• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Cleric constantly sitting like medcombat=1 but it's 0.

Skyjet2000

Member
Joined
Jul 2, 2011
RedCents
605¢
Have a problem recently where my cleric (And a few other casters) will constantly sit as if medcombat=1. Just sit, get hit, sit again, get hit, etc.

Not sure if I have something set wrong. Never had this problem before. Only been having it since 9.13. I ignored it because it didnt' generally mess me up, but sometimes when I have a huge pull inc it will get my cleric killed. I'm on a TLP server in case that's relevant. INI is below.

Rich (BB code):
[General]

KissAssistVer=9.1.4

Role=Assist
CampRadius=80
CampRadiusExceed=400
ReturnToCamp=0

ChaseAssist=0
ChaseDistance=25

MedOn=1
MedStart=80
MedCombat=0

LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=1

EQBCOn=1
IRCOn=0
MiscGem=7
HoTTOn=0
CampfireOn=0
CharInfo=Cleric|60

[SpellSet]

LoadSpellSet=0
SpellSetName=Buffs

[Buffs]

BuffsOn=1
Buffs1=Aegolism|MA
Buffs2=Bulwark of Faith|Me
Buffs3=Naltron's Mark
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL

[Melee]

AssistAt=98
MeleeOn=0
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll rear
AutoFireOn=0
UseMQ2Melee=1

[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL

[AE]

AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL

[DPS]

DPSOn=0
DPSSkip=20
DPSInterval=15
DPS1=!Mark of Karn|98|once
DPS2=!Strike|98
DPS3=!Judgement|90
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DebuffAllOn=0
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL

[Aggro]

AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL

[Heals]

Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Ethereal Remedy|70|!MA
Heals2=!Complete Heal|50|MA
Heals3=Ethereal Light|60|MA
Heals4=!Ethereal Light|60|!MA
Heals5=!Akkirus' Greaves of the Risen|80
Heals6=!Celestial Elixir|70|!MA
Heals7=!Celestial Elixir|70|MA
Heals8=NULL
Heals9=NULL
Heals10=NULL
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
XTarHeal=5
AutoRezOn=1
AutoRezWith=Water Sprinkler of Nem Ankh
HealGroupPetsOn=1
XTarHeal2=4

[Cures]

CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL

[Burn]

BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0

[Pull]

PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullPath=NULL

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=400
CampOnDeath=0
ClickBacktoCamp=0

[Merc]

Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
 
The following entries are what control medding:

MedOn=1
MedStart=80
MedCombat=0
GroupWatchOn=0

Now with that said, there are some additional things that can cause your group to med. The two things to consider are your MedStart and your MA. If your HP's/Mana are less than MedStart and your MA is sitting, then the cleric will sit.

Here is the code and I will provide and explanation of what it is checking for.

Rich (BB code):
            /if (${Me.Pct${MedStat}}<${MedStart} || (${ChainPullHold}==2 && ${Me.Pct${MedStat}}<100) || (${MedForceOn} && ${Me.Pct${MedStat}}<${MedStart} && !${Role.Find[puller]} && !${MedCombat})) {

The above is doing 3 different checks to see if you should /sit to med.

Test 1: ${Me.Pct${MedStat}}<${MedStart} - Is my HP/Mana less than what I set MedStart. If it is the lets med.

Test 2: ${ChainPullHold}==2 && ${Me.Pct${MedStat}}<100 - Are We holding pulls for Buffing and is my HP/Mana less than what I set MedStart.(This one is in effect if you are the puller and are chain pulling)

Test 3: ${MedForceOn} && ${Me.Pct${MedStat}}<${MedStart} && !${Role.Find[puller]} && !${MedCombat} - Is the MA Sitting and is my HP/Mana less than what I set MedStart and I am NOT the puller and I do NOT have MedCombat turned on.

The last test is for the group to med if the MA is medding, so be aware who you have set as your MA and what they are doing. As a good practice make sure your puller has groupwatchon turned on and everyone else in the group have it turned off. Also make sure every ones MedStart is the same as the MA's except the pullers. The pullers can be the same or less than the MA's MedStart.


With all that said, can you get me a debug log when this is happening on your cleric. I don't see anything you have set wrong for this to be happening.
 
Problem - Cleric constantly sitting like medcombat=1 but it's 0.

Users who are viewing this thread

Back
Top
Cart