• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Depth of Darkhallow (1 Viewer)

Meave

New member
Joined
Jul 15, 2005
RedCents
Alternate Advancement (AAs)

BARD

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Enhanced Aggression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Hastened Blades ( 7 )
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.

Improved Harmonious Attack ( 7 )
This ability increases your chance of performing a double attack in any given combat round.

Cacophony ( 7 )
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve both the damage and the chance to interrupt spells.

Joleena's Perfect Melody ( 7 )
On occasion, the best bards can raise their performance to levels normally unachievable by mortal hands. When that occurs, they attract the attention of nature spirits who come to watch the performance. This ability calls a number of nature spirits into existence to harry your target. The first rank of the ability calls 3 spirits and each additional rank adds an additional spirit.

Song of Stone ( 7 )
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian.

Selos Enduring Cadence ( 7 )
Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects.

BEASTLORD

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Warder's Savagery ( 7 )
This ability allows you to cast a buff on your pet that will cause it to enter a savage state, doing increased damage. Additional ranks increase the damage boost.

Fetter of Spirits ( 12 )
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pet's ability to slow an enemy's walking speed.

Improved Bestial Frenzy ( 7 )
This ability increases your chance of performing a double attack in any given combat round.

Shackle of Spirits ( 12 )
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pets ability to slow an enemy's walking speed.

Hastened Thunder ( 5 )
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.

Enhanced Aggression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

BERSEKER

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Enhanced Aggression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Cascading Rage ( 5 )
This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.

Cry of Battle ( 12 )
This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.

Conservation ( 7 )
This ability grants you a 5% chance per rank to not use a component when summoning axes.

Wicked Blade ( 9 )
This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.

Concentration ( 9 )
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Field Dressing ( 3 )
This ability further increases the amount of healing provided by a single bandage while binding wounds.

Relentless Assault ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

CLERIC

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Eradicate Undead ( 9 )
This ability grants you a more damaging version of your Turn Undead ability.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Ward of Purity ( 7 )
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.

Abundant Healing ( 5 )
Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Greater Avatar ( 7 )
This ability increases the potency of your Divine Avatar ability, increasing your physical prowess even further for a short period of time.

DRUID

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Abundant Healing ( 5 )
Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Shared Camouflage ( 12 )
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.

Convergence of Spirit ( 7 )
This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

Nature Guardian ( 7 )
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.

Affliction Mastery ( 7 )
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

ENCHANTER

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Rune of Shadows ( 5 )
This ability provides you with an upgraded version of your Eldritch Rune. Each rank of this ability provides a stronger rune than the previous

Channeling Mastery ( 5 )
Each rank of this ability further reduces the chance of your spell casts being interrupted.

Edict of Command ( 7 )
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to level 70. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 for 6 minutes.

Deep Sleep ( 5 )
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 90 seconds after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

MAGICIAN

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Elemental Ferocity ( 7 )
Each rank in this ability increases your elementals chance to flurry attacks.

Eradicate Sumonned ( 9 )
This ability further improves the damage caused by your Turn Summoned ability.

Extended Burnout ( 7 )
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.

Guardian of Ro ( 7 )
This ability calls a more powerful servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the damaging capabilities of the servant.

Companions Gift ( 7 )
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.

MONK

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Wicked Blade ( 7 )
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Hastened Death ( 7 )
This ability decreases the amount of time required between uses of Imitate Death by four minutes per rank.

Unflinching Resolve ( 7 )
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Weightless Steps ( 7 )
Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.

Concentration ( 7 )
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Enhanced Agression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Relentless Assault ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

NECROMANCER

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Blood Magic ( 12 )
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, theres a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die.

Graverobbing ( 5 )
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.

Affliction Mastery ( 7 )
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

Cloak of Shadows ( 12 )
This ability allows you to become invisible nearly at will, without the need to memorize a spell.

Willful Death ( 7 )
Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.

PALADIN

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Channeling Mastery ( 5 )
Each rank of this ability further reduces the chance of your spell casts being interrupted.

Cloak of Light ( 12 )
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.

Vanquish Undead ( 7 )
This ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed.

Swift Blade ( 7 )
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Enhanced Agression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Knight's Expertise ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

RANGER

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Enhanced Agression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Wicked Blade ( 7 )
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Shared Camouflage ( 12 )
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.

Improved Headshot ( 7 )
This ability increases the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.

Trick Shot ( 7 )
This ability grants you an innate chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.

Lightning Strikes ( 5 )
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance youll perform these additional attacks.

Relentless Assault ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

ROGUE

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Enhanced Agression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Relentless Assault ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

Stealthy Getaway ( 9 )
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.

Forced Opening ( 7 )
Each rank in this ability increases the chance that you can make a normal backstab from any angle.

Appraisal ( 3 )
This ability allows you to estimate the selling price of an item you are holding on your cursor.

Precise Strikes ( 7 )
Each rank in this ability increases the minimum damage you will do on any backstab.

Concentration ( 7 )
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Anatomy ( 7 )
This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank.

SHADOWKNIGHT

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Enhanced Agression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Channeling Mastery ( 5 )
Each rank of this ability further reduces the chance of your spell casts being interrupted.

Cloak of Shadow ( 12 )
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.

Swift Blade ( 7 )
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Willful Death ( 7 )
Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.

Knight's Expertise ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

SHAMAN

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Abundant Healing ( 5 )
Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Affliction Mastery ( 7 )
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

Greater Rabid Bear ( 7 )
This ability grants you a more powerful version of Rabid Bear, greatly increasing all of your offensive capabilities.

Ancestral Guard ( 7 )
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.

