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Problem - CWTN plugins are working on live but not Riz 7/15 patch

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Apr 10, 2020
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I haven't seen a thread about this yet. So far it seems live versions using CWTN class plugins are ok, but on Riz the client crashes on entering the world. Sorry if you already knew about this.
 
Looks like possibly we know *where* it is doing this - just not why atm. gonna hollar at eqmule/brain and see if they changed what information is available on that tlp

sorry for the troubles
 
Something weird I noticed on live- when my rogues are set to assist, they seem to run off to the succor point in a zone, and then back to their original camp point. Luckily I have hide/sneak enabled. Not tried with the zerker.
 
Something weird I noticed on live- when my rogues are set to assist, they seem to run off to the succor point in a zone, and then back to their original camp point. Luckily I have hide/sneak enabled. Not tried with the zerker.
did you have a pick close or something - or is your mesh weird making them run across the world crazy (feerott the dream is like it)

we didn't make any changes to the camp handling logic, and i haven't seen this
 
You're the only one reporting this. Are you sure they aren't going to get a corpse? The only logic in Rogue that isn't in other plugins that will leave camp is corpse retrieval, but it doesn't go to a succor point.
 
Aha - that might be it. The weird server bug of old corpses appearing might have caused that, I'll have to check since I didn't think there were any corpses of toons in that group in the zone. They probably ran to the corpse, didn't have permission to drag, then ran back.
 
Problem - CWTN plugins are working on live but not Riz 7/15 patch

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