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CFG Files Thread

AnonymousHero

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Joined
Apr 22, 2011
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Ever since Maskoi told me about CFG files ( http://www.macroquest2.com/wiki/index.php/CFG_Files ). I couldnt help but think about how much easier it may make peoples lives. Like I already see that I can make it so if I load up a bard it'll automatically load MQ2Twist for example or start a ranger autoforaging with MQ2Autoforage... Also can set it up so it'll load your settings so here's where I'll put all the CFG files

These go into the folder ./Configs which isnt created in Vanilla by default remember.

autoexec.cfg

I've found that the autoexec.cfg file is very good for checking which plugins you have loaded and loading them for you. I personally am finding it easier to copy the ./configs file over from my old compile to the newer ones or copying over macroquest.ini file. Here's an example, just change the plugin you want it to check and put as many lines as you need.

Rich (BB code):
/if (!${Plugin[MQ2Autoaccept].Name.Length}) /plugin MQ2Autoaccept

ranger.cfg (also druid.cfg)

This bit will load MQ2Autoforage and/or start automatically foraging for these classes. You could probably put it in a generalized one like the next example

Rich (BB code):
/if (!${Plugin[MQ2AutoForage].Name.Length}) /plugin mq2autoforage
/if (${Plugin[MQ2AutoForage].Name.Length}) /startforage

zoned.cfg

This one will turn on autoforage for any character that has the forage ability. I just prefer to keep my characters with high level foraging abilities to forage for the most part because it helps get that skill up and they actually tend to find the better stuff. Also druids and rangers get the forage AA which gives multiple items when you forage increasing your changes of a good foraged item.

Rich (BB code):
/if (${Me.AbilityReady[Forage]} && ${Plugin[MQ2AutoForage].Name.Length}) /startforage

bard.cfg

Rich (BB code):
/if (!${Plugin[MQ2Twist].Name.Length}) /plugin mq2twist
 
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CFG Files Thread

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