

If for someone reason, anyone wants the 110 version of this file (which is actually 111, I'll modify it back to 110 and post it, it's slightly different for purpose of working with the higher level necro).
 
Last edited:
Marnan updated Designed for 30+ Second Fights; Works with Second Necro for Alliance (Not for Sub 30 second Fights) with a new update entry:

Moved Malevolent Covenant from GOM to DPS using a Condition

INI:
[General]
KissAssistVer=11.005
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=5
Buffs1=Shield of Order|Me
Buffs2=Mortifier's Unity|Dual|Flesh to Venom
Buffs3=Blood Magic|Mana|75|50
Buffs4=Death Bloom|Mana|80|80
Buffs5=Radiant Modulation Shard|MANA|40|60
RebuffOn=1
CheckBuffsTimer=10
[AE]
AEOn=1
AESize=2
AERadius=35
AE1=Fear Storm|3|Mob
AE2=Dead Mesmerization|5|Mob
[DPS]
DPSOn=1
DPSSize=30
DPSSkip=1
DPSInterval=0
DPS1=Death Bloom|100|Cond21
DPS2=Blood Magic|100|Cond22...

Read the rest of this update entry...
 
stops working after a few mobs for some reason. I find if I melee with it it will work longer...
 
Last edited:
Doesnt seem to be putting any real dps , I had a setup that spammed swifties, was hoping this would do more hehe

I'm going to have to check it out. I was getting very nice DPS when I was using it. I took a break from the necro.
 
Config - Designed for 30+ Second Fights; Works with Second Necro for Alliance (Not for Sub 30 second Fights)

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