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Dencelle's MQ2 Compile 02-11-2011

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RedCents
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Dencelle's MQ2 Compile 02-11-2011

Notes:
--Current Compile Updated with: (MQ2-20110212a) Updated: 2/11/2011

MQ2MMOSafe is required if you're going to run our packet hacks in order to use the following plugins. MQ2AASpend, MQ2MMOGcast, MQ2MMOIstantMem, MQ2MMOReach, MQ2MMOSpeed, MQ2MMOStealth, MQ2MMoUtil, MQ2MMOWarp, MQ2MMoZone

It should autoload if you use the Macroquest.ini in the compile. If not, please /plugin MQ2MMOSafe in game. Packet blocking is no longer part of MQ2Main.


MQ2DoCrack.ini is included. Thanks Czarman!

I'll say it again just in case it was missed: MQ2MMOSafe is REQUIRED if you want to use our packet hacks. Please be sure to load (/plugin MQ2MMOSafe) it in game if you do not use the Macroquest.ini I provide, which will load it automatically.

Borked plugins were left out of source file. Expect bugs as the new ones are reported everyday.


blueCents Greatly Appreciated!

Instructions:

  1. Download the zip at the bottom of this post
  2. Unzip to a folder of your choice
  3. Run MacroQuest2.exe from that folder
  4. Run EverQuest.exe
  5. In-Game, type "/plugin <plugin name>" to add all plugins you wish to use
  6. Refer back to this post for any syntax and plugin descriptions you need

Email [email protected] if you have any questions
 
Last edited:
fixed auth issue -.- i forgot to hexedit the exe... oops....

could i request this thread to be stickied so i don't have to make a another thread every patch?
 
For the moment do not use /gate or /zone they still crash. /warp, /fade and /succor working properly.
 
yea... i'm aware of this.... its something in mq2's compile thats screwing everything up... we are working on it though...
 
Den, that was mostly for others benefit so people dont get pissed off by crashing themselves with some epicly bad timing/location :D.

If you still like to /zone to avoid mobs you can always ghost from zoneline to zoneline.
 
Dencelle's MQ2 Compile 02-11-2011

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