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Question - cant seem to get a condition and a spell to work what am i doing wrong (ranger)

bobblin

New member
Joined
Oct 7, 2020
RedCents
i cant get Heartsunder to fire and i cant get it to follow my alliance any ideas i have attached my ini below

INI:
[General]
KissAssistVer=11.005
Role=Tanks
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=0
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Ranger|115|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=4
[Spells]
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
CastingInterruptOn=0
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Protection of the Wakening Land
Buffs2=Provoked by the Hunt
Buffs3=Howling Blades
Buffs4=Outrider's Ever-Burning Cloak
Buffs5=Rimespur Coat
Buffs6=Shield of Rimespurs
Buffs7=Eyes of the Visionary
Buffs8=${InvSlot[Charm].Item.Name}|dual|Geomantra|ME
Buffs9=Obsidian Coat
Buffs10=Poison Arrows
Buffs11=Wildstalker's Enrichment|Dual|Wildstalker's Enrichment
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=1
MeleeDistance=250
StickHow=snaproll
AutoFireOn=1
UseMQ2Melee=1
TargetSwitchingOn=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSSize=10
DPSSkip=20
DPSInterval=2
DPS1=command:/autofire|99|Once
DPS2=Pyroclastic Boon|97|Once
DPS3=Jolting Wheel Kicks|97
DPS4=Blizzard of Blades|97
DPS5=Swarm of Hyperboreads|98|cond3
DPS6=Ice Burrower Swarm|98|cond2
DPS7=Marked Shots|96
DPS8=Focused Blizzard of Arrows|96
DPS9=Dissident Fusillade|96
DPS10=Pyroclastic Ash|95
DPS11=Summer's Sleet|99|Mash|cond1
DPS12=Elemental Arrow|99
DPS13=Heartsunder|100
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnSize=15
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Entropy of Nature
PullMeleeStick=0
MaxRadius=2500
MaxZRange=300
UseWayPointZ=0
PullWait=0
PullRadiusToUse=150
PullRoleToggle=0
ChainPull=2
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|0
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=0
CondSize=5
Cond1=${Target.BuffsPopulated} && !${Target.Buff[Wildstalker's Covenant].ID}
Cond2=${Target.ID} && ${Target.BuffsPopulated} && !${Target.Buff[Ice Burrower Swarm].ID}
Cond3=${Target.ID} && ${Target.BuffsPopulated} && !${Target.Buff[Swarm of Hyperboreads].ID}
Cond4=TRUE
Cond5=TRUE
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=11/21/2020 21:56:48
ErrorMsg:=DoCommand - Couldn't parse '/melee melee=1'
DataError:=NULL
SyntaxError:=NULL
RunningTime:=176120601
BuildDate:=20201120
CurrentUI:=Default
 
DPSSize=10
but you have 13 actual entries

(i also recommend dpson=2)

you also have conditions but ConOn=0 - you need this =1 for conditions to work
 
In DPS why is DPSOn set at 2 instead of 1. I changed mine to 1 when i noticed it at 2
Kiss Info

  • In the DPS section, you'll want to align your spells in order in which they cast. They don't need to be in order, but it helps to visually see which spells are going to be cast first and which spells will follow.
  • If using DPSOn=1, Kissassist will cast each spell starting when the Mob Health is less than the Spell/AA's MobHealth% and pausing for the DPSInterval timer that starts when the fist spell starts to cast and will pause casting until the timer ends. Once the Mob's Health gets below the next Spell/AA's MobHealth% number that Spell/AA is added to the rotation making a snowball of damage that gets bigger and bigger as more Spell/AA's are added to the rotation. Dot's will be reapplied when they drop off the target. If you have an order that you want the Spell/AA's to cast in, you must use a different MobHealth% for each. An example would be first spell at 99 next at 98 then later in the rotation you might have a 76, 75, 74. once the target gets below 74 all the spells will cast in order from highest MobHealth% to the lowest tying to recast a spell if it gets resisted or interrupted as to not break the sequence. --good for debuff stacking using the |Once tag. If you use spells with the %health 98,98,98 70,70 and 30,30 you will not know what order it will pick, the 2nd or 3rd spell with the same %health may cast first. (Further testing needs to be done on how many times a spell gets resisted/interrupted before it moves on to the next.)
  • If using DPSOn=2, Kissassist will cast in a sequential order, a chain of Spell/AAs starting with the highest MobHealth% to the lowest, with no casting delay/pause. As soon as the chain of casting starts, the DPSInterval timer starts. If it takes 12 seconds to cast all the spells in the chain and the DPSInterval is set to 10 you will see no delay in recasting the chain. If DPSInterval is set to 20, there will be an 8 second delay/pause before the chain will recast. If the Mob dies in the middle of a chain, the chain starts over for the new target. If the |Once tag is used with a Spell/AA, it will no longer be cast and will be skipped if the chain is cast a second or third time on the same target. If the target is new, the Spell/AA will cast again, but only once for the new target. If Dot's are used in the chain and they are still ticking on the target there will be a delay in the chain as Kiss checks target for the Dot's and if present will skip it, before moving to the next Spell/AA, but if the Dot ends it will be recast as soon as the current Spell/AA finishes casting, causing the order to be out of place when the chain is cast 2 or more times.

I definitely prefer dpson=2 like i mentioned
 
aye i changed that as well to fire descending but still having issues ill sort it out in the next 2 days and post my fully amended .ini
 
Question - cant seem to get a condition and a spell to work what am i doing wrong (ranger)

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