You'll add something like this to the class_config, for which rotation you want it to be in. You'll need to make entries in two places. I've used the existing code and entered new items as needed.
[CODE lang="Lua" title="This goes into the classconfig section"]['ItemSets'] = {
['Epic'] = {
"Blade of Vesagran",
"Prismatic Dragon Blade",
},
['Chest'] = {
"Cohort's Loremaster Breastplate",
},
['Dreadstone'] = {
"Possessed Dreadstone Minstrel's Rapier",
},
['SymphonyOfBattle'] = {
"Rapier of Somber Notes",
"Songblade of the Eternal",
},
['Darkened'] = {
"Darkened Breath of Harmony",
},
['Unity'] = {
"Unified Phoenix Feather",
},
},[/CODE]
[CODE lang="Lua" title="This goes into the rotation section you want"]{
name = "Unity",
type = "Item",
cond = function(self, itemName)
-- This item is instant cast for free with almost no CD, just mash it forever when it's available
return mq.TLO.FindItem(itemName).TimerReady() == 0
end,
},[/CODE]