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Problem - Cleric keeps breaking invis to cast a buff

Joined
Aug 12, 2005
RedCents
309¢
Version of KissAssist.mac?
11.004
When did your problem start?
Months now
Character Role?
  1. Assist
What class is having this issue?
  1. Cleric
How often does this issue occur?
Always
Can you reproduce the issue?
Yes
Cleric, Shaman and Enchanters for that matter will break invis and cast a buff. I will be tabbed out on the warrior running, and then the toon gets unwanted aggro because invis breaks.

Cleric INI below
[General]
KissAssistVer=11.004
Role=assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=15
MedOn=0
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=12
MiscGemLW=1
MiscGemRemem=0
CampfireOn=0
CharInfo=Cleric|110|GOLD
DPSMeter=0
ScatterOn=0
HoTTOn=0
DefaultUI=TRUE
ConditionsOn=1
XTSlot=0

[SpellSet]
LoadSpellSet=1
SpellSetName=Kiss

[Buffs]
BuffsOn=1
BuffsSize=11
Buffs1=Unified Hand of Assurance Rk. II|Dual|Assurance
Buffs2=Armor of the Merciful Rk. II
Buffs3=Aura of the Reverent|Aura
Buffs4=Aura of Divinity|Aura
Buffs5=Shining Fortress Rk. II|MA
Buffs6=Veturika's Perseverance|Mana|65
Buffs7=Rallied Greater Guard of Vie
Buffs8=Divine Imposition|MA|Cond5

RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
BuffsCOn=0
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL

[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0

[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSize=3
GoMSpell1=Dissident Blessing|MA
GoMSpell2=NULL
GoMSpell3=NULL
GoMCOn=1

[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL

[AE]
AEOn=0
AESize=1
AERadius=50
AE1=NULL
AECOn=0


[DPS]
DPSOn=0
DPSSize=1
DPSSkip=20
DPSInterval=2
DPS1=Miniature Horn of Unity|99|Cond7

DebuffAllOn=0
DPSCOn=0

[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL

[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=16

XTarHeal=1
XTarHeal2=0
XTarHealList=1

AutoRezOn=1
AutoRezWith=Blessing of Resurrection
AutoRez1=Blessing of Resurrection
AutoRez2=NULL
AutoRez3=NULL
HealGroupPetsOn=1

Heals1=Divine Arbitration|35
Heals2=Aegis of Superior Divinity|30|Cond4
Heals3=Burst of Life|35|MA
Heals4=Sanctuary|35|ME|Cond2
Heals5=Quiet Prayer|35|MA|Cond3
Heals6=Beacon of Life|40
Heals7=Sixteenth Serenity|35|MA
Heals8=Merciful Remedy Rk. II|98|MA
Heals9=Spiritual Remedy Rk. III|96|MA
Heals10=Graceful Remedy Rk. III|94|MA
Heals11=Merciful Intervention Rk. II|92|MA
Heals12=Mystical Intervention Rk. II|70
Heals13=Word of Greater Restoration Rk. II|95
Heals14=Word of Mending|90
Heals15=Blessing of Resurrection|0|rez
Heals16=NULL
HealsCOn=0

[Cures]
CuresOn=1
CuresSize=2
Cures1=Radiant Cure
Cures2=Group Purify Soul

[Burn]
BurnSize=15
BurnText=Burn This
BurnAllNamed=0
Burn1=Fundament: Third Spire of Divinity
Burn2=Divine Guardian|MA
Burn3=Channeling the Divine
Burn4=Celestial Rapidity
Burn5=Healing Frenzy
Burn6=Exquisite Benediction|ME
Burn7=Ward of Purity|ME
Burn8=Silent Casting|ME
Burn9=Celestial Hammer|Mob
Burn10=Improved Twincast|ME
Burn11=Divine Avatar|ME
Burn12=Celestial Rapidity|ME
Burn13=Flurry of Life|ME
Burn14=Battle Frenzy|ME
Burn15=Channeling the Divine|ME

UseTribute=0
BurnCOn=0

[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[KConditions]
ConOn=1
CondSize=7
Cond1=(${Group.MainTank.ID} != ${Target.ID})
Cond2=(!${Me.Buff[Sanctuary].ID} && !${Me.Song[Evader's Temporary Sanctuary].ID})
Cond3=(!${Me.AltAbilityReady[Burst of Life]} && ${Target.Buff[Shroud of Prayer].ID})
Cond4=(!${Me.AltAbilityReady[Divine Arbitration]})
Cond5=(${FindItemCount[10029]}>1)
Cond6=(${Me.Height} > 1.91)
Cond7=(!${Me.Song[Blessing of Unity].ID} && ${Me.PctMana} < 80)

[MySpells]
Gem1=Merciful Remedy Rk. II
Gem2=Spiritual Remedy Rk. III
Gem3=Graceful Remedy Rk. III
Gem4=Merciful Intervention Rk. II
Gem5=Mystical Intervention Rk. II
Gem6=Merciful Light Rk. II
Gem7=Syllable of Mending Rk. II
Gem8=Elixir of Wulthan Rk. II
Gem9=Sixteenth Serenity
Gem10=Word of Greater Restoration Rk. II
Gem11=Divine Imposition
Gem12=Shining Fortress Rk. II
 
Try pausing macro when you invis and then un-pause when you stop and get ready to fight again. You can do a hotkey like:
Code:
/bcaa //mqp
Kiss is actually coded to avoid casting anything if it detects that the caster is invis. But I have noticed it break on occasion, usually it's a timing issue where the macro reads "not invis" so it triggers a buff cast, then the invis lands, but the cast has already started. When the cast completes, it drops the invis that literally just landed. 99% of the time, though, I can run around without pausing macro and kissassist doesn't do anything until I tell it to drop invis.
 
kiss will not cast buffs when invis, but there is a catch to that.

If kiss is already in the buff routine, he dont give a fuck about what you doing, he gun buff ya, so that's what happening.
 
LoL @ Kaen! Thats some funny shit right there but so true! :)

Probably be pretty hard to make a condition that would pause buff routine if invis up I guess.

I run alot of mages to coh groups and nothing worse than what the OP said deep in some dungeon with an overpopulation! Deep in KorSha Lab comes to mind:eyepop:
 
Deep in KorSha Lab comes to mind:eyepop:

That bastard of a zone. I manually move my toons in there, /chase follows some interesting paths.

e.g stand in that multicolored portal room, exit via the various doors and on one of them the group takes the long way around (one leading to the tunnels), gathering up dogs/golems/undead/bugs and the everpopular karzok along the way.

Now that I think about it I need to make a mesh screenshot and see if it cannot be fixed. /eyes kaen01
 
Last edited:
Problem - Cleric keeps breaking invis to cast a buff

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