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Problem - Camp On Death not working

Joined
Mar 19, 2019
RedCents
1,926¢
Version of KissAssist.mac?
11.005
When did your problem start?
Always
Character Role?
  1. Tank
What class is having this issue?
  1. Warrior
How often does this issue occur?
Always
My toons are bound in POK. They will quite happily sit there for hours waiting for their corpse to expire instead of camping on death. Annoying when you end up losing an evening's XP, any ideas what might be going wrong?

INI:
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=150
CampOnDeath=1
ClickBacktoCamp=0
 
Will they camp on death after they get back to the camp spot. Had this issue before and it was they wouldnt exit out until group was in camp radius.
 
Will they camp on death after they get back to the camp spot. Had this issue before and it was they wouldnt exit out until group was in camp radius.

The point here is that they will never get back to camp spot. Either the cleric has crashed/died or the puller has died way out of range. I don't always have a campfire set at camp as I have two teams in the same fellowship, but in different spots, which is why I don't have ClickBackToCamp on (tbh it sounds like that would just end up with a second corpse anyway, if there was a wipe).
 
/if (!${CampOnDeathTimer} && ${CampZone} != ${Zone.ID} && ${Me.Buff[Revival Sickness].ID}

does that mean i have to have revival sickness to camp out?
or opposite with the !=
 
/if (!${CampOnDeathTimer} && ${CampZone} != ${Zone.ID} && ${Me.Buff[Revival Sickness].ID}

does that mean i have to have revival sickness to camp out?
or opposite with the !=

If the timer has run out AND the zone I started my camp in is not the zone I'm in now AND I have the Revival Sickness buff
 
OK so.. this is what happens. Weirdly, on one suicide KA was in exactly the right place in the loop and I camped immediately (although it ignored any check that I might be waiting for a rez).

You die, and if you're lucky it might check Sub EndMacroIf at some point. However, if not you might start to med. If you start to med, buff up etc, the Revival Sickness buff will leave before it checks if you should camp. So of course, it won't camp you because it doesn't think you died.

Other possibility; the timer is longer than the buff lasts. You will never have revival sickness when that timer ticks to 0.

@ctaylor is this different in KA12 or should I raise an issue?
 
Checking for ${IAmDead} worked the first few times, not sure if there are knock on effects/

[CODE lang="ini" title="initial tests show this works"]/if (!${CampOnDeathTimer} && ${CampZone} != ${Zone.ID} && (${Me.Buff[Revival Sickness].ID} || ${IAmDead})) {[/CODE]
 
Looks like that's not enough, again my toons med'ed and then sat there until corpses expired again :(. What I know is that the DoICamp method stop being called because the /echo's I put in there disappeared.
 
OK so.. this is what happens. Weirdly, on one suicide KA was in exactly the right place in the loop and I camped immediately (although it ignored any check that I might be waiting for a rez).

You die, and if you're lucky it might check Sub EndMacroIf at some point. However, if not you might start to med. If you start to med, buff up etc, the Revival Sickness buff will leave before it checks if you should camp. So of course, it won't camp you because it doesn't think you died.

Other possibility; the timer is longer than the buff lasts. You will never have revival sickness when that timer ticks to 0.

@ctaylor is this different in KA12 or should I raise an issue?

Yes, there has been a change to the CampOnDeath code. I found all kind of issues with the CampOnDeath code one of the biggest issues is having Both ClickBackToCamp and CampOnDeath turned on. You should have 1 or the other on not both, The click back to camp code overrides the camp on death code. So I made a change if both are on. See below:

Rich (BB code):
    Made change to CampOnDeath can now be 0/1/2.
        0=Ignore. Will stand around till the servers go down or connection is lost.
        1=Camp if not in camp zone. Waits on a 10 minute timer before camping.
        2=Camp if not in camp zone. No waiting, If you wern't rezed while hovering you will be camped out.
     Note: ClickBackToCamp should be turned off if you don't want the characters to use fellowship to zone back to camp zone.
           If ClickBackToCamp is on then CampOnDeath=2 may not work as described on first death.
 
Problem - Camp On Death not working

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