WARRIOR

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Enhanced Agression ( 5 )
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Wicked Blade ( 7 )
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Hastened Defiance ( 7 )
This ability decreases the amount of time required between uses of Warlords Tenacity and Resolute Defiance by 10 percent per rank.

Concentration ( 7 )
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Dauntless Perseverance ( 12 )
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Call of Challenge ( 9 )
This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting.

Field Dressing ( 3 )
This ability further increases the amount of healing provided by a single bandage while binding wounds.

Relentless Assault ( 7 )
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.

WIZARD

Darkvision ( 15 )
This ability permanently enhances your vision allowing you to see the invisible.

Suspended Animation ( 5 )
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Precognition ( 7 )
This ability further increase your chance of completely avoiding incoming melee damage.

Thick Skin ( 7 )
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds ( 3 )
This ability increases the amount of healing provide by a single bandage by 20 percent per rank.

Silent Casting ( 5 )
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana ( 7 )
Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Hastened Mind Crash ( 5 )
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.

Translocational Anchor ( 5 )
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.

Pyromancy ( 5 )
Any level 60 or higher fire-based direct damage spell you cast has a chance to ignite the targeted creature causing it to take continual damage and be more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Mastery of Fury ( 7 )
This ability further increases the strength of your critical spell hits, causing them to do more damage.

New Spells & Songs

NEW BARD SONGS

61) Song of the Storm [ Add Proc Effect ]
62) Angstlich's Echo of Terror [ Fear ]
67) Angstlich's Wail of Panic [ Fear ]
68) Creeping Dreams [ Mesmerize ]
69) Storm Blade [ Add Proc Effect ]
70) Thousand Blades [ Boost Critical and Damage ]

NEW CLERIC SPELLS

56) Cower the Dead [ Fear Undead ]
57) Ward of Rebuke [ Add Defensive Proc Effect ]
59) Deistic Voice [ Fear ]
61) Ward of Vengeance [ Add Defensive Proc Effect ]
61) Death's Despair [ Undear Fear ]
64) Petrifying Earth [ Fear ]
66) Revulsion of Death [ Undead Fear ]
68) Deistic Howl [ Fear ]
68) Death's Regret [ Nuke vs Undead ]
69) Ward of Retribution [ Add DEfensive Proc Effect ]
69) Chromastrike [ Nuke ]
70) Desperate Renewal [ Big Heal ]

NEW DRUID SPELLS

52) Ring of Undershore [ Self Teleport to Undershore ]
52) Circle of Undershore [ Group Teleport to Undershore ]
57) Instinctual Fear [ Animal Fear ]
61) Mire Thorns [ Snare ]
61) Instinctual Panic [ Animal Fear ]
66) Instinctual Terror [ Animal Fear ]
67) Skin of the Reptile [ Add Defensive Proc Effect ]
68) Spore Spiral [ Root ]
69) Serpent Vines [ Snare ]
70) Dawnstrike [ Fire Nuke ]

NEW SHAMAN SPELLS

50) Spirit of the Puma [ Add Proc Effect ]
57) Spirit of the Jaguar [ Add Proc Effect ]
61) Spirit of the Leopard [ Add Proc Effect ]
67) Lingering Sloth [ Add Defensive Proc ]
68) Breath of Antraygus [ Poison Nuke ]
69) Spirit of the Panther [ Add Proc Effect ]
69) Balance of Discord [ Slow ]
70) Hungry Plague [ Slow ]

NEW ENCHANTER SPELLS

54) Illusion: Orc [ Illusion Orc ]
57) Phobia [ Fear ]
61) Rune of the Scale [ Rune 950 ]
62) Jitterskin [ Fear ]
67) Anxiety Attack [ Fear ]
68) Circle of Dreams [ Mesmerize ]
68) Mana Flare [ ??? ]
69) Rune of Rikkukin [ Rune 1.5K ]
69) Desolate Deeds [ Slow ]
69) Colored Chaos [ Nuke ]
70) Echoing Madness [ Mesmerize ]
70) Mindshine [ Regen Mana +20, +32 Wis/Int , +400 mana , 80min ]

NEW BEASTLORD SPELLS

61) Growl of the Leopard [ HP, 1hb , Heal Boost ]
69) Growl of the Panther [ HP, 1hb , Heal Boost ]
70) Sha's Legacy [ Slow ]
70) Bestial Empathy [ Summon New Pet ]
70) Empathic Fury [ Boost 1hB ]
 
Last edited:
nice list! just wanted to add that the fear spells you list are already available in game from DoN merchants, or OOW rune turn-ins
 
that illusion orc thingy would be funny to mess around with, look like an orc somewhere and scare ppl :)
 
Sorry for the fear spell, I dint have them in my list of spell, so I thougth they were new...
 
Last edited:
Appraisal ( 3 )
This ability allows you to estimate the selling price of an item you are holding on your cursor.

/boggle? any ideas guys?

swarm pets for bards seem fun, but that Graverobber means that necs can WTD/AOTD every what 3/4 mins once thats maxed? bit ott... makes me almost wanna play my nec again... almost.
 
Quite a few of these are DoN spells. Jitterskin, Rune of Rikkukin and Desolate Deeds for example. Still, it's a good list of spells post-OoW.
 
Ya the druid line of fear spells you have listed as well as the Mire Thorns are actually Don spells. But thank you for the great post on the new AA info. Some of them acutally interest me like the group innate camo. One of the most useful aa's a druid can get. Insta camo that can be used on the run and it never expires if you do not want it to.
 
Looking at the bard AAs Song of stone. I was thinking can you use that Bug were clerics can cast multi AA pets. that would be cool.
 
Depth of Darkhallow

Users who are viewing this thread

Back
Top
Cart