• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - Call Subs based on class

It's likely a super simple snippet, but I couldn't find an example I could understand anywhere.
For my healer macro im getting to the point where I have a good amount of excess mana, and would like to use it for some nukes. I want to use the same script for any healer, and just have a /if to determine the class, and from there /goto a specific class sub.

I have this so far, but it can't parse the /ifs I put in for determining class.
Rich (BB code):
Sub Attack
/if (${Me.Class.ID}=2)
	/goto :ClericNuking
/if (${Me.Class.ShortName}==SHM)
	/goto :ShamanNuking
}
:ClericNuking
/for count_grp 0 to ${Group} 
/if (${Me.PctMana}>=${ManaToNuke}&&${Group.Member[${count_grp}].PctHPs}>${HealAtTANK}&&${Group.Member[${count_grp}].PctHPs}>${HealAtOTHER}&&${Group.Member[${count_grp}].PctHPs}>${HealAtSham}) {
/assist ${MainAssist}	
/call cast ${ClericNuke1} gem2
/goto :ClericNuking } else {
/goto :loop
}
:ShamanNuking
/for count_grp 0 to ${Group} 
/if (${Me.PctMana}>=${ManaToNuke}&&${Group.Member[${count_grp}].PctHPs}>${HealAtTANK}&&${Group.Member[${count_grp}].PctHPs}>${HealAtOTHER}&&${Group.Member[${count_grp}].PctHPs}>${HealAtSham}) {
/assist ${MainAssist}	
/call cast ${ShamanNuke1} gem2
/goto :ShamanNuking } else {
/goto :loop
}

Ive tried to use class short names, class ID, class full name. I just dont know the proper way to do it. Anyone impart some knowledge? Thanks a ton!
 
Question - Call Subs based on class

Users who are viewing this thread

Back
Top
Cart