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i did make some changes to the target select logic let me look at it again
Can you do this:
Filter logs for/; ValidateMATarget
Set log level to Verbose
I bet it is this: if target.ID() > 0 and not (target.Aggressive() or target.TargetType():lower() == "auto hater" or spawnId == Config.Globals.ForceCombatID) then Logger.log_verbose("ValidateMATarget: Spawn ID %d is not aggressive or auto hater or forced", spawnId) return false end
But I dont think this logic has changed from before.
Confirm your "Target Non-Aggressives" setting please, and again, that this is from the properly designated MA.
The MA actually doesn't need that set, but I need to know what is happening before I know what to adjust.
The toon I'm testing on is the MA, set in the group window.
The Target Non-Aggressive was off. Nave never turned it on before.
I turned Target Non-Aggressive on, and the same thing happened, cleared target when pressing attack.
The toon I'm testing on is the MA, set in the group window.
The Target Non-Aggressive was off. Nave never turned it on before.
I turned Target Non-Aggressive on, and the same thing happened, cleared target when pressing attack.
Yes, this is the the way it is coded. It isn't new... I'm considering how best to adjust it for what you are doing while keeping the required protections in place.
Edit: I'm going to make an adjustment, keep that setting on for the MA if you want what you are doing to work.
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