Hi guys,
Using the plugins and absolutely loving them!
I have a macro setup using them and it is working great. I had a question that might improve the efficiency of it.
Right now I invoke the macro in have my group run to certain waypoints, setup camp, pull for a certain amount of time then move to another camp. I am very careful where I am doing this by the way.
Anyhow, right now in my macro it has this:
/noparse /bcga //docommand /${Me.Class.ShortName} mode 0
/delay 4s
/bcga //nav wp camp12
/delay 20s
/shd resetcamp
/delay 4s
/shd PullRadius 1000
/delay 4s
/shd mode 5
/delay 4s
/noparse /bcg //docommand /${Me.Class.ShortName} mode 1
/delay 1800s
What I would prefer to do is make it delay moving while there are valid targets within the pull radius instead of using a fixed delay. In other words, replace the /delay with a flow control command keeping the macro from advancing to the next step while valid targets are in the pull radius. (i.e. once the SK gets this message "Character is resting while waiting for valid targets or aggro" then have it move on to the next step in my macro.)
Is there any way to have this variable/event called from the plugin in the macro or a better way to do this?
Using the plugins and absolutely loving them!
I have a macro setup using them and it is working great. I had a question that might improve the efficiency of it.
Right now I invoke the macro in have my group run to certain waypoints, setup camp, pull for a certain amount of time then move to another camp. I am very careful where I am doing this by the way.
Anyhow, right now in my macro it has this:
/noparse /bcga //docommand /${Me.Class.ShortName} mode 0
/delay 4s
/bcga //nav wp camp12
/delay 20s
/shd resetcamp
/delay 4s
/shd PullRadius 1000
/delay 4s
/shd mode 5
/delay 4s
/noparse /bcg //docommand /${Me.Class.ShortName} mode 1
/delay 1800s
What I would prefer to do is make it delay moving while there are valid targets within the pull radius instead of using a fixed delay. In other words, replace the /delay with a flow control command keeping the macro from advancing to the next step while valid targets are in the pull radius. (i.e. once the SK gets this message "Character is resting while waiting for valid targets or aggro" then have it move on to the next step in my macro.)
Is there any way to have this variable/event called from the plugin in the macro or a better way to do this?



