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Bug - Campfire

Jensen

New member
Joined
Mar 19, 2007
RedCents
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When CampfireOn=1 KA keeps opening fellowship window and destroys/ creates campfire in an endless loop
 
When CampfireOn=1 KA keeps opening fellowship window and destroys/ creates campfire in an endless loop

I've seen the same behavior ... actually have to
Rich (BB code):
/bcaa //varset CampfireOn 0
once the campfire is down the first time, to keep it from being annoying.
 
One two tone toon, pinning for Tone's toon. All toons tuned up with a tiny twist! "...Spoke The Fiddler on the green..."

~TheFiddler~

- - - Updated - - -

-Sorry, bored @ work
 
What zone are you in.. The only time kiss destroys a campfire is when it thinks the campfire is in a different zone... without kiss running, cast a campfire, and then use /echo ${Me.Fellowship.Campfire.Zone} ${Zone.Name}.

Let me know what you find out.
 
Change all instances of CampfireZone to CampfireZone.ID and compare to Zone.ID in kiss and you will have a working version.

(The reason why .Name fails is because in instances and revamped zones the campfire name is still Old Sebilis while the zone returns the actual name, Reinforced blah blah.)

Even if this would be working, comparing IDs are still way faster than doing string compares so a change makes sense either way.
 
Change all instances of CampfireZone to CampfireZone.ID and compare to Zone.ID in kiss and you will have a working version.

(The reason why .Name fails is because in instances and revamped zones the campfire name is still Old Sebilis while the zone returns the actual name, Reinforced blah blah.)

Even if this would be working, comparing IDs are still way faster than doing string compares so a change makes sense either way.

This used to crash MQ2 in Neighborhood Guildhalls because the ID we not recognized.
 
Bug - Campfire

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