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Request - Combat Proficiency option in MQ2Melee

Joined
Jul 8, 2015
RedCents
842¢
Combat Proficiency -Warrior- req Lvl 85 passive AA Which adds following 3 AA for 0 cost.

Rich (BB code):
[41088/41088] Defensive Proficiency
Classes: WAR/254
Skill: Alteration
Restriction: Type 866
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 30s, Rest: 1.5s
Duration: 6h (3600 ticks), Extendable: Yes, Dispelable: Yes
1: Increase Melee Mitigation by 30%
2: Shield Block (15)
3: Decrease 2H Blunt Damage v2 by 99%
4: Decrease 2H Slash Damage v2 by 99%
5: Decrease 2H Pierce Damage v2 by 99%
6: Stacking: Overwrite existing spell if slot 1 is 'Hit Damage v2' and < 100
7: Decrease Chance to Dual Wield by 1000%
Text: You stand ready for incoming attacks.
Increases damage mitigation and blocking skill while using 1-handed weapon with a shield. Does not stack with Defensive abilities like Final Stand.

Rich (BB code):
[41087/41087] Dual-Wielding Proficiency
Classes: WAR/254
Skill: Alteration
Restriction: Type 868
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s, Recast: 30s, Rest: 1.5s
Duration: 6h (3600 ticks), Extendable: No, Dispelable: Yes
1: Increase Chance to Parry by 30%
2: Decrease Chance to Block by 40%
3: Decrease Chance to Dodge by 40%
4: Increase 1H Blunt Damage v2 by 80%
5: Increase 1H Slash Damage v2 by 80%
6: Increase 1H Pierce Damage v2 by 80%
7: Inhibit Effect: Shield Equip Hate Mod
10: Increase Melee Mitigation by 15%
11: Stacking: Overwrite existing spell if slot 1 is 'Hit Damage v2' and < 100
12: Stacking: Overwrite existing spell if slot 1 is 'Melee Mitigation' and < 100
Text: You appear more balanced.
Increases dual-wielded damage, parry skill, and gives a slight increase in damage mitigation while reducing block and dodge skill slightly.

Rich (BB code):
[41086/41086] Two-Handed Proficiency
Classes: WAR/254
Skill: Alteration
Restriction: Type 867
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 30s, Rest: 1.5s
Duration: 6h (3600 ticks), Extendable: Yes, Dispelable: Yes
1: Increase 2H Blunt Damage v2 by 110%
2: Increase 2H Slash Damage v2 by 110%
3: Increase 2H Pierce Damage v2 by 110%
4: Decrease Chance to Parry by 60%
5: Decrease Chance to Block by 60%
6: Decrease Chance to Dodge by 60%
7: Stacking: Overwrite existing spell if slot 4 is 'Hit Damage v2' and < 100
8: Decrease 1H Slash Damage v2 by 95%
9: Decrease 1H Pierce Damage v2 by 95%
10: Stacking: Overwrite existing spell if slot 1 is 'Melee Mitigation' and < 50
11: Stacking: Overwrite existing spell if slot 1 is 'Hit Damage v2' and < 100
12: Decrease 1H Blunt Damage by 95%
Text: You ignore your own safety to inflict more damage.
Greatly increases damage from 2-handed weapons while reducing parry, block, and dodge.

If enabled would autobuff depending if 1h+Shield/Dual Wield or 2Hand equipped.
 
Although it shouldn't be too hard to add something, but isn't that what holyshits are for?

Personally I generally play from my tanks so I would probably just have a hotbutton that switched my bandoleer and do a /removebuff and /act alt etc.
 
I agree it can be done via holyshit,that would be 3 entries for the holyshit and possible 3 or more for weapon switching depending on the situation so we got for 1(3) abilitie(s) 6+ entries.
And yes i usually play on my tank too, but its kinda hard if you have 2+ tanks in 2+ groups.
Also its not a OMG its needed request, but great if it would be done.

The Hotkey macros would look like
Rich (BB code):
Tank:
Line 1: /bandolier activate shield
Line 2: /pause 5
Line 3: /alt activate 687 - Defensive Proficiency
Line 4: /timer 300
Line 5: -Empty-

DPS:
Line 1: /bandolier activate DPS
Line 2: /pause 5
Line 3: /alt activate 685 - Two-Handed Proficiency
Line 4: /timer 300
Line 5: -Empty-


Dual Wield:
Line 1: /bandolier activate Agro
Line 2: /pause 5
Line 3: /alt activate 686 - Dual-Wielding Proficiency
Line 4: /timer 300
Line 5: -Empty-
 
Just to give a idea how they look in holyshit/downshit
Rich (BB code):
downshit1=/if (!${Me.Inventory[offhand].Type.Equal[1H Slashing]} && !${Me.Combat} && ${Me.AltAbilityReady[Dual-Wielded Weapon Proficiency]} && !${Me.Buff[Dual-Wielding Proficiency].ID}) /multiline ; /bandolier activate dual ; /alt act 686 
downshit2=/if (${Me.Inventory[offhand].Type.Equal[1H Slashing]} && !${Me.Combat} && ${Me.AltAbilityReady[Dual-Wielded Weapon Proficiency]} && !${Me.Buff[Dual-Wielding Proficiency].ID}) /alt act 686 

holyshit20=/if (${Me.Combat} && !${Me.Inventory[offhand].Type.Equal[Shield]} && ${Target.Named}) /multiline ; /bandolier activate Tank ; /alt act 687
holyshit21=/if (${Me.Combat} && ${Me.Inventory[offhand].Type.Equal[Shield]} && ${Target.Named} && !${Me.Buff[Defensive Proficiency].ID}) /multiline ; /bandolier activate Tank ; /alt act 687

Why now those double entries , all 3 AAs share the 30 second CD so even if the first line fires and switches the weapon , its not guaranteed that the AA fires too, so for that i added the 2nd line to make sure the AA fires when it's ready incase it didn't happened the first try.

As far as implementing it in MQ2Melee
Rich (BB code):
Prof1      = { 687  ,4 },        // aa: Defensive Proficiency
Prof2      = { 686  ,4 },        // aa: Dual-Wielding Proficiency
Prof3      = { 685  ,4 },        // aa: Two-Handed Proficiency

That's all i kinda know the rest in MQ2Melee i am not fully sure about :(
 
Last edited:
Request - Combat Proficiency option in MQ2Melee

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