• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - Casters and Mobs distance

Joined
Feb 21, 2014
RedCents
750¢
I was wondering if there is away to have kissassist or another plugin to have your casters keep a certain distance from the mobs while afking? This way the tank can stop having mobs on top of lets say my chanter or mage and then they pull aggro from my tank they won't because the mobs is right on top of them.
 
idk about KISS, but via mq2melee: downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.Distance}<20) /keypress back
 
How the fuck is an enchanter pulling aggro off of your tank? You have him set up totally wrong.
 
How the fuck is an enchanter pulling aggro off of your tank? You have him set up totally wrong.

Shoots, brah! I use chain stun on my enc. Keep those mobs on lockdown! That + chain rune = crazy aggro.
 
How the fuck is an enchanter pulling aggro off of your tank? You have him set up totally wrong.

yea after the mez breaks they get pissed at the chanter also the chanter isnt very good basically just used for mezzing......

I am a newbie with chanters and holy/downshits been reading up on forums how to set it up properly
 
idk about KISS, but via mq2melee: downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.Distance}<20) /keypress back

is it just me or does this make you want to use this code to kite? Small change to it, like if distance<20 then turn around and /keypress forward add an instant cast and BAM Kite!
 
Make use of the AE and Aggro sections and always keep your ae aggro spell memmed if you don't have explosion of hate. As long as there are adds he will keep casting and build aggro. solves most of the problems with mez aggro

Rich (BB code):
AEOn=1
AERadius=50
AE1=Improved Explosion of Spite|2
AE2=Improved Explosion of Hatred|3
AE3=Grelleth's Carapace|3
AE4=Repugnance|2
AE5=NULL

[Aggro]
AggroOn=1
Aggro1=Terror of Poira|100|<
Aggro2=NULL
Aggro3=NULL
 
Did you ever get this to work? I'm trying to do something similar to back away with mage pet tanking & mobs getting to close. The /keypress back does nothing & /keypress back hold gets stuck even with it timed every once in awhile, leading to a toon backing away for ever. I even tried to do the reverse, if to far away /keypress forward with & with out hold & even stick, but have yet to get this working.
 
Did you ever get this to work? I'm trying to do something similar to back away with mage pet tanking & mobs getting to close. The /keypress back does nothing & /keypress back hold gets stuck even with it timed every once in awhile, leading to a toon backing away for ever. I even tried to do the reverse, if to far away /keypress forward with & with out hold & even stick, but have yet to get this working.

if you want to backup you have to first use /keypress back hold and then use /keypress back to cancel the hold.

use something like this.
Rich (BB code):
   | Start backing up
   /keypress back hold
   | Backup for 1 second
   /delay 1s
   | Stop Backing up
   /keypress back
 
Yeah that's what I tried. But it gets stuck a lot going backwards for ever. This is what worked most of the time but still gets stuck running backwards.
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.Distance}<20) /multiline ; /keypress back hold ; /delay 1s ; /keypress back

So then I tried to add one to move forward if >50 but they just like to run backwards still. Am I just missing something here?
:-(
 
Yeah that's what I tried. But it gets stuck a lot going backwards for ever. This is what worked most of the time but still gets stuck running backwards.
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.Distance}<20) /multiline ; /keypress back hold ; /delay 1s ; /keypress back

So then I tried to add one to move forward if >50 but they just like to run backwards still. Am I just missing something here?
:-(

Nope. Your not missing anything. Well at least not that I am aware of. Hmm. Try adding /keypress forward after the /keypress back.

/multiline ; /keypress back hold ; /delay 1s ; /keypress back ; /keypress forward

That shouldn't make any difference, but you never know.
 
I was desperate & tried that too yesterday. Even added it multiple times. Tried both back & forward, one of each, a bunch of one or the other, even before the delay. All same results. I don't know what I'm doing wrong.
 
Kiss 7.6.4 has a new feature to move your toon away from a mob if it hits you. Currently its only enabled for PullerPetTank role but we will be looking to expand it to other roles in 8.0.

If you want to hack it. Its in under the Sub Event_gothit
 
I am using the new one with my toon set to pullerpettank but he stands there and takes hits. Even if that was working it wouldn't help the other 2 caster toons in the group would it?

Side note... new to this, but learning. :-)
 
Rich (BB code):
/if (${Target.Distance} <= 20) /moveto ${Math.Calc[${Me.Y}-20]} ${Math.Calc[${Me.X}-20]}

The only issue I can see with this is if you're in an area with a lot of clutter it might end up getting itself stuck until the mob is dead.
 
Rich (BB code):
/if (${Target.Distance} <= 20) /moveto ${Math.Calc[${Me.Y}-20]} ${Math.Calc[${Me.X}-20]}

The only issue I can see with this is if you're in an area with a lot of clutter it might end up getting itself stuck until the mob is dead.

I tried that with adding combat on and nada. Maybe my toons just like being hit.
 
Doesn't the holy need to be this?
Rich (BB code):
/if (${Target.Distance} <= 20) /moveto loc ${Math.Calc[${Me.Y}-20]} ${Math.Calc[${Me.X}-20]}
Not sure if having "loc" or not having "loc" makes a difference. I have never used that before, although I'm sure it is in macro's that I run.
 
Doesn't the holy need to be this?
Rich (BB code):
/if (${Target.Distance} <= 20) /moveto loc ${Math.Calc[${Me.Y}-20]} ${Math.Calc[${Me.X}-20]}
Not sure if having "loc" or not having "loc" makes a difference. I have never used that before, although I'm sure it is in macro's that I run.

Yeah good catch, I forgot about the loc. I always use IDs for moveto commands.
 
Now that seems to work! Thank you all so much! My little gnomes aren't getting wacked over the head now.
 
Question - Casters and Mobs distance

Users who are viewing this thread

Back
Top
Cart