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When CampfireOn=1 KA keeps opening fellowship window and destroys/ creates campfire in an endless loop
/bcaa //varset CampfireOn 0
If only one tune has camp watch duty.... won't it work correctly then?
That is how I got mine set up and it seems to be fine.
As always,
Playbetter
Change all instances of CampfireZone to CampfireZone.ID and compare to Zone.ID in kiss and you will have a working version.
(The reason why .Name fails is because in instances and revamped zones the campfire name is still Old Sebilis while the zone returns the actual name, Reinforced blah blah.)
Even if this would be working, comparing IDs are still way faster than doing string compares so a change makes sense either way.
