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Problem - Damn zerker keeps moving behind mobs

Joined
Sep 25, 2017
RedCents
3,230¢
Getting a little frustrated here. My zerker constantly skids behind the mobs despite seemingly everything to the contrary.

* stickmode is off in mq2melee
* In KA, FaceMobOn=1, StickHow=front

He should not be moving behind the mob but does so, and when I am grouped it's a dead giveaway for me. What else am I missing?
 
Getting a little frustrated here. My zerker constantly skids behind the mobs despite seemingly everything to the contrary.

* stickmode is off in mq2melee
* In KA, FaceMobOn=1, StickHow=front

He should not be moving behind the mob but does so, and when I am grouped it's a dead giveaway for me. What else am I missing?

This has been happening to me too. stickmode=1 in his server_character.ini, I use /melee load to make sure it's on. StickHow=15 in KA ini. My character is still wheeling round to the rear of the mob.
 
I use StickHow=!front

It works well for me.
 
In KA just turn off mq2melee and it will use your KA ini settings for stick. It will use KA settings while KA is running by turning off mq2melee, if you're not running KA then the mq2melee settings will control stick again.
Code:
[Melee]
UseMQ2Melee=0

If you want to run mq2melee, check your stickcmd in the server_name.ini file (Release folder.) That second cmd is one I found on the forums that looks very player like for non-rogue melee toons:
Code:
[MQ2Melee]
stickcmd=front

or

stickcmd=${If[${Math.Calc[${Target.MaxRangeTo}*0.8]} > 19,15,${Math.Calc[${Target.MaxRangeTo}*0.8]}]} hold moveback !front loose

If nothing else is working, you try can stickmode=2 in mq2melee to turn off all the stick stuff. I think =0 is "use built-in stick" instead of the normal zero equals off like other settings in plugins/macros.
 
Last edited:
In KA just turn off mq2melee and it will use your KA ini settings for stick. It will use KA settings while KA is running by turning off mq2melee, if you're not running KA then the mq2melee settings will control stick again.
Code:
[Melee]
UseMQ2Melee=0

If you want to run mq2melee, check your stickcmd in the server_name.ini file (Release folder.) That second cmd is one I found on the forums that looks very player like for non-rogue melee toons:
Code:
[MQ2Melee]
stickcmd=front

or

stickcmd=${If[${Math.Calc[${Target.MaxRangeTo}*0.8]} > 19,15,${Math.Calc[${Target.MaxRangeTo}*0.8]}]} hold moveback !front loose

If nothing else is working, you try can stickmode=2 in mq2melee to turn off all the stick stuff. I think =0 is "use built-in stick" instead of the normal zero equals off like other settings in plugins/macros.

Just to update this, I did set stickmode to 2 in the ini but it melee ignored it and constantly defaulted to 0. Turning off melee in KA was what finally did it. So the problem was with mq2melee ignoring the stickmode=2 setting. So who do I bug report that too?
 
Problem - Damn zerker keeps moving behind mobs

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