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Question - Condition Help - Combat Abilities

Joined
Jun 8, 2019
RedCents
160¢
I added a couple conditions to my berserker INI & have a couple DPS lines that aren't triggering.
Normally my berserker is at full health & can't use Amplified Frenzy or Frenzied Resolve.
The intent was, if either of those two abilities were ready, he'd use open would so he could then trigger those abilities.
How these abilities are ready, but he doesn't seem to be triggering open wound.
I triggered open wound manually, but he still doesn't seem to use either of those abilities.
Any suggestions?

DPS35=Open Wound|99|Cond10
DPS36=Amplified Frenzy|99|Cond11
DPS37=Frenzied Resolve Discipline|98|Cond11

Cond10=(${Me.CombatAbilityReady[Amplified Frenzy]} || ${Me.CombatAbilityReady[Frenzied Resolve Discipline]} && ${Me.PctHPs}>90
Cond11=${Me.PctHPs}<90
 
Open wound would only need the ${Me.PctHPs}>=90

The other two would only need Cond11

But also, that's a lot of DPS entries. Have you increased DPSSize?

MQ2Berzerker has all that built into it.

C++:
if (Limiter && DiscReady(Limiter) && !IHaveBuff("Open Wound") && !IHaveBuff("Ritual Scarification") && PercentHealth(me) > 89) {
    DoCombatAbility(Limiter->ID);
}

This is saying that if I've created a value for "Limiter" as a variable, and the disc is ready, and I don't have a buff of Open Wound, or the higher level variation, Ritual Scarification, and my Health is greater than 89% (because health must be less than or equal to 89% in order to use those abilities that require your health be below 90%). Then use it. Limiter in this case could be either Ritual Scarification, or Open Wound.
 
Last edited:
Well I'm not sure about the actual problem
But

Cond10=(${Me.CombatAbilityReady[Amplified Frenzy]} || ${Me.CombatAbilityReady[Frenzied Resolve Discipline]} && ${Me.PctHPs}>90

This has a start bracket but no end bracket
 
Thanks, I also added the parens around condition 10
Cond10= (${Me.CombatAbilityReady[Amplified Frenzy]} || ${Me.CombatAbilityReady[Frenzied Resolve Discipline]}) && ${Me.PctHPs}>90
 
MQ2Berzerker does look amazing! I may have to try that.
I was trying to keep all my guys consistent with Kiss.

How would that work if I took about the 2 ability ready checks?
I only want to open wound if they are ready.

I think I need to update my cleric INI now.
With my berserker just below 90 (and can't be healed to 100), my cleric is now spamming heals on him.
 
the abilities in dps would only fire if the abilities are ready - so you don't need the ready check in the condition

And yes, I set up my cleric inis so they heal the MA at high value, but heal non-ma at a lower health value to avoid that
 
MQ2BerZerker just keeps it up anytime you are in combat. It's a 3 minute Limiter, so using it when it's down tends to make more sense then using it right before using an ability. Because the ability is going to fire, and then you'll still have the 3 minute debuff on yourself. Also, while I realize that you personally may not use all the abilities with the CasterRequirementID of 518 (requires less than 90% health to use). There's a couple of things that require it that gets covered by the plugin from this list.

1569122934227.png

Of course, the appropriate level version of each are selected automatically. So there's no need to do the INI entries, nor setting up conditions. This is the case for all the abilities that is used. It's all automatic and all the conditions are already setup.

There are of course toggles to turn off some undesired features, based on your own situation. Running MQ2BerZerker in conjunction with KissAssist is simply a matter of making some alterations to existing hotkeys to include the commands for MQ2BerZerker.

For your Clerics INI, it's normally best to have a setting for the MA to get healed, and then a completely seperate one for the !MA to get healed. Usually altering the heal for !MA to value under 90. That way your MA still gets proper healing, but your non-MA toons don't take attention away from the MA unless they are low enough to justify it
 
Question - Condition Help - Combat Abilities

